diff --git a/docs/manual/en/introduction/How-to-update-things.html b/docs/manual/en/introduction/How-to-update-things.html
index 7d331d185fbef9d42e31df04cbe99c4887e63dc9..15dc2d1aad5d4ad31c049d282b43529629630ad5 100644
--- a/docs/manual/en/introduction/How-to-update-things.html
+++ b/docs/manual/en/introduction/How-to-update-things.html
@@ -209,7 +209,7 @@ geometry.tangentsNeedUpdate = true;
If the number is large (e.g. each face could be potentially different), consider a different solution, such as using attributes / textures to drive different per-face look.
Examples:
- [example:webgl_materials_cars WebGL / materials / cars]
+ [example:webgl_materials_car WebGL / materials / car]
[example:webgl_postprocessing_dof WebGL / webgl_postprocessing / dof]
diff --git a/docs/manual/zh/introduction/How-to-update-things.html b/docs/manual/zh/introduction/How-to-update-things.html
index 9fd7e729220ba942266d9fa6363a69b15e523caa..205571ec64a2b1f6a2620a71c2269949bc30e4e5 100644
--- a/docs/manual/zh/introduction/How-to-update-things.html
+++ b/docs/manual/zh/introduction/How-to-update-things.html
@@ -194,7 +194,7 @@ geometry.tangentsNeedUpdate = true;
如果数量很大(例如,每个面可能有所不同),请考虑不同的解决方案,例如使用属性/纹理来驱动不同的每个面部外观。
例子:
- [example:webgl_materials_cars WebGL / materials / cars]
+ [example:webgl_materials_car WebGL / materials / car]
[example:webgl_postprocessing_dof WebGL / webgl_postprocessing / dof]