import { WebGLProgram } from './WebGLProgram'; import { WebGLTextures } from './WebGLTextures'; export class WebGLUniforms { constructor(gl: any, program: WebGLProgram); setValue(gl: any, name: string, value: any, textures: WebGLTextures): void; setOptional(gl: any, object: any, name: string): void; static upload(gl: any, seq: any, values: any[], textures: WebGLTextures): void; static seqWithValue(seq: any, values: any[]): any[]; static splitDynamic(seq: any, values: any[]): any[]; static evalDynamic(seq: any, values: any[], object: any, camera: any): any[]; }