- 25 4月, 2016 1 次提交
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由 Mr.doob 提交于
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- 20 1月, 2016 1 次提交
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由 Mugen87 提交于
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- 05 12月, 2015 2 次提交
- 02 11月, 2015 2 次提交
- 20 10月, 2015 1 次提交
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由 Mr.doob 提交于
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- 11 10月, 2015 1 次提交
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由 Mr.doob 提交于
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- 10 10月, 2015 1 次提交
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由 matias-capeletto 提交于
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- 09 10月, 2015 2 次提交
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由 matias-capeletto 提交于
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由 matias-capeletto 提交于
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- 30 9月, 2015 2 次提交
- 10 9月, 2015 1 次提交
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由 Mr.doob 提交于
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- 03 9月, 2015 2 次提交
- 28 8月, 2015 1 次提交
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由 Mr.doob 提交于
Removed IndexBufferAttribute. Promoted index attribute to BufferGeometry. Maybe .addIndices() instead? /ping @benaadams
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- 26 8月, 2015 2 次提交
- 25 8月, 2015 1 次提交
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由 rfm1201 提交于
The example web page now allows the change of different properties of the circle's texture: - wrapS - wrapT - offset - repeat The change on the js files are only formatting ones (mrdoobapproves)
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- 21 8月, 2015 1 次提交
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由 rfm1201 提交于
Add a new variable to avoid instantiation of a Vector3 in each call to THREE.Triangle.barycoordFromPoint(). Defer calculus after the near plane / far plane test. Need to do a copy of intersectionPoint due to the applyMatrix4. Test with a PlaneBufferGeometry and a BoxGeometry. Didn’t test with indexed BufferGeometry (don’t have any in my program) but I’m quite comfortable the uvA, uvB and uvC are the right one in that case.
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- 20 8月, 2015 1 次提交
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由 rfm1201 提交于
Mesh.js raycast method is updated to calculate intersection point in uv coordinates. The calculus is done in the new inner method textureIntersection and added to the object returned as the uv property. Texture.js has a new public method, transformUv, that convert the coordinates from uv (range 0 to 1) to the real texture coordinates. The input parameter is modified on output. Useful to have the intersection point in texture coordinates. There is no example in this commit because I only have example with canvas, no with plain image.
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- 18 8月, 2015 1 次提交
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由 Mr.doob 提交于
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- 13 8月, 2015 1 次提交
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由 Daniel Hritzkiv 提交于
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- 11 8月, 2015 1 次提交
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由 Daniel Hritzkiv 提交于
- Better inheriting of `clone` + `copy` methods where appropriate. This is done by calling `new this.constructor()` in parent classes. `this.constructor` refers to the current instance's constructor, so it should all compose nicely; - Pass in attributes directly as arguments to constructor when cloning, where appropriate (if arguments pattern is different from parent class). This mean `copy` isn't relied on to set those attributes. - Change order of `clone` in some files (for better visibility into its relationship with `copy`, and to maintain consistency; can return to previous order if necessary); - Fix CubeTexture's clone method
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- 25 7月, 2015 1 次提交
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由 gero3 提交于
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- 22 7月, 2015 1 次提交
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由 haeric 提交于
Array overflow made raycasting on indexless BufferGeometry horribly slow (for one it was doing 3 times more work, but more importantly, array access outside of array bounds are horribly slow)
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- 20 7月, 2015 1 次提交
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由 dubejf 提交于
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- 17 7月, 2015 6 次提交
- 06 7月, 2015 2 次提交
- 19 6月, 2015 1 次提交
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由 Mr.doob 提交于
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- 31 5月, 2015 1 次提交
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由 WestLangley 提交于
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- 09 5月, 2015 1 次提交
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由 Mr.doob 提交于
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- 07 5月, 2015 1 次提交
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由 Mr.doob 提交于
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