/** * @author alteredq / http://alteredqualia.com/ */ THREE.FilmPass = function( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) { var shader = THREE.ShaderExtras[ "film" ]; this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); this.material = new THREE.MeshShaderMaterial( { uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader } ); if ( grayscale !== undefined ) this.uniforms.grayscale.value = grayscale; if ( noiseIntensity !== undefined ) this.uniforms.nIntensity.value = noiseIntensity; if ( scanlinesIntensity !== undefined ) this.uniforms.sIntensity.value = scanlinesIntensity; if ( scanlinesCount !== undefined ) this.uniforms.sCount.value = scanlinesCount; this.renderToScreen = false; this.needsSwap = true; }; THREE.FilmPass.prototype = { render: function ( renderer, writeBuffer, readBuffer, delta ) { this.uniforms[ "tDiffuse" ].texture = readBuffer; this.uniforms[ "time" ].value += delta; THREE.EffectComposer.quad.materials[ 0 ] = this.material; if ( this.renderToScreen ) { renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera ); } else { renderer.render( THREE.EffectComposer.scene, THREE.EffectComposer.camera, writeBuffer, false ); } } };