- 03 10月, 2017 1 次提交
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由 WestLangley 提交于
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- 10 9月, 2017 1 次提交
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由 Mugen87 提交于
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- 30 8月, 2017 1 次提交
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由 bentok 提交于
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- 27 6月, 2017 1 次提交
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由 Mr.doob 提交于
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- 26 12月, 2016 1 次提交
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由 Mr.doob 提交于
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- 21 11月, 2016 1 次提交
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由 Mugen87 提交于
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- 04 8月, 2016 1 次提交
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由 Mr.doob 提交于
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- 23 7月, 2016 1 次提交
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由 Rich Harris 提交于
* move is* properties to prototypes and remove unused ones * rebuild * merge dev -> less-is * remove rebuild from PR
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- 22 7月, 2016 2 次提交
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由 Mr.doob 提交于
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由 Rich Harris 提交于
* convert to ES modules * rebuild * move shaders back into glsl files * reinstate polyfills
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- 02 5月, 2015 1 次提交
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由 Mr.doob 提交于
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- 01 5月, 2015 1 次提交
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由 Mr.doob 提交于
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- 11 11月, 2014 1 次提交
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由 Elisée Maurer 提交于
Fixes #5570
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- 06 5月, 2014 2 次提交
- 03 5月, 2014 1 次提交
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由 srifqi 提交于
BufferGeometry based THREE.AxisHelper
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- 02 4月, 2013 1 次提交
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由 Mr.doob 提交于
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- 29 9月, 2012 2 次提交
- 15 8月, 2012 1 次提交
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由 Mr.doob 提交于
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- 26 6月, 2012 1 次提交
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由 Mr.doob 提交于
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- 14 4月, 2012 1 次提交
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由 Mr.doob 提交于
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- 13 4月, 2012 1 次提交
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由 Mr.doob 提交于
(Phewww!) I'm sure there are still things I missed...
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- 15 1月, 2012 1 次提交
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由 Mr.doob 提交于
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- 27 12月, 2011 1 次提交
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由 alteredq 提交于
Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. For verbose compile warnings to be practical I had to add externs and disable some warnings manually (there were tons of complains about "global this" and "cannot instantiate non-constructor"). Other solution would be to annotate explicitly constructors all over the code base. (prompted by John Carmack's praise of static code analysis http://altdevblogaday.com/2011/12/24/static-code-analysis/)
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- 06 10月, 2011 1 次提交
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由 Mr.doob 提交于
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- 04 10月, 2011 1 次提交
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由 Mr.doob 提交于
* Camera is now a base object. PerspectiveCamera should be used instead. Figured out a way to show a warning when misused. * OrthoCamera is now OrthographicCamera. * Removed `target` from Camera. Misc * Renamed Trident to Axes.
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- 06 9月, 2011 2 次提交
- 14 6月, 2011 1 次提交
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由 Mr.doob 提交于
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- 21 4月, 2011 1 次提交
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由 Mr.doob 提交于
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- 18 4月, 2011 2 次提交
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由 Mr.doob 提交于
Added Trident to Geometry example. Found out that handling scene.objects from API wise is a bit confusing (childs are there too).
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由 sroucheray 提交于
It can be added to the scene or as a child of any Object3D. It is specially useful for debugging purpose. The Trident name is borrowed from the Away3D project http://away3d.com/livedocs/3.6.0_lib/away3d/primitives/Trident.html
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