1. 10 11月, 2016 6 次提交
  2. 09 11月, 2016 2 次提交
  3. 08 11月, 2016 6 次提交
  4. 06 11月, 2016 2 次提交
  5. 05 11月, 2016 3 次提交
  6. 04 11月, 2016 1 次提交
  7. 31 10月, 2016 1 次提交
  8. 30 10月, 2016 1 次提交
    • A
      Docs spherical (#9971) · d82fcacc
      aardgoose 提交于
      * initial spherical docs
      
      * Add the new page
      
      * add Vector3.setFromSpherical docs
      
      * adjust language and formatting
      d82fcacc
  9. 29 10月, 2016 1 次提交
  10. 27 10月, 2016 1 次提交
  11. 19 10月, 2016 1 次提交
  12. 18 10月, 2016 1 次提交
  13. 12 10月, 2016 1 次提交
    • M
      New TubeBufferGeometry (#9841) · 4b0b278f
      Michael Herzog 提交于
      * TubeBufferGeometry: Initial Commit
      
      * TubeBufferGeometry: Cleanup
      
      * webgl_geometry_extrude_splines: cleanup
      
      * TubeBufferGeometry: Changed FrenetFrames to private function
      
      * TubeBufferGeometry: Changed FrenetFrames function call
      4b0b278f
  14. 07 10月, 2016 1 次提交
    • R
      GLTFLoader v2 (#9786) · 6ab1bdd0
      Rich Tibbett 提交于
      * Initial GLTFLoader updates so it will also obtain async resources over the network
      
      * First take at adding shader support to new GLTFLoader
      
      * First working custom shaders version of GLTFLoader.js
      
      * Fully working custom GLTF shaders + general library fix-ups
      
      * Add skins, animations, lights, extensions and continue to refactor the library
      
      * Refactor new GLTFLoader (seperate glTF parsing and internal library building)
      
      * Fix GLSL shader update binding to point at the correct nodes + more general refactoring
      
      * Make _each thenable and refactor dependencies graph + other minor fixes
      
      * Improves spec compliance: primitive.mode is optional
      
      * Update GLTFLoader v2 with feedback on PR: https://github.com/mrdoob/three.js/pull/9786
      
      - Replace .set(...) with .fromArray(...) where possible for THREE.js Math objects (thanks @mrdoob)
      - Include fix for https://github.com/mrdoob/three.js/issues/8381 (thanks @cx20)
      - Move THREE.GLTFShaders to THREE.GLTFLoader.Shaders
      - Move THREE.GLTFAnimator to THREE.GLTFLoader.Animations
      - Rename .setBaseUrl(...) to .setPath(...)
      - Update demo page 'examples/webgl_loader_gltf_new.html' with renamed APIs
      
      * Replace 'examples/webgl_loader_gltf.html' with new version of GLTFLoader
      
      * Update documentation at /docs/?q=gltf#Reference/Loaders/GLTFLoader to reference new GLTFLoader
      
      * Move /examples/js/loaders/gltf/* to /examples/js/loaders/deprecated/gltf/*
      
      * Actually add a fix for https://github.com/mrdoob/three.js/issues/8381
      
      * Re-fix https://github.com/mrdoob/three.js/issues/8381 in a more logical way
      
      * Update material parameter checking and validation.
      
      * Fix issue whereby the spec says doubleSided and transparent should be in the 'values' section but every use of these params I've seen in the wild has been outside this section
      
      * Ambient is not a valid properties for THREE.js materials
      
      * THREE textures have flipY set to true by default. By setting to false we can remove double flip from GLTFLoader
      
      * Fix issue where Firefox Promise then callback can not correctly keep track of its key
      
      * Remove debugging from examples/loaders/deprecated/gltf/glTFLoader.js
      
      * Refactor waitForDependencies in to _withDependencies. Remove need for global library.* tracking. Other general refactoring
      6ab1bdd0
  15. 25 9月, 2016 1 次提交
  16. 24 9月, 2016 1 次提交
  17. 15 9月, 2016 2 次提交
  18. 07 9月, 2016 1 次提交
  19. 30 5月, 2016 1 次提交
  20. 08 5月, 2016 1 次提交
    • A
      Simple cone geometry (#8818) · c4476ed5
      Abel Allison 提交于
      * add files for buffered and non-buffered ConeGeometry based on CylinderGeometry
      
      * build files with cone
      
      * removing unneeded file
      
      * remove unneeded npm script
      
      * remove build files from pr
      c4476ed5
  21. 29 4月, 2016 1 次提交
    • T
      Shadowing / Culling · b07f8b94
      tschw 提交于
      * Removed useless and outdated ShadowMapPlugin docs.
      
      * Consistified WebGLState, added culling.
      
      * Let WebGLShadowMap set culling through WebGLState.
      
      * WebGLShadowMap: Removed redundant state setup.
      
      * WebGLRenderer: Removed needless factorization.
      
      * Removed cull state mess from WebGLShadowMap.
      
      - Instead flip .side on the depth material with the same effect.
      - See #8760.
      
      * Updated builds.
      b07f8b94
  22. 17 4月, 2016 1 次提交
  23. 09 4月, 2016 1 次提交
  24. 05 4月, 2016 1 次提交
  25. 16 3月, 2016 1 次提交