- 17 5月, 2019 1 次提交
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由 Mugen87 提交于
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- 14 5月, 2019 1 次提交
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由 Spencer Yue 提交于
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- 19 12月, 2018 1 次提交
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由 Mr.doob 提交于
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- 15 12月, 2018 1 次提交
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由 Conrad Pinnow 提交于
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- 04 12月, 2018 1 次提交
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由 James Baicoianu 提交于
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- 26 9月, 2018 1 次提交
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由 Mugen87 提交于
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- 02 9月, 2018 2 次提交
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由 Mugen87 提交于
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由 WestLangley 提交于
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- 20 6月, 2018 1 次提交
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由 Mugen87 提交于
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- 10 4月, 2018 1 次提交
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由 WestLangley 提交于
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- 26 3月, 2018 1 次提交
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由 Wentao Lyu 提交于
fix: wrong parser behavior to Tr option with parameter invertTrProperty
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- 16 1月, 2018 1 次提交
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由 eastpiger 提交于
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- 11 9月, 2017 1 次提交
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由 Mugen87 提交于
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- 02 8月, 2017 1 次提交
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由 Mr.doob 提交于
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- 23 7月, 2017 1 次提交
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由 edsilv 提交于
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- 10 5月, 2017 1 次提交
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由 blairmacintyre 提交于
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- 04 5月, 2017 1 次提交
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由 Abhishek Bansal 提交于
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- 17 12月, 2016 1 次提交
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由 Mr.doob 提交于
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- 16 11月, 2016 1 次提交
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由 Tristan Valcke 提交于
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- 29 10月, 2016 1 次提交
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由 Mr.doob 提交于
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- 18 7月, 2016 1 次提交
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由 Daniel Hritzkiv 提交于
* DRYer texture creation for different map types Noticed there was a fair bit of repetition in each map line case. This pulls the case logic out into a reusable function This also adds support for texture parameters for specular maps as a result. (Expands on #9311 and #9308) * Change style of function declaration
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- 12 7月, 2016 1 次提交
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由 Jan Hammerschmidt 提交于
* MTLLoader: Support for texture parameters -s u v w for scale (w is ignored) -o u v w for offset (w is ignored) -bm s for bumpmap scale * Fix positional argument to get bumpmap scale * Trim texture url to prevent trailing spaces * Fix calls to getTextureParams (pass material parameters) * Add missing 'var's
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- 09 7月, 2016 1 次提交
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由 David 提交于
* MTL Loader support for map_Ks * removed amature console log
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- 25 6月, 2016 1 次提交
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由 kilida 提交于
`value[ 1 ] === 0` is repeated. Looks like it should be `value [ 2 ] === 0` the second time.
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- 01 5月, 2016 1 次提交
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由 tschw 提交于
* EventDispatcher: Deprecated .apply. * EventDispatcher: Removed unit test for .apply.
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- 21 4月, 2016 1 次提交
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由 Jonne Nauha 提交于
* MTLLoader: Deprecate setBaseUrl in favor or better named setTexturePath. Make sure MaterialCreator.baseUrl is not undefined if no path/texture path is set. * MTLLoader: Automatically resolve texture base path from .mtl source URL if not explicitly set with setPath or setTexturePath. The URL parameter to .parse(text, url) is passed in if you use .load(). For external use it is optional and preserves earlier behavior if not passed in. * MTLLoader: Use single quotes consistently. Make params object property setting easier to read. * MTLLoader: Don't overwrite already found diffuse texture like is done with bump map. This might change behavior for bad materials that define 'map_kd' multiple times. * MTLLoader: Remaining double quotes to single ticks, also in documentation. * MTLLoader: Remove auto resolving base path from .mtl source URL. Add documentation to load and other important functions. Remove now redundant call to .setBaseUrl in obj/mtl loader example. setPath is enough if the .mtl and textures have the same base path (documented). * MTLLoader: Dont break parsed texture references that are already absolute URLs. * MTLLoader: Fix doc typos. * MTLLoader: Move utility function inside the function that uses it. * MTLLoader: Use case insensitive regexp instead for abs URL checks.
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- 11 2月, 2016 1 次提交
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由 Mr.doob 提交于
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- 15 11月, 2015 1 次提交
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由 Mr.doob 提交于
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- 13 11月, 2015 1 次提交
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由 Mr.doob 提交于
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- 04 11月, 2015 1 次提交
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由 Mr.doob 提交于
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- 03 11月, 2015 3 次提交
- 25 10月, 2015 1 次提交
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由 Jens Arps 提交于
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- 08 10月, 2015 1 次提交
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由 Mr.doob 提交于
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- 20 9月, 2015 1 次提交
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由 Daniel Hritzkiv 提交于
`kD` is set to the `color` parameter directly.
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- 25 7月, 2015 1 次提交
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由 gero3 提交于
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- 06 4月, 2015 1 次提交
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由 brason 提交于
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- 19 2月, 2015 1 次提交
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由 gero3 提交于
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- 27 1月, 2015 1 次提交
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由 tsone 提交于
MTLLoader: Fix to avoid loading bump map twice in case material contains both 'bump' and 'bump_map'.
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