1. 20 2月, 2015 1 次提交
  2. 25 1月, 2015 1 次提交
  3. 31 12月, 2014 1 次提交
  4. 30 12月, 2014 1 次提交
  5. 24 12月, 2014 2 次提交
  6. 23 12月, 2014 1 次提交
  7. 04 1月, 2014 1 次提交
  8. 13 11月, 2012 1 次提交
  9. 11 11月, 2012 1 次提交
  10. 09 11月, 2012 2 次提交
  11. 24 8月, 2012 2 次提交
  12. 20 8月, 2012 1 次提交
  13. 19 8月, 2012 2 次提交
    • M
      Merging with @alteredq. · fbf435f8
      Mr.doob 提交于
      fbf435f8
    • A
      Fixed standard materials shaders to use properly transformed positions and... · 13c4aa32
      alteredq 提交于
      Fixed standard materials shaders to use properly transformed positions and normals with skinning and morphing.
      
      Also while at it I did some shader snippets cleanup and optimizations here and there.
      
      There were quite drastic changes, impacting almost everything. It should work, I went through all WebGL examples, but you never know, there are myriads of possible material combinations. Please let me know if you find something broken.
      13c4aa32
  14. 15 8月, 2012 1 次提交
  15. 03 8月, 2012 1 次提交
  16. 05 7月, 2012 1 次提交
  17. 21 12月, 2011 1 次提交
    • A
      Added simple skin shader. · 01e5aed5
      alteredq 提交于
      Also modified a bit old skin shader - for some reason there was square root just after color * color.
      01e5aed5
  18. 06 10月, 2011 1 次提交
  19. 08 9月, 2011 1 次提交
  20. 07 9月, 2011 1 次提交