- 21 8月, 2019 1 次提交
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由 Daniel Sturk 提交于
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- 15 8月, 2019 1 次提交
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由 Daniel Sturk 提交于
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- 24 7月, 2019 2 次提交
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由 arobertson0 提交于
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由 arobertson0 提交于
Added the option to use a clearcoat normal independent from the (maybe) perturbed geometry normal.
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- 04 7月, 2019 3 次提交
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由 Daniel Sturk 提交于
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由 Daniel Sturk 提交于
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由 Daniel Sturk 提交于
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- 04 6月, 2019 1 次提交
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由 Guilherme Avila 提交于
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- 26 5月, 2019 1 次提交
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由 Jordan Santell 提交于
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- 29 1月, 2019 2 次提交
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由 Mr.doob 提交于
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由 Jordan Santell 提交于
multiscattering via Fdez-Agüera's "A Multiple-Scattering Microfacet Model for Real-Time Image-based Lighting".
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- 25 12月, 2018 1 次提交
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由 Damien Seguin 提交于
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- 20 11月, 2018 1 次提交
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由 Mr.doob 提交于
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- 10 10月, 2018 1 次提交
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由 Don McCurdy 提交于
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- 25 9月, 2018 1 次提交
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由 Don McCurdy 提交于
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- 20 12月, 2017 2 次提交
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由 WestLangley 提交于
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由 WestLangley 提交于
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- 22 9月, 2017 1 次提交
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由 Mugen87 提交于
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- 21 9月, 2017 1 次提交
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由 Mugen87 提交于
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- 13 9月, 2017 1 次提交
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由 Mugen87 提交于
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- 09 9月, 2017 3 次提交
- 08 9月, 2017 1 次提交
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由 Mugen87 提交于
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- 06 9月, 2017 1 次提交
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由 Mugen87 提交于
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- 25 4月, 2017 1 次提交
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由 WestLangley 提交于
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- 13 4月, 2017 1 次提交
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由 Prashant Sharma 提交于
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- 09 11月, 2016 1 次提交
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由 Samuel Sylvester 提交于
* sketch of spherical distributions with linearly transformed cosine * adding prelim example sketches for cosine dists * makeSkew method added * add polygon light sandbox example to repo for reference * formatting * notes files * adding skeleton files for area point light * debug directional light integrated into area light example page * initial AreaLightHelper functional in example * makeShape functions for Polygon and add as choices to example * annotating TODO's with name. partial work on AreaLight shader components * adding TODOs and placeholders for all places where AreaLight code needs to be added * fix typo * RectAreaLight shading works in preliminary fashion * updates to example * Preliminary RectAreaLight implementation (no shadows, no distance/decay) * Integrate RectAreaLight with MeshStandardMaterial * moving rectarealight brdf data to an example file. rest of implementation left in place * TubeBufferGeometry: Removed invisible char (#9943) * Remove reference to THREE in IcosahedronGeometry.js (#9945) Fix broken references to THREE namespace in geometries. * Updated builds. * Updated package.json. * Resolved some issues from the first merge * Added demo from https://github.com/mrdoob/three.js/pull/9234 Noticed that the code from @abelnation is not his latest... more merging to come!!! * Fixed issues from merge * Fixed issues from merge... webgl_lights_arealight improved RectAreaLightHelper update bugs fixed * Removing built js files that cause conflicts * Use FileLoader.setMimeType() from MMDLoader (#9990) * MMDPhysics improvement (#9989) * MMDPhysics improvement * Add property defined check * Shoe physic bodies in mmd example by default. * Updated builds. * Improved documentation for constants / Materials (#9993) * Improved documentation for Materials / Material (#9994) * Added defaults to docs / perspectiveCamera (#10007) * added constanst / animation (#10005) * Fixed error in <head> for Docs / AnimationAction, AnimationClip, and AnimationMixer (#10004) * Added default values for zoom, near and far properties of docs / orthographic camera (#10006) * Improved documentation for Constants / Textures (#10001) * Improved documentation for Materials / Material * Moved Texture Combine Operations to constanst / materials * updated Basic, Lambert and Phong .combine property to point to Material constant page * Improved documentation for constants / textures * Added Encoding constants to Textures constants page * Ccdik solver optimization (#10010) * Optimize CCDIKSolver * Remove lines I should have not commit * Remove lines I should have not committed * added missing toJSON method (#10020) * Added missing toJson method (#10019) * added missing toJSON method (#10018) * created documentation for VideoTexture (#10016) * Created doc for CanvasTexture (#10015) * Add CCDIKHelper (#9996) * Add CCDIKHelper * Clean up MMDPhysics.js * Fix typo * Update OBJLoader.html (#10009) Spelling correction. * Fix typo in comment (#10021) * Improved documentation for docs / Texture (#10012) * Improved documentation for docs / Texture * Removed duplicate needsUpate * Improved docs for Clock (#10008) * Created new document page Constants / Renderer (#10002) * Created constants / renderer * renamed Renderer.html to WebGLRenderer.html * Improved documentation for CompressedTexture (#10014) * AudioContext: Added getContext() and setContext(). * Updated builds. * Simplified AudioContext. * Updated builds. * BufferAttribute.onUpload() clean up. * Renamed docs /constants / WebGLRenderer to Renderer (#10028) * fixes #10026 (#10027) * capture bufferAttribute.array properties at first upload (#9972) * save typed array info in attribute properties * use saved attribute properties * remove unused variable * Discard attribute typed arrays for buffered geometries that are not modified after initial rendering (#9512) * add setDiscardBuffer method to BufferGeometry * added discard support to BufferAttribute * add mechanism for discard of BufferAttribute TypedArrays * use more elegant method for creating dummy typed array. * fix typo * Update BufferGeometry.js fix brain fade * rework to use callbacks (phase 1) * rework part 2 * remove build file * support setting onUploadCallback from Geometry * remove repeated calculation from renderer * remove now redundant getter * remove geoemtry interface * document discard mechanism. * merge fixes * restore return.this * drop unneeded call() * rename discard() method to disposeArray() * Improved documentation for WebGLRenderer (#10030) * added missing methods * Finished add methods * redid changed to WebGLRenderer.html * removed unused texture.sourceFile property (#10024) * glTFLoader: Removed hack. See #10024. * Updated builds. * add link to project wiki in README.md (#9987) * Added deprecated msg/fixed link (#10025) * Created documentation for DepthTexture (#10017) * Created documentation for DepthTexture * pulled upstream * added missing comma to docs/list.js * Deprecated UniformsUtils. See #8016. * Updated builds. * MeshBasicMaterial: Add support for lightMap (#9975) * Updated builds.
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- 27 10月, 2016 1 次提交
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由 Ben Houston (Clara.io) 提交于
* remove testLightInRange, not equivalent to calcLightAttenuation. * convert vec3( 0.0, 0.0, 0.0 ) -> vec3( 0.0 ), smaller, equivalent. * fix merge issue in SpotLight glsl code.
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- 14 3月, 2016 3 次提交
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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- 13 3月, 2016 2 次提交
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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- 08 3月, 2016 2 次提交
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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- 04 3月, 2016 1 次提交
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由 Ben Houston 提交于
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- 02 3月, 2016 2 次提交
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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- 01 3月, 2016 1 次提交
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由 Ben Houston 提交于
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