1. 25 4月, 2016 1 次提交
  2. 20 1月, 2016 1 次提交
  3. 05 12月, 2015 2 次提交
  4. 02 11月, 2015 2 次提交
  5. 20 10月, 2015 1 次提交
  6. 11 10月, 2015 1 次提交
  7. 10 10月, 2015 1 次提交
  8. 09 10月, 2015 2 次提交
  9. 30 9月, 2015 2 次提交
  10. 10 9月, 2015 1 次提交
  11. 03 9月, 2015 2 次提交
  12. 28 8月, 2015 1 次提交
  13. 26 8月, 2015 2 次提交
  14. 25 8月, 2015 1 次提交
    • R
      Add tuning to the web page · a69476ef
      rfm1201 提交于
      The example web page now allows the change of different properties of
      the circle's texture:
      - wrapS
      - wrapT
      - offset
      - repeat
      
      The change on the js files are only formatting ones (mrdoobapproves)
      a69476ef
  15. 21 8月, 2015 1 次提交
    • R
      With WestLangley suggestions · d88c5f3a
      rfm1201 提交于
      Add a new variable to avoid instantiation of a Vector3 in each call to
      THREE.Triangle.barycoordFromPoint().
      
      Defer calculus after the near plane / far plane test. Need to do a copy
      of intersectionPoint due to the applyMatrix4.
      
      Test with a PlaneBufferGeometry and a BoxGeometry. Didn’t test with
      indexed BufferGeometry (don’t have any in my program) but I’m quite
      comfortable the uvA, uvB and uvC are the right one in that case.
      d88c5f3a
  16. 20 8月, 2015 1 次提交
    • R
      Ray casting gives texture intersection in uv coordinates · 61ec5519
      rfm1201 提交于
      Mesh.js raycast method is updated to calculate intersection point in uv
      coordinates. The calculus is done in the new inner method
      textureIntersection and added to the object returned as the uv property.
      
      Texture.js has a new public method, transformUv, that convert the
      coordinates from uv (range 0 to 1) to the real texture coordinates. The
      input parameter is modified on output. Useful to have the intersection
      point in texture coordinates.
      
      There is no example in this commit because I only have example with
      canvas, no with plain image.
      61ec5519
  17. 18 8月, 2015 1 次提交
  18. 13 8月, 2015 1 次提交
  19. 11 8月, 2015 1 次提交
    • D
      Updated clone + copy methods; rearranged methods; fix CubeTexture's clone method · ba65769d
      Daniel Hritzkiv 提交于
      - Better inheriting of `clone` + `copy` methods where appropriate. This is done by calling `new this.constructor()` in parent classes. `this.constructor` refers to the current instance's constructor, so it should all compose nicely;
      
      - Pass in attributes directly as arguments to constructor when cloning, where appropriate (if arguments pattern is different from parent class). This mean `copy` isn't relied on to set those attributes.
      
      - Change order of `clone` in some files (for better visibility into its relationship with `copy`, and to maintain consistency; can return to previous order if necessary);
      
      - Fix CubeTexture's clone method
      ba65769d
  20. 25 7月, 2015 1 次提交
  21. 22 7月, 2015 1 次提交
  22. 20 7月, 2015 1 次提交
  23. 17 7月, 2015 6 次提交
  24. 06 7月, 2015 2 次提交
  25. 19 6月, 2015 1 次提交
  26. 31 5月, 2015 1 次提交
  27. 09 5月, 2015 1 次提交
  28. 07 5月, 2015 1 次提交