1. 19 8月, 2020 1 次提交
  2. 17 8月, 2020 1 次提交
  3. 16 8月, 2020 4 次提交
  4. 15 8月, 2020 1 次提交
  5. 11 8月, 2020 1 次提交
  6. 09 8月, 2020 1 次提交
    • M
      Make equirectangular reflections / refractions backwards compatible. (#19911) · e5fa0bc5
      Mr.doob 提交于
      * Remove Equirect Reflection/Refraction Mapping
      
      * Reverted EquirectangularReflectionMapping and EquirectangularRefractionMapping removals.
      
      * Added EquirectangularTexture and EquirectangularTextureLoader.
      
      * WebGLCubeRenderTarget: Avoid using renderer.render() in fromEquirectangularTexture().
      
      * WebGLBackground: Support EquirectangularTextures as background.
      
      * Examples: Simplified webgl_materials_envmaps example.
      
      * Fixed EquirectangularTextureLoader.d.ts
      
      * Removed EquirectangularTextureLoader
      
      * WebGLBackground: Fixed breaking when using Color as background.
      
      * Examples: Fixed FBXLoader and LWOLoader.
      
      * WebGLTextures: Moved cubeTexture code to its own class.
      
      * WebGLCubeMaps: Handle CubeUVReflectionMapping and CubeUVRefractionMapping.
      
      * WebGLCubeRenderTarget: Renamed isWebGLCubeTexture hack to isWebGLCubeRenderTargetTexture.
      
      * Removed EquirectangularTexture
      
      * WebGLCubeMaps: Simplified and fixed some breakage.
      
      * Reverted more removals.
      
      * WebGLRenderer: Check object.geometry before updating attributes.
      
      * WebGLRenderer: Added getRenderList and setRenderList.
      
      * WebGLBackground: Added WebGLCubeRenderTarget support back.
      
      * Reverted comment removal.
      
      * WebGLCubeRenderTarget: Avoid using mipmaps in fromEquirectangularTexture.
      
      * WebGLCubeRenderTarget: Reverted generateMipmaps/migFilter/magFilter removal.
      
      * WebGLCubeMaps: Added DataTexture support.
      
      * Examples: Added more detail to sphere in webgl_materials_envmap.
      
      * WebGLCubeRenderTarget: Improved LinearMipmapLinearFilter handling.
      
      * WebGLCubeMaps: Added support for CompressedTextures.
      Co-authored-by: NWestLangley <WestLangley@users.noreply.github.com>
      e5fa0bc5
  7. 31 7月, 2020 1 次提交
  8. 29 7月, 2020 1 次提交
  9. 23 7月, 2020 1 次提交
  10. 14 7月, 2020 1 次提交
  11. 22 6月, 2020 1 次提交
  12. 21 6月, 2020 1 次提交
  13. 17 6月, 2020 2 次提交
  14. 16 6月, 2020 1 次提交
  15. 14 6月, 2020 1 次提交
  16. 13 6月, 2020 2 次提交
  17. 11 6月, 2020 4 次提交
  18. 10 6月, 2020 1 次提交
  19. 09 6月, 2020 3 次提交
  20. 05 6月, 2020 1 次提交
  21. 30 5月, 2020 1 次提交
  22. 28 5月, 2020 1 次提交
  23. 27 5月, 2020 2 次提交
  24. 12 5月, 2020 1 次提交
  25. 08 5月, 2020 1 次提交
  26. 05 5月, 2020 4 次提交