import { Bone, BufferGeometry, Loader, LoadingManager, Material, Matrix4, Mesh, Object3D, Texture } from '../../../src/Three'; export class AWDLoader extends Loader { constructor( manager?: LoadingManager ); materialFactory: any; path: string; trunk: Object3D; getBlock( id: number ): any; load( url: string, onLoad: ( result: Object3D ) => void, onProgress?: ( event: ProgressEvent ) => void, onError?: ( event: ErrorEvent ) => void ): void; loadTexture( url: string ): Texture; parse( data: ArrayBuffer ): Object3D; parseAnimatorSet(): object; parseAttrValue( type: number, value: number ): any; parseContainer(): Object3D; parseMaterial(): Material; parseMatrix4(): Matrix4; parseMeshData(): BufferGeometry[]; parseMeshInstance(): Mesh; parseMeshPoseAnimation( poseOnly: boolean ): null; parseNextBlock(): void; parseProperties( expected: object ): object; parseSkeleton(): Bone[]; parseSkeletonAnimation(): object[]; parseSkeletonPose(): Matrix4[]; parseTexture(): Texture; parseUserAttributes(): null; parseVertexAnimationSet(): object[]; readU8(): number; readI8(): number; readU16(): number; readI16(): number; readU32(): number; readI32(): number; readF32(): number; readF64(): number; readUTF(): string; readUTFBytes( len: number ): string; }