import { Color, Group, Loader, LoadingManager, Material, Mesh, Texture } from '../../../src/Three'; export class TDSLoader extends Loader { constructor( manager?: LoadingManager ); debug: boolean; group: Group; manager: LoadingManager; materials: Material[]; meshes: Mesh[]; position: number; load( url: string, onLoad: ( object: Group ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void; parse( arraybuffer: ArrayBuffer, path: string ): Group; debugMessage( message: object ): void; endChunk( chunk: object ): void; nextChunk( data: DataView, chunk: object ): void; readByte( data: DataView ): number; readChunk( data: DataView ): object; readColor( data: DataView ): Color; readDWord( data: DataView ): number; readFaceArray( data: DataView, mesh: Mesh ): void; readFile( arraybuffer: ArrayBuffer, path: string ): void; readFloat( data: DataView ): number; readInt( data: DataView ): number; readMap( data: DataView, path: string ): Texture; readMesh( data: DataView ): Mesh; readMeshData( data: DataView, path: string ): void; readMaterialEntry( data: DataView, path: string ): void; readMaterialGroup( data: DataView ): object; readNamedObject( data: DataView ): void; readShort( data: DataView ): number; readString( data: DataView, maxLength: number ): string; readWord( data: DataView ): number; resetPosition(): void; }