- 21 9月, 2010 1 次提交
-
-
由 Mr.doob 提交于
- Minor tweaks
-
- 03 9月, 2010 1 次提交
-
-
由 Nicolas Garcia Belmonte 提交于
-
- 17 7月, 2010 1 次提交
-
-
由 Mr.doob 提交于
* `Face4` now supports `MeshBitmapUVMappingMaterial` * Changed order of `*StrokeMaterial` parameters. Now it's `color`, `opacity`, `lineWidth`. * `BitmapUVMappingMaterial` > `MeshBitmapUVMappingMaterial` * `ColorFillMaterial` > `MeshColorFillMaterial` * `ColorStrokeMaterial` > `MeshColorStrokeMaterial` * `FaceColorFillMaterial` > `MeshFaceColorFillMaterial` * `FaceColorStrokeMaterial` > `MeshFaceColorStrokeMaterial` * `ColorStrokeMaterial` > `LineColorMaterial` * `Rectangle.instersects` returned false with rectangles with 0px witdh or height
-
- 20 6月, 2010 1 次提交
-
-
由 Mr.doob 提交于
-
- 11 6月, 2010 1 次提交
-
-
由 Mr.doob 提交于
- Added (mandatory) video example - Restructured examples folder
-
- 10 6月, 2010 1 次提交
-
-
由 Mr.doob 提交于
- Added wireframe view on VR demo
-
- 07 6月, 2010 1 次提交
-
-
由 Mr.doob 提交于
- CanvasRenderer supports TextureUVMappingMaterial. - Moved UVs to Geometry. - Minor clean up
-
- 06 6月, 2010 1 次提交
-
-
由 Mr.doob 提交于
+ Workaround for WebKit not supporting rgba() in SVG yet + Aesthetic changes on the readme file
-
- 16 5月, 2010 2 次提交
-
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
Added THREE namespace Camera.x -> Camera.position.x Camera.target.x -> Camera.target.position.x ColorMaterial -> ColorFillMaterial FaceColorMaterial -> FaceColorFillMaterial Materials are now multipass (use array) Added ColorStrokeMaterial and FaceColorStrokeMaterial geometry.faces.a are now indexes instead of links
-