From f5298e1efae275f2d513ea027ab361901d076e6b Mon Sep 17 00:00:00 2001
From: "Mr.doob"
- axis -- A normalized vector in object space.
- axis -- A normalized vector in world space. [method:this rotateOnAxis]( [param:Vector3 axis], [param:Float angle] )
+ axis -- A normalized vector in object space.
angle -- The angle in radians.
- Rotate an object along an axis in object space. The axis is assumed to be normalized.
+ Rotate the object on an axis in object space. The axis is assumed to be normalized.
[method:this rotateOnWorldAxis]( [param:Vector3 axis], [param:Float angle] )
+ axis -- A normalized vector in world space.
angle -- The angle in radians.
- Rotate an object along an axis in world space. The axis is assumed to be normalized.
- Method Assumes no rotated parent.
+ Rotate the object on an axis in world space. The axis is assumed to be normalized.
+
+ This method does not support objects having rotated parent(s).
[method:this rotateAroundWorldAxis]( [param:Vector3 point], [param:Vector3 axis], [param:Float angle] )
diff --git a/docs/api/ko/core/Object3D.html b/docs/api/ko/core/Object3D.html
index 2438092403..1cb958a8fb 100644
--- a/docs/api/ko/core/Object3D.html
+++ b/docs/api/ko/core/Object3D.html
@@ -323,7 +323,7 @@
axis -- 객체 스페이스의 정규화 벡터입니다.
angle -- 라디안 각도입니다.
- 객체를 객체 스페이스의 축에 맞춰 회전시킵니다. 해당 축은 정규화되었다고 가정합니다.
+ Rotate the object on an axis in object space. The axis is assumed to be normalized.
axis —— 一个在局部空间中的标准化向量。
angle —— 角度,以弧度来表示。
- 在局部空间中绕着该物体的轴来旋转一个物体,假设这个轴已被标准化。
+ Rotate the object on an axis in object space. The axis is assumed to be normalized.