- 15 6月, 2012 1 次提交
-
-
由 alteredq 提交于
Fixed FirstPersonControls not handling resizing. Fixed some more examples not handling resizing / zero sized window. See #2062. This is tiring :S
-
- 05 6月, 2012 1 次提交
-
-
由 alteredq 提交于
Sorry @dmenne and @mrdoob, unfortunately this was causing more pains than it solved (#1986). This interfered with very common use patterns on vanilla browser settings (e.g. page reloading or opening of console) while it helped just with a specific customized browser issue. And it doesn't help to just call preventDefault on "consumed" events, as individual keys can be still part of multi-key hotkey combos (e.g. "R" is used both in FlyControls and "ctrl+R").
-
- 26 5月, 2012 1 次提交
-
-
由 Mr.doob 提交于
-
- 15 4月, 2012 1 次提交
-
-
由 Mr.doob 提交于
-
- 10 3月, 2012 2 次提交
- 13 12月, 2011 1 次提交
-
-
由 zz85 提交于
-
- 31 10月, 2011 1 次提交
-
-
由 Daniel Ribeiro 提交于
-
- 23 10月, 2011 1 次提交
-
-
由 Mr.doob 提交于
-
- 15 10月, 2011 1 次提交
-
-
由 alteredq 提交于
Lots of code got cleaner with seconds, seems we used them before all around. Also changed examples that didn't need deltas to simple Date.now() plus some more examples cleaning, trying to get rid of obsolescence warnings.
-
- 14 10月, 2011 1 次提交
-
-
由 alteredq 提交于
Changed few examples to use this.
-
- 13 10月, 2011 1 次提交
-
-
由 alteredq 提交于
-
- 12 10月, 2011 1 次提交
-
-
由 alteredq 提交于
-
- 06 10月, 2011 1 次提交
-
-
由 Mr.doob 提交于
-
- 04 10月, 2011 2 次提交
- 02 10月, 2011 1 次提交
-
-
由 Mr.doob 提交于
Removed QuakeCamera.
-
- 25 9月, 2011 1 次提交
-
-
由 Bc. Jan Kaláb 提交于
-
- 18 9月, 2011 1 次提交
-
-
由 Chandler Prall 提交于
Modifying FirstPersonCamera, FlyCamera, and PathCamera to fully support their `domElement` parameter
-
- 27 7月, 2011 1 次提交
-
-
由 alteredq 提交于
-
- 26 7月, 2011 1 次提交
-
-
由 Mr.doob 提交于
-
- 25 7月, 2011 1 次提交
-
-
由 alteredq 提交于
Corresponding keys: - R up - F down
-
- 03 7月, 2011 2 次提交
-
-
由 Mr.doob 提交于
-
由 Chris Killpack 提交于
-
- 29 6月, 2011 1 次提交
-
-
由 Chris Killpack 提交于
Add QuakeCamera alias for backwards compatibility.
-
- 14 4月, 2011 1 次提交
-
-
由 alteredq 提交于
Fleshed out RollCamera: refactored code out of example, add more keyboard controls, API and made it framerate independent.
-
- 12 4月, 2011 1 次提交
-
-
由 alteredq 提交于
-
- 11 4月, 2011 1 次提交
-
-
由 alteredq 提交于
Also changed autoForward in QuakeCamera not to interfere with backwards direction. Tweaked a bit minecraft AO demo, using extra power for more cubes.
-
- 09 4月, 2011 1 次提交
-
-
由 Mr.doob 提交于
WebGLRenderer antialias is off by default (considering Firefox doesn't support it...) Formatting clean up here and there
-
- 02 4月, 2011 2 次提交
-
-
由 alteredq 提交于
-
由 Mikael Emtinger 提交于
Added Q-button to Quake Camera to freeze update (good to have when debugging stuff so camera go away)
-
- 30 3月, 2011 1 次提交
-
-
由 alteredq 提交于
DragToLook was weird, instead activeLook can be now used for simple switching on/off of mouse look around.
-
- 15 3月, 2011 2 次提交
- 14 3月, 2011 1 次提交
-
-
由 alteredq 提交于
PathCamera automatically follows path passing through waypoints (interpolated via Catmull-Rom spline). View angles can be constrained and controlled by mouse. Work in progress, there are still some issued to be solved (constant movement speed, broken automatic update, broken frustum culling).
-
- 11 3月, 2011 1 次提交
-
-
由 alteredq 提交于
Also half-baked QuakeCamera update managed to sneak in.
-
- 07 3月, 2011 1 次提交
-
-
由 alteredq 提交于
-
- 04 3月, 2011 1 次提交
-
-
由 Mr.doob 提交于
-
- 02 3月, 2011 2 次提交