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f3d4aae5
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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f3d4aae5
编写于
2月 26, 2016
作者:
B
Ben Houston
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
more work on PMREM
上级
4051cb6d
变更
2
显示空白变更内容
内联
并排
Showing
2 changed file
with
4 addition
and
9 deletion
+4
-9
examples/js/pmrem/PMREMGenerator.js
examples/js/pmrem/PMREMGenerator.js
+2
-8
src/renderers/webgl/WebGLPrograms.js
src/renderers/webgl/WebGLPrograms.js
+2
-1
未找到文件。
examples/js/pmrem/PMREMGenerator.js
浏览文件 @
f3d4aae5
...
@@ -24,17 +24,12 @@
...
@@ -24,17 +24,12 @@
else
{
else
{
console
.
error
(
"
Wrong Input to PMREMGenerator
"
);
console
.
error
(
"
Wrong Input to PMREMGenerator
"
);
}
}
this
.
sourceTexture
=
cubeTexture
;
this
.
sourceTexture
=
cubeTexture
;
// encoded formats do not interpolate well, thus turn off interpolation for them
var
textureFilter
=
(
this
.
sourceTexture
.
encoding
===
THREE
.
LinearEncoding
)
?
THREE
.
LinearFilter
:
THREE
.
NearestFilter
;
this
.
sourceTexture
.
minFilter
=
this
.
sourceTexture
.
magFilter
=
textureFilter
;
this
.
cubeLods
=
[];
this
.
cubeLods
=
[];
var
size
=
this
.
resolution
;
var
size
=
this
.
resolution
;
var
params
=
{
format
:
THREE
.
RGBAFormat
,
magFilter
:
textureFilter
,
minFilter
:
texture
Filter
,
type
:
this
.
sourceTexture
.
type
};
var
params
=
{
format
:
this
.
sourceTexture
.
format
,
magFilter
:
this
.
sourceTexture
.
magFilter
,
minFilter
:
this
.
sourceTexture
.
min
Filter
,
type
:
this
.
sourceTexture
.
type
};
this
.
numLods
=
Math
.
log2
(
size
)
-
2
;
this
.
numLods
=
Math
.
log2
(
size
)
-
2
;
for
(
var
i
=
0
;
i
<
this
.
numLods
;
i
++
)
{
for
(
var
i
=
0
;
i
<
this
.
numLods
;
i
++
)
{
...
@@ -89,8 +84,7 @@ THREE.PMREMGenerator.prototype = {
...
@@ -89,8 +84,7 @@ THREE.PMREMGenerator.prototype = {
},
},
renderToCubeMapTargetFace
:
function
(
renderer
,
renderTarget
,
faceIndex
)
{
renderToCubeMapTargetFace
:
function
(
renderer
,
renderTarget
,
faceIndex
)
{
console
.
log
(
'
renderTarget
'
,
renderTarget
);
renderTarget
.
texture
.
generateMipmaps
=
false
;
renderTarget
.
activeCubeFace
=
faceIndex
;
renderTarget
.
activeCubeFace
=
faceIndex
;
this
.
shader
.
uniforms
[
"
faceIndex
"
].
value
=
faceIndex
;
this
.
shader
.
uniforms
[
"
faceIndex
"
].
value
=
faceIndex
;
renderer
.
render
(
this
.
scene
,
this
.
camera
,
renderTarget
,
true
);
renderer
.
render
(
this
.
scene
,
this
.
camera
,
renderTarget
,
true
);
...
...
src/renderers/webgl/WebGLPrograms.js
浏览文件 @
f3d4aae5
...
@@ -117,6 +117,7 @@ THREE.WebGLPrograms = function ( renderer, capabilities ) {
...
@@ -117,6 +117,7 @@ THREE.WebGLPrograms = function ( renderer, capabilities ) {
}
}
}
}
console
.
log
(
"
renderer.getCurrentRenderTarget()
"
,
renderer
.
getCurrentRenderTarget
()
);
var
parameters
=
{
var
parameters
=
{
shaderID
:
shaderID
,
shaderID
:
shaderID
,
...
@@ -180,7 +181,7 @@ THREE.WebGLPrograms = function ( renderer, capabilities ) {
...
@@ -180,7 +181,7 @@ THREE.WebGLPrograms = function ( renderer, capabilities ) {
flipSided
:
material
.
side
===
THREE
.
BackSide
flipSided
:
material
.
side
===
THREE
.
BackSide
};
};
console
.
log
(
'
parameters
'
,
parameters
);
return
parameters
;
return
parameters
;
};
};
...
...
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