From f2e3f89db93ccb1952b1e238727ca4cb6e3bcec9 Mon Sep 17 00:00:00 2001 From: Mugen87 Date: Sat, 21 Dec 2019 10:39:30 +0100 Subject: [PATCH] Docs: Clean up. --- docs/manual/en/introduction/How-to-update-things.html | 2 +- docs/manual/zh/introduction/How-to-update-things.html | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/manual/en/introduction/How-to-update-things.html b/docs/manual/en/introduction/How-to-update-things.html index 7d331d185f..15dc2d1aad 100644 --- a/docs/manual/en/introduction/How-to-update-things.html +++ b/docs/manual/en/introduction/How-to-update-things.html @@ -209,7 +209,7 @@ geometry.tangentsNeedUpdate = true;

If the number is large (e.g. each face could be potentially different), consider a different solution, such as using attributes / textures to drive different per-face look.

Examples:

- [example:webgl_materials_cars WebGL / materials / cars]
+ [example:webgl_materials_car WebGL / materials / car]
[example:webgl_postprocessing_dof WebGL / webgl_postprocessing / dof] diff --git a/docs/manual/zh/introduction/How-to-update-things.html b/docs/manual/zh/introduction/How-to-update-things.html index 9fd7e72922..205571ec64 100644 --- a/docs/manual/zh/introduction/How-to-update-things.html +++ b/docs/manual/zh/introduction/How-to-update-things.html @@ -194,7 +194,7 @@ geometry.tangentsNeedUpdate = true;

如果数量很大(例如,每个面可能有所不同),请考虑不同的解决方案,例如使用属性/纹理来驱动不同的每个面部外观。

例子:

- [example:webgl_materials_cars WebGL / materials / cars]
+ [example:webgl_materials_car WebGL / materials / car]
[example:webgl_postprocessing_dof WebGL / webgl_postprocessing / dof] -- GitLab