- 23 11月, 2015 1 次提交
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由 WestLangley 提交于
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- 14 10月, 2015 1 次提交
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由 Mr.doob 提交于
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- 12 10月, 2015 1 次提交
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由 Mr.doob 提交于
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- 25 7月, 2015 1 次提交
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由 gero3 提交于
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- 25 6月, 2015 1 次提交
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由 dubejf 提交于
eg. / e.g. vertice / vertex fullframe / full-frame todo / TODO unreckognized / unrecognized ontop / in front initialise / initialize unforms / uniforms overriden / overridden interpolatation / interpolation subsurve / sub-curve Catmull-rom / Catmull-Rom consruct / construct colinear / collinear perpenicular / perpendicular minimim / minimum segements / segments speficied / specified compatable / compatible egde / edge initalization / initialization shiftet / shifted childrens' / children's ambigious / ambiguous barycoordinates / barycentric coordinates equi distance / equidistant equidistance / equidistant ist / is And remove one `console.log`
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- 30 4月, 2015 1 次提交
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由 Fabian Lange 提交于
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- 06 4月, 2015 1 次提交
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由 brason 提交于
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- 19 2月, 2015 1 次提交
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由 gero3 提交于
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- 30 1月, 2015 1 次提交
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由 DodekaHydra 提交于
Removal of unreachable break statement
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- 11 11月, 2014 1 次提交
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由 Elisée Maurer 提交于
Fixes #5570
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- 31 5月, 2014 1 次提交
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由 Joshua Koo 提交于
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- 01 5月, 2014 1 次提交
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由 Mr.doob 提交于
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- 22 2月, 2014 1 次提交
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由 Mr.doob 提交于
centroid was originally used by CanvasRenderer, now that it computes it as needed we don't need the bloat anymore.
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- 05 12月, 2013 1 次提交
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由 Joshua Koo 提交于
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- 04 12月, 2013 1 次提交
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由 Joshua Koo 提交于
- See #4105
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- 04 1月, 2013 1 次提交
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由 Mr.doob 提交于
Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. Good thing we have a ton of examples to make sure nothing is broken. The unit tests also helped. However, I suspect I've left something unchanged.
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- 14 8月, 2012 2 次提交
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由 Jono Brandel 提交于
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由 Jono Brandel 提交于
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- 19 7月, 2012 3 次提交
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由 zz85 提交于
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由 Alvaro Gil 提交于
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由 Alvaro Gil 提交于
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- 26 6月, 2012 1 次提交
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由 Mr.doob 提交于
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- 26 4月, 2012 1 次提交
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由 zz85 提交于
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- 14 4月, 2012 1 次提交
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由 Mr.doob 提交于
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- 13 4月, 2012 1 次提交
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由 Mr.doob 提交于
(Phewww!) I'm sure there are still things I missed...
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- 05 1月, 2012 1 次提交
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由 zz85 提交于
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- 27 12月, 2011 1 次提交
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由 alteredq 提交于
Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. For verbose compile warnings to be practical I had to add externs and disable some warnings manually (there were tons of complains about "global this" and "cannot instantiate non-constructor"). Other solution would be to annotate explicitly constructors all over the code base. (prompted by John Carmack's praise of static code analysis http://altdevblogaday.com/2011/12/24/static-code-analysis/)
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- 04 9月, 2011 1 次提交
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由 Mr.doob 提交于
`renderers/Projector.js` > `core/Projector.js` `extras/geometries/Curve.js` > `extras/core/Curve.js` `extras/geometries/CurvePath.js` > `extras/core/CurvePath.js` `extras/geometries/Path.j`s > `extras/core/Path.js` `extras/geometries/Shape.js` > `extras/core/Shape.js` `extras/geometries/TextPath.js` > `extras/core/TextPath.js`
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- 12 8月, 2011 1 次提交
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由 zz85 提交于
Curves refactored - addition of curve path, tangent finding, along with other bend changes and enhancements i may not remember
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