/** * @author mrdoob / http://mrdoob.com/ */ THREE.BufferGeometryUtils = { computeTangents: function ( geometry ) { var index = geometry.index; var attributes = geometry.attributes; // based on http://www.terathon.com/code/tangent.html // (per vertex tangents) if ( index === null || attributes.position === undefined || attributes.normal === undefined || attributes.uv === undefined ) { console.warn( 'THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()' ); return; } var indices = index.array; var positions = attributes.position.array; var normals = attributes.normal.array; var uvs = attributes.uv.array; var nVertices = positions.length / 3; if ( attributes.tangent === undefined ) { geometry.addAttribute( 'tangent', new THREE.BufferAttribute( new Float32Array( 4 * nVertices ), 4 ) ); } var tangents = attributes.tangent.array; var tan1 = [], tan2 = []; for ( var k = 0; k < nVertices; k ++ ) { tan1[ k ] = new THREE.Vector3(); tan2[ k ] = new THREE.Vector3(); } var vA = new THREE.Vector3(), vB = new THREE.Vector3(), vC = new THREE.Vector3(), uvA = new THREE.Vector2(), uvB = new THREE.Vector2(), uvC = new THREE.Vector2(), sdir = new THREE.Vector3(), tdir = new THREE.Vector3(); function handleTriangle( a, b, c ) { vA.fromArray( positions, a * 3 ); vB.fromArray( positions, b * 3 ); vC.fromArray( positions, c * 3 ); uvA.fromArray( uvs, a * 2 ); uvB.fromArray( uvs, b * 2 ); uvC.fromArray( uvs, c * 2 ); var x1 = vB.x - vA.x; var x2 = vC.x - vA.x; var y1 = vB.y - vA.y; var y2 = vC.y - vA.y; var z1 = vB.z - vA.z; var z2 = vC.z - vA.z; var s1 = uvB.x - uvA.x; var s2 = uvC.x - uvA.x; var t1 = uvB.y - uvA.y; var t2 = uvC.y - uvA.y; var r = 1.0 / ( s1 * t2 - s2 * t1 ); sdir.set( ( t2 * x1 - t1 * x2 ) * r, ( t2 * y1 - t1 * y2 ) * r, ( t2 * z1 - t1 * z2 ) * r ); tdir.set( ( s1 * x2 - s2 * x1 ) * r, ( s1 * y2 - s2 * y1 ) * r, ( s1 * z2 - s2 * z1 ) * r ); tan1[ a ].add( sdir ); tan1[ b ].add( sdir ); tan1[ c ].add( sdir ); tan2[ a ].add( tdir ); tan2[ b ].add( tdir ); tan2[ c ].add( tdir ); } var groups = geometry.groups; if ( groups.length === 0 ) { groups = [ { start: 0, count: indices.length } ]; } for ( var j = 0, jl = groups.length; j < jl; ++ j ) { var group = groups[ j ]; var start = group.start; var count = group.count; for ( var i = start, il = start + count; i < il; i += 3 ) { handleTriangle( indices[ i + 0 ], indices[ i + 1 ], indices[ i + 2 ] ); } } var tmp = new THREE.Vector3(), tmp2 = new THREE.Vector3(); var n = new THREE.Vector3(), n2 = new THREE.Vector3(); var w, t, test; function handleVertex( v ) { n.fromArray( normals, v * 3 ); n2.copy( n ); t = tan1[ v ]; // Gram-Schmidt orthogonalize tmp.copy( t ); tmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize(); // Calculate handedness tmp2.crossVectors( n2, t ); test = tmp2.dot( tan2[ v ] ); w = ( test < 0.0 ) ? - 1.0 : 1.0; tangents[ v * 4 ] = tmp.x; tangents[ v * 4 + 1 ] = tmp.y; tangents[ v * 4 + 2 ] = tmp.z; tangents[ v * 4 + 3 ] = w; } for ( var j = 0, jl = groups.length; j < jl; ++ j ) { var group = groups[ j ]; var start = group.start; var count = group.count; for ( var i = start, il = start + count; i < il; i += 3 ) { handleVertex( indices[ i + 0 ] ); handleVertex( indices[ i + 1 ] ); handleVertex( indices[ i + 2 ] ); } } }, /** * @param {Array} geometries * @return {THREE.BufferGeometry} */ mergeBufferGeometries: function ( geometries, useGroups ) { var isIndexed = geometries[ 0 ].index !== null; var attributesUsed = new Set( Object.keys( geometries[ 0 ].attributes ) ); var morphAttributesUsed = new Set( Object.keys( geometries[ 0 ].morphAttributes ) ); var attributes = {}; var morphAttributes = {}; var mergedGeometry = new THREE.BufferGeometry(); var offset = 0; for ( var i = 0; i < geometries.length; ++ i ) { var geometry = geometries[ i ]; // ensure that all geometries are indexed, or none if ( isIndexed !== ( geometry.index !== null ) ) return null; // gather attributes, exit early if they're different for ( var name in geometry.attributes ) { if ( !attributesUsed.has( name ) ) return null; if ( attributes[ name ] === undefined ) attributes[ name ] = []; attributes[ name ].push( geometry.attributes[ name ] ); } // gather morph attributes, exit early if they're different for ( var name in geometry.morphAttributes ) { if ( !morphAttributesUsed.has( name ) ) return null; if ( morphAttributes[ name ] === undefined ) morphAttributes[ name ] = []; morphAttributes[ name ].push( geometry.morphAttributes[ name ] ); } // gather .userData mergedGeometry.userData.mergedUserData = mergedGeometry.userData.mergedUserData || []; mergedGeometry.userData.mergedUserData.push( geometry.userData ); if ( useGroups ) { var count; if ( isIndexed ) { count = geometry.index.count; } else if ( geometry.attributes.position !== undefined ) { count = geometry.attributes.position.count; } else { return null; } mergedGeometry.addGroup( offset, count, i ); offset += count; } } // merge indices if ( isIndexed ) { var indexOffset = 0; var indexList = []; for ( var i = 0; i < geometries.length; ++ i ) { var index = geometries[ i ].index; if ( indexOffset > 0 ) { index = index.clone(); for ( var j = 0; j < index.count; ++ j ) { index.setX( j, index.getX( j ) + indexOffset ); } } indexList.push( index ); indexOffset += geometries[ i ].attributes.position.count; } var mergedIndex = this.mergeBufferAttributes( indexList ); if ( !mergedIndex ) return null; mergedGeometry.index = mergedIndex; } // merge attributes for ( var name in attributes ) { var mergedAttribute = this.mergeBufferAttributes( attributes[ name ] ); if ( ! mergedAttribute ) return null; mergedGeometry.addAttribute( name, mergedAttribute ); } // merge morph attributes for ( var name in morphAttributes ) { var numMorphTargets = morphAttributes[ name ][ 0 ].length; if ( numMorphTargets === 0 ) break; mergedGeometry.morphAttributes = mergedGeometry.morphAttributes || {}; mergedGeometry.morphAttributes[ name ] = []; for ( var i = 0; i < numMorphTargets; ++ i ) { var morphAttributesToMerge = []; for ( var j = 0; j < morphAttributes[ name ].length; ++ j ) { morphAttributesToMerge.push( morphAttributes[ name ][ j ][ i ] ); } var mergedMorphAttribute = this.mergeBufferAttributes( morphAttributesToMerge ); if ( !mergedMorphAttribute ) return null; mergedGeometry.morphAttributes[ name ].push( mergedMorphAttribute ); } } return mergedGeometry; }, /** * @param {Array} attributes * @return {THREE.BufferAttribute} */ mergeBufferAttributes: function ( attributes ) { var TypedArray; var itemSize; var normalized; var arrayLength = 0; for ( var i = 0; i < attributes.length; ++ i ) { var attribute = attributes[ i ]; if ( attribute.isInterleavedBufferAttribute ) return null; if ( TypedArray === undefined ) TypedArray = attribute.array.constructor; if ( TypedArray !== attribute.array.constructor ) return null; if ( itemSize === undefined ) itemSize = attribute.itemSize; if ( itemSize !== attribute.itemSize ) return null; if ( normalized === undefined ) normalized = attribute.normalized; if ( normalized !== attribute.normalized ) return null; arrayLength += attribute.array.length; } var array = new TypedArray( arrayLength ); var offset = 0; for ( var j = 0; j < attributes.length; ++ j ) { array.set( attributes[ j ].array, offset ); offset += attributes[ j ].array.length; } return new THREE.BufferAttribute( array, itemSize, normalized ); } };