- 19 5月, 2016 1 次提交
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由 Ben Houston (Clara.io) 提交于
* fix buggy prototype usage in Pass derived classes. * remove constructors as suggested by @mrdoob * fix MaskPass's prototype.
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- 03 5月, 2016 1 次提交
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由 Raoul v. R 提交于
* Examples: use .texture of input render targets. * Assign null instead of undefined.
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- 06 4月, 2016 1 次提交
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由 Michael Herzog 提交于
* Post-Processing: Introducing base class for Passes * Post-Processing: move pass to effect composer
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- 28 1月, 2016 1 次提交
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- 22 1月, 2016 1 次提交
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由 Mugen87 提交于
This commit enables three.js to manage the stencil buffer via material properties.
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- 17 12月, 2015 1 次提交
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由 SUNAG 提交于
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- 25 7月, 2015 1 次提交
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由 gero3 提交于
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- 18 11月, 2014 1 次提交
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由 Nicolas Raynaud 提交于
Otherwise we can't use defines in post processing shaders
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- 06 9月, 2014 1 次提交
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由 Mr.doob 提交于
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- 30 10月, 2013 1 次提交
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由 wereHamster 提交于
This fixes # 2951.
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- 20 8月, 2012 1 次提交
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由 alteredq 提交于
All examples should work now. The only weird thing seems to be that for some reason bone texture doesn't like to be assigned to arbitrary texture unit (or more precisely to alternating texture units). See #2340
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- 05 7月, 2012 1 次提交
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由 Mr.doob 提交于
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- 23 10月, 2011 1 次提交
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由 Mr.doob 提交于
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- 21 10月, 2011 1 次提交
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由 alteredq 提交于
Do not use for anything, this is just snapshot of a test in progress. I solved quite a few issues, but many things are still clumsy and broken.
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- 06 10月, 2011 1 次提交
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由 Mr.doob 提交于
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- 26 9月, 2011 1 次提交
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由 alteredq 提交于
Added ability to disable render passes to EffectComposer. Added simple blend shader to ShaderExtras.
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- 13 9月, 2011 1 次提交
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由 alteredq 提交于
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- 10 9月, 2011 1 次提交
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由 alteredq 提交于
Added renderer.getClearAlpha. Extended RenderPass to be able to use custom alpha clear. Fixed UVs in UTF8Loader.
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- 08 9月, 2011 1 次提交
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由 alteredq 提交于
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- 01 9月, 2011 1 次提交
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由 alteredq 提交于
Cause everywhere there are warnings about not writing to the same texture which is also being read. Curiously enough this didn't make problems so far (save for mysterious lines when doing "heat" effect in ro.me).
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- 31 8月, 2011 1 次提交
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由 alteredq 提交于
Added generic ShaderPass. Removed SepiaPass, ScreenPass, VignettePass. Added bleachbypass shader. Simplified multi-composer pipeline in postprocessing example.
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- 30 8月, 2011 2 次提交