1. 27 12月, 2019 1 次提交
  2. 30 9月, 2019 1 次提交
  3. 15 9月, 2019 1 次提交
  4. 11 7月, 2019 1 次提交
  5. 10 7月, 2019 3 次提交
  6. 04 6月, 2019 1 次提交
  7. 04 5月, 2019 1 次提交
  8. 27 8月, 2018 1 次提交
  9. 14 8月, 2018 1 次提交
  10. 07 4月, 2018 1 次提交
  11. 15 10月, 2017 1 次提交
  12. 27 8月, 2017 1 次提交
  13. 16 6月, 2017 1 次提交
  14. 10 12月, 2016 1 次提交
  15. 08 12月, 2016 1 次提交
  16. 16 11月, 2016 1 次提交
  17. 10 11月, 2016 1 次提交
  18. 09 11月, 2016 1 次提交
  19. 15 10月, 2016 1 次提交
    • M
      BUG: zoom with negative factor never gets damped (#9863) · 43f8b76c
      mhalle 提交于
      When using a mouse wheel to zoom in and out quickly, sometimes zoomCamera's factor can go negative. When that happens, _zoomStart.y never gets reset to 0, causing zooming to stop. The fix is to always update _zoomStart, but only update _eye when (factor != 1.0 && zoom > 0.0) .
      43f8b76c
  20. 18 8月, 2016 2 次提交
  21. 01 3月, 2016 1 次提交
  22. 11 12月, 2015 1 次提交
  23. 31 10月, 2015 1 次提交
  24. 23 10月, 2015 5 次提交
    • S
      Removed unnecessary touchZoomDistance resets · 34fff87e
      Shaw 提交于
      The `_touchZoomDistanceStart` and `_touchZoomDistanceEnd` resets are not needed since the values will be set in the `touchstart` function when two or more touches are present.
      34fff87e
    • S
      Multitouch fixes · d0e2a486
      Shaw 提交于
      * Removed unnecessary `default` case for two or more touches on `touchend` to prevent issues with 3 or more touches.
      * Reset zoom distances on `case 0` and `case 1`. I couldn't combine them easily without doing a separate `if` statement.
      * Simplified `case 1` action to set `_moveCurr` and `_movePrev` to the current touch position preventing camera jumping next time `touchmove` is called.
      
      Related to issue #7185 and pull request #7406
      d0e2a486
    • M
      TrackballControls: Refactored touch code. See #7406. · c784d820
      Mr.doob 提交于
      c784d820
    • S
      Simplified multitouch TrackballControls fix · b5a7e990
      Shaw 提交于
      b5a7e990
    • S
      Multitouch fix for TrackballControls · 06eea8c7
      Shaw 提交于
      Fix for #7185. After using two fingers, the camera would rapidly rotate if both fingers were not removed simultaneously. Adding in some state checks in `touchmove` and `touchend` prevents the jump from the null `_movePrev`, allowing users to quickly go from zooming and panning to rotating.
      06eea8c7
  25. 13 10月, 2015 1 次提交
  26. 03 8月, 2015 1 次提交
  27. 25 7月, 2015 1 次提交
  28. 17 7月, 2015 1 次提交
  29. 28 5月, 2015 1 次提交
  30. 23 2月, 2015 1 次提交
  31. 19 2月, 2015 2 次提交
  32. 11 11月, 2014 1 次提交