1. 21 9月, 2010 1 次提交
  2. 03 9月, 2010 1 次提交
  3. 17 7月, 2010 1 次提交
    • M
      * Refactored `CanvasRenderer` (more duplicated code, but easier to handle) · 8f543db1
      Mr.doob 提交于
      * `Face4` now supports `MeshBitmapUVMappingMaterial`
      * Changed order of `*StrokeMaterial` parameters. Now it's `color`, `opacity`, `lineWidth`.
      * `BitmapUVMappingMaterial` > `MeshBitmapUVMappingMaterial`
      * `ColorFillMaterial` > `MeshColorFillMaterial`
      * `ColorStrokeMaterial` > `MeshColorStrokeMaterial`
      * `FaceColorFillMaterial` > `MeshFaceColorFillMaterial`
      * `FaceColorStrokeMaterial` > `MeshFaceColorStrokeMaterial`
      * `ColorStrokeMaterial` > `LineColorMaterial`
      * `Rectangle.instersects` returned false with rectangles with 0px witdh or height
      8f543db1
  4. 20 6月, 2010 1 次提交
  5. 11 6月, 2010 1 次提交
  6. 10 6月, 2010 1 次提交
  7. 07 6月, 2010 1 次提交
  8. 06 6月, 2010 1 次提交
    • M
      + Added Line Object · e98397cb
      Mr.doob 提交于
      + Workaround for WebKit not supporting rgba() in SVG yet
      + Aesthetic changes on the readme file
      e98397cb
  9. 16 5月, 2010 2 次提交
    • M
      Credit where credit is due. · 2a334e08
      Mr.doob 提交于
      2a334e08
    • M
      Removed Class.js dependency · a6e98d7e
      Mr.doob 提交于
      Added THREE namespace
      Camera.x -> Camera.position.x
      Camera.target.x -> Camera.target.position.x
      ColorMaterial -> ColorFillMaterial
      FaceColorMaterial -> FaceColorFillMaterial
      Materials are now multipass (use array)
      Added ColorStrokeMaterial and FaceColorStrokeMaterial
      geometry.faces.a are now indexes instead of links 
      a6e98d7e