diff --git a/build/Three.js b/build/Three.js index cb70d295327c85e4a8cff77beb0990f6d0baaf17..1d0ade006723df4cf69ef066beb5283ea22d613f 100755 --- a/build/Three.js +++ b/build/Three.js @@ -12,49 +12,49 @@ THREE.Vector4=function(a,c,f,e){this.x=a||0;this.y=c||0;this.z=f||0;this.w=e||1} THREE.Vector4.prototype={set:function(a,c,f,e){this.x=a;this.y=c;this.z=f;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var c,f,e=a.objects,j=[];a=0;for(c=e.length;a0&&T>0&&N+T<1}var f,e,j,n,r,t,p,q,A,d, -w,B=a.geometry,S=B.vertices,W=[];f=0;for(e=B.faces.length;fp?e:p;j=j>q? -j:q}a()};this.add3Points=function(p,q,A,d,w,B){if(t){t=false;c=pA?p>w?p:w:A>w?A:w;j=q>d?q>B?q:B:d>B?d:B}else{c=pA?p>w?p>e?p:e:w>e?w:e:A>w?A>e?A:e:w>e?w:e;j=q>d?q>B?q>j?q:j:B>j?B:j:d>B?d>j?d:j:B>j?B:j}a()};this.addRectangle=function(p){if(t){t=false;c=p.getLeft();f=p.getTop();e=p.getRight();j=p.getBottom()}else{c=cp.getRight()?e:p.getRight();j=j>p.getBottom()?j:p.getBottom()}a()};this.inflate=function(p){c-=p;f-=p;e+=p;j+=p;a()};this.minSelf=function(p){c=c>p.getLeft()?c:p.getLeft();f=f>p.getTop()?f:p.getTop();e=e=0&&Math.min(j,p.getBottom())-Math.max(f,p.getTop())>=0};this.empty=function(){t=true;j=e=f=c=0;a()};this.isEmpty=function(){return t};this.toString= -function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+f+", bottom: "+j+", width: "+n+", height: "+r+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; -THREE.Matrix4=function(a,c,f,e,j,n,r,t,p,q,A,d,w,B,S,W){this.n11=a||1;this.n12=c||0;this.n13=f||0;this.n14=e||0;this.n21=j||0;this.n22=n||1;this.n23=r||0;this.n24=t||0;this.n31=p||0;this.n32=q||0;this.n33=A||1;this.n34=d||0;this.n41=w||0;this.n42=B||0;this.n43=S||0;this.n44=W||1}; -THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,f,e,j,n,r,t,p,q,A,d,w,B,S,W){this.n11=a;this.n12=c;this.n13=f;this.n14=e;this.n21=j;this.n22=n;this.n23=r;this.n24=t;this.n31=p;this.n32=q;this.n33=A;this.n34=d;this.n41=w;this.n42=B;this.n43=S;this.n44=W;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= -a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,f){var e=new THREE.Vector3,j=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,c).normalize();e.cross(f,n).normalize();j.cross(n,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);this.n31=n.x; -this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,f=a.y,e=a.z,j=1/(this.n41*c+this.n42*f+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*f+this.n13*e+this.n14)*j;a.y=(this.n21*c+this.n22*f+this.n23*e+this.n24)*j;a.z=(this.n31*c+this.n32*f+this.n33*e+this.n34)*j;return a},multiplyVector4:function(a){var c=a.x,f=a.y,e=a.z,j=a.w;a.x=this.n11*c+this.n12*f+this.n13*e+this.n14*j;a.y=this.n21*c+this.n22*f+this.n23*e+this.n24* -j;a.z=this.n31*c+this.n32*f+this.n33*e+this.n34*j;a.w=this.n41*c+this.n42*f+this.n43*e+this.n44*j;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var f=a.n11,e=a.n12,j=a.n13,n=a.n14,r=a.n21,t=a.n22,p=a.n23,q=a.n24,A=a.n31,d=a.n32, -w=a.n33,B=a.n34,S=a.n41,W=a.n42,T=a.n43,s=a.n44,R=c.n11,E=c.n12,L=c.n13,N=c.n14,Z=c.n21,P=c.n22,K=c.n23,h=c.n24,k=c.n31,o=c.n32,i=c.n33,l=c.n34,m=c.n41,y=c.n42,u=c.n43,J=c.n44;this.n11=f*R+e*Z+j*k+n*m;this.n12=f*E+e*P+j*o+n*y;this.n13=f*L+e*K+j*i+n*u;this.n14=f*N+e*h+j*l+n*J;this.n21=r*R+t*Z+p*k+q*m;this.n22=r*E+t*P+p*o+q*y;this.n23=r*L+t*K+p*i+q*u;this.n24=r*N+t*h+p*l+q*J;this.n31=A*R+d*Z+w*k+B*m;this.n32=A*E+d*P+w*o+B*y;this.n33=A*L+d*K+w*i+B*u;this.n34=A*N+d*h+w*l+B*J;this.n41=S*R+W*Z+T*k+s*m; -this.n42=S*E+W*P+T*o+s*y;this.n43=S*L+W*K+T*i+s*u;this.n44=S*N+W*h+T*l+s*J;return this},multiplySelf:function(a){var c=this.n11,f=this.n12,e=this.n13,j=this.n14,n=this.n21,r=this.n22,t=this.n23,p=this.n24,q=this.n31,A=this.n32,d=this.n33,w=this.n34,B=this.n41,S=this.n42,W=this.n43,T=this.n44,s=a.n11,R=a.n21,E=a.n31,L=a.n41,N=a.n12,Z=a.n22,P=a.n32,K=a.n42,h=a.n13,k=a.n23,o=a.n33,i=a.n43,l=a.n14,m=a.n24,y=a.n34;a=a.n44;this.n11=c*s+f*R+e*E+j*L;this.n12=c*N+f*Z+e*P+j*K;this.n13=c*h+f*k+e*o+j*i;this.n14= -c*l+f*m+e*y+j*a;this.n21=n*s+r*R+t*E+p*L;this.n22=n*N+r*Z+t*P+p*K;this.n23=n*h+r*k+t*o+p*i;this.n24=n*l+r*m+t*y+p*a;this.n31=q*s+A*R+d*E+w*L;this.n32=q*N+A*Z+d*P+w*K;this.n33=q*h+A*k+d*o+w*i;this.n34=q*l+A*m+d*y+w*a;this.n41=B*s+S*R+W*E+T*L;this.n42=B*N+S*Z+W*P+T*K;this.n43=B*h+S*k+W*o+T*i;this.n44=B*l+S*m+W*y+T*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= +THREE.Ray.prototype={intersectScene:function(a){var c,f,e=a.objects,j=[];a=0;for(c=e.length;a0&&Q>0&&n+Q<1}var f,e,j,k,d,s,m,p,D,F, +z,C=a.geometry,O=C.vertices,S=[];f=0;for(e=C.faces.length;fm?e:m;j=j>p? +j:p}a()};this.add3Points=function(m,p,D,F,z,C){if(s){s=false;c=mD?m>z?m:z:D>z?D:z;j=p>F?p>C?p:C:F>C?F:C}else{c=mD?m>z?m>e?m:e:z>e?z:e:D>z?D>e?D:e:z>e?z:e;j=p>F?p>C?p>j?p:j:C>j?C:j:F>C?F>j?F:j:C>j?C:j}a()};this.addRectangle=function(m){if(s){s=false;c=m.getLeft();f=m.getTop();e=m.getRight();j=m.getBottom()}else{c=cm.getRight()?e:m.getRight();j=j>m.getBottom()?j:m.getBottom()}a()};this.inflate=function(m){c-=m;f-=m;e+=m;j+=m;a()};this.minSelf=function(m){c=c>m.getLeft()?c:m.getLeft();f=f>m.getTop()?f:m.getTop();e=e=0&&Math.min(j,m.getBottom())-Math.max(f,m.getTop())>=0};this.empty=function(){s=true;j=e=f=c=0;a()};this.isEmpty=function(){return s};this.toString= +function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+f+", bottom: "+j+", width: "+k+", height: "+d+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; +THREE.Matrix4=function(a,c,f,e,j,k,d,s,m,p,D,F,z,C,O,S){this.n11=a||1;this.n12=c||0;this.n13=f||0;this.n14=e||0;this.n21=j||0;this.n22=k||1;this.n23=d||0;this.n24=s||0;this.n31=m||0;this.n32=p||0;this.n33=D||1;this.n34=F||0;this.n41=z||0;this.n42=C||0;this.n43=O||0;this.n44=S||1}; +THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,f,e,j,k,d,s,m,p,D,F,z,C,O,S){this.n11=a;this.n12=c;this.n13=f;this.n14=e;this.n21=j;this.n22=k;this.n23=d;this.n24=s;this.n31=m;this.n32=p;this.n33=D;this.n34=F;this.n41=z;this.n42=C;this.n43=O;this.n44=S;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= +a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,f){var e=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Vector3;k.sub(a,c).normalize();e.cross(f,k).normalize();j.cross(k,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);this.n31=k.x; +this.n32=k.y;this.n33=k.z;this.n34=-k.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,f=a.y,e=a.z,j=1/(this.n41*c+this.n42*f+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*f+this.n13*e+this.n14)*j;a.y=(this.n21*c+this.n22*f+this.n23*e+this.n24)*j;a.z=(this.n31*c+this.n32*f+this.n33*e+this.n34)*j;return a},multiplyVector4:function(a){var c=a.x,f=a.y,e=a.z,j=a.w;a.x=this.n11*c+this.n12*f+this.n13*e+this.n14*j;a.y=this.n21*c+this.n22*f+this.n23*e+this.n24* +j;a.z=this.n31*c+this.n32*f+this.n33*e+this.n34*j;a.w=this.n41*c+this.n42*f+this.n43*e+this.n44*j;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var f=a.n11,e=a.n12,j=a.n13,k=a.n14,d=a.n21,s=a.n22,m=a.n23,p=a.n24,D=a.n31,F=a.n32, +z=a.n33,C=a.n34,O=a.n41,S=a.n42,Q=a.n43,q=a.n44,h=c.n11,i=c.n12,r=c.n13,n=c.n14,t=c.n21,l=c.n22,o=c.n23,x=c.n24,u=c.n31,A=c.n32,w=c.n33,v=c.n34,G=c.n41,Z=c.n42,H=c.n43,T=c.n44;this.n11=f*h+e*t+j*u+k*G;this.n12=f*i+e*l+j*A+k*Z;this.n13=f*r+e*o+j*w+k*H;this.n14=f*n+e*x+j*v+k*T;this.n21=d*h+s*t+m*u+p*G;this.n22=d*i+s*l+m*A+p*Z;this.n23=d*r+s*o+m*w+p*H;this.n24=d*n+s*x+m*v+p*T;this.n31=D*h+F*t+z*u+C*G;this.n32=D*i+F*l+z*A+C*Z;this.n33=D*r+F*o+z*w+C*H;this.n34=D*n+F*x+z*v+C*T;this.n41=O*h+S*t+Q*u+q*G; +this.n42=O*i+S*l+Q*A+q*Z;this.n43=O*r+S*o+Q*w+q*H;this.n44=O*n+S*x+Q*v+q*T;return this},multiplySelf:function(a){var c=this.n11,f=this.n12,e=this.n13,j=this.n14,k=this.n21,d=this.n22,s=this.n23,m=this.n24,p=this.n31,D=this.n32,F=this.n33,z=this.n34,C=this.n41,O=this.n42,S=this.n43,Q=this.n44,q=a.n11,h=a.n21,i=a.n31,r=a.n41,n=a.n12,t=a.n22,l=a.n32,o=a.n42,x=a.n13,u=a.n23,A=a.n33,w=a.n43,v=a.n14,G=a.n24,Z=a.n34;a=a.n44;this.n11=c*q+f*h+e*i+j*r;this.n12=c*n+f*t+e*l+j*o;this.n13=c*x+f*u+e*A+j*w;this.n14= +c*v+f*G+e*Z+j*a;this.n21=k*q+d*h+s*i+m*r;this.n22=k*n+d*t+s*l+m*o;this.n23=k*x+d*u+s*A+m*w;this.n24=k*v+d*G+s*Z+m*a;this.n31=p*q+D*h+F*i+z*r;this.n32=p*n+D*t+F*l+z*o;this.n33=p*x+D*u+F*A+z*w;this.n34=p*v+D*G+F*Z+z*a;this.n41=C*q+O*h+S*i+Q*r;this.n42=C*n+O*t+S*l+Q*o;this.n43=C*x+O*u+S*A+Q*w;this.n44=C*v+O*G+S*Z+Q*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,e){var j=c[f];c[f]=c[e]; c[e]=j}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,f){var e=new THREE.Matrix4;e.n14=a;e.n24=c;e.n34=f;return e}; THREE.Matrix4.scaleMatrix=function(a,c,f){var e=new THREE.Matrix4;e.n11=a;e.n22=c;e.n33=f;return e};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c}; -THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,e=Math.cos(c),j=Math.sin(c),n=1-e,r=a.x,t=a.y,p=a.z;f.n11=n*r*r+e;f.n12=n*r*t-j*p;f.n13=n*r*p+j*t;f.n21=n*r*t+j*p;f.n22=n*t*t+e;f.n23=n*t*p-j*r;f.n31=n*r*p-j*t;f.n32=n*t*p+j*r;f.n33=n*p*p+e;return f}; +THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,e=Math.cos(c),j=Math.sin(c),k=1-e,d=a.x,s=a.y,m=a.z;f.n11=k*d*d+e;f.n12=k*d*s-j*m;f.n13=k*d*m+j*s;f.n21=k*d*s+j*m;f.n22=k*s*s+e;f.n23=k*s*m-j*d;f.n31=k*d*m-j*s;f.n32=k*s*m+j*d;f.n33=k*m*m+e;return f}; THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],e=-c[10]*c[1]+c[2]*c[9],j=c[6]*c[1]-c[2]*c[5],n=-c[10]*c[4]+c[6]*c[8],r=c[10]*c[0]-c[2]*c[8],t=-c[6]*c[0]+c[2]*c[4],p=c[9]*c[4]-c[5]*c[8],q=-c[9]*c[0]+c[1]*c[8],A=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*n+c[2]*p;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*e;a.m[2]=c*j;a.m[3]=c*n;a.m[4]=c*r;a.m[5]=c*t;a.m[6]=c*p;a.m[7]=c*q;a.m[8]=c*A;return a}; -THREE.Matrix4.makeFrustum=function(a,c,f,e,j,n){var r,t,p;r=new THREE.Matrix4;t=2*j/(c-a);p=2*j/(e-f);a=(c+a)/(c-a);f=(e+f)/(e-f);e=-(n+j)/(n-j);j=-2*n*j/(n-j);r.n11=t;r.n12=0;r.n13=a;r.n14=0;r.n21=0;r.n22=p;r.n23=f;r.n24=0;r.n31=0;r.n32=0;r.n33=e;r.n34=j;r.n41=0;r.n42=0;r.n43=-1;r.n44=0;return r};THREE.Matrix4.makePerspective=function(a,c,f,e){var j;a=f*Math.tan(a*Math.PI/360);j=-a;return THREE.Matrix4.makeFrustum(j*c,a*c,j,a,f,e)}; -THREE.Matrix4.makeOrtho=function(a,c,f,e,j,n){var r,t,p,q;r=new THREE.Matrix4;t=c-a;p=f-e;q=n-j;a=(c+a)/t;f=(f+e)/p;j=(n+j)/q;r.n11=2/t;r.n12=0;r.n13=0;r.n14=-a;r.n21=0;r.n22=2/p;r.n23=0;r.n24=-f;r.n31=0;r.n32=0;r.n33=-2/q;r.n34=-j;r.n41=0;r.n42=0;r.n43=0;r.n44=1;return r}; +THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],e=-c[10]*c[1]+c[2]*c[9],j=c[6]*c[1]-c[2]*c[5],k=-c[10]*c[4]+c[6]*c[8],d=c[10]*c[0]-c[2]*c[8],s=-c[6]*c[0]+c[2]*c[4],m=c[9]*c[4]-c[5]*c[8],p=-c[9]*c[0]+c[1]*c[8],D=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*k+c[2]*m;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*e;a.m[2]=c*j;a.m[3]=c*k;a.m[4]=c*d;a.m[5]=c*s;a.m[6]=c*m;a.m[7]=c*p;a.m[8]=c*D;return a}; +THREE.Matrix4.makeFrustum=function(a,c,f,e,j,k){var d,s,m;d=new THREE.Matrix4;s=2*j/(c-a);m=2*j/(e-f);a=(c+a)/(c-a);f=(e+f)/(e-f);e=-(k+j)/(k-j);j=-2*k*j/(k-j);d.n11=s;d.n12=0;d.n13=a;d.n14=0;d.n21=0;d.n22=m;d.n23=f;d.n24=0;d.n31=0;d.n32=0;d.n33=e;d.n34=j;d.n41=0;d.n42=0;d.n43=-1;d.n44=0;return d};THREE.Matrix4.makePerspective=function(a,c,f,e){var j;a=f*Math.tan(a*Math.PI/360);j=-a;return THREE.Matrix4.makeFrustum(j*c,a*c,j,a,f,e)}; +THREE.Matrix4.makeOrtho=function(a,c,f,e,j,k){var d,s,m,p;d=new THREE.Matrix4;s=c-a;m=f-e;p=k-j;a=(c+a)/s;f=(f+e)/m;j=(k+j)/p;d.n11=2/s;d.n12=0;d.n13=0;d.n14=-a;d.n21=0;d.n22=2/m;d.n23=0;d.n24=-f;d.n31=0;d.n32=0;d.n33=-2/p;d.n34=-j;d.n41=0;d.n42=0;d.n43=0;d.n44=1;return d}; THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,c,f,e,j){this.a=a;this.b=c;this.c=f;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=j instanceof Array?j:[j]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; -THREE.Face4=function(a,c,f,e,j,n){this.a=a;this.b=c;this.c=f;this.d=e;this.centroid=new THREE.Vector3;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.materials=n instanceof Array?n:[n]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; +THREE.Face4=function(a,c,f,e,j,k){this.a=a;this.b=c;this.c=f;this.d=e;this.centroid=new THREE.Vector3;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.materials=k instanceof Array?k:[k]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,f;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,f,e,j,k,d,s=new THREE.Vector3,m=new THREE.Vector3;e=0;for(j=this.vertices.length;e0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,f=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< -this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,f=this.vertices.length;c65535){q[t].counter+=1;p=q[t].hash+"_"+q[t].counter;if(this.geometryChunks[p]==undefined)this.geometryChunks[p]={faces:[],materials:r,vertices:0}}this.geometryChunks[p].faces.push(e); -this.geometryChunks[p].vertices+=n}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; +this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,f=this.vertices.length;c65535){p[s].counter+=1;m=p[s].hash+"_"+p[s].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],materials:d,vertices:0}}this.geometryChunks[m].faces.push(e); +this.geometryChunks[m].vertices+=k}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,c,f,e){this.fov=a;this.aspect=c;this.near=f;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(j){j=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(j);j.cross(j.clone(),this.up);this.position.addSelf(j);this.target.position.addSelf(j)};this.translateZ=function(j){j=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(j); this.position.subSelf(j);this.target.position.subSelf(j)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; @@ -89,107 +89,103 @@ THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderM THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; -THREE.Texture=function(a,c,f,e,j,n){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=j!==undefined?j:THREE.LinearFilter;this.min_filter=n!==undefined?n:THREE.LinearMipMapLinearFilter}; +THREE.Texture=function(a,c,f,e,j,k){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=j!==undefined?j:THREE.LinearFilter;this.min_filter=k!==undefined?k:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;var Uniforms={clone:function(a){var c,f,e,j={};for(c in a){j[c]={};for(f in a[c]){e=a[c][f];j[c][f]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return j}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){}; THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Fog=function(a,c,f){this.color=new THREE.Color(a);this.near=c||1;this.far=f||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4}; -THREE.Projector=function(){function a(P,K){return K.z-P.z}function c(P,K){var h=0,k=1,o=P.z+P.w,i=K.z+K.w,l=-P.z+P.w,m=-K.z+K.w;if(o>=0&&i>=0&&l>=0&&m>=0)return true;else if(o<0&&i<0||l<0&&m<0)return false;else{if(o<0)h=Math.max(h,o/(o-i));else if(i<0)k=Math.min(k,o/(o-i));if(l<0)h=Math.max(h,l/(l-m));else if(m<0)k=Math.min(k,l/(l-m));if(ko&&u.z0&&T.z<1){w=S[B]=S[B]||new THREE.RenderableParticle;w.x=T.x/T.w;w.y=T.y/T.w;w.z=T.z;w.rotation=C.rotation.z;w.scale.x=C.scale.x*Math.abs(w.x-(T.x+K.projectionMatrix.n11)/(T.w+K.projectionMatrix.n14)); -w.scale.y=C.scale.y*Math.abs(w.y-(T.y+K.projectionMatrix.n22)/(T.w+K.projectionMatrix.n24));w.materials=C.materials;k.push(w);B++}}}}h&&k.sort(a);return k};this.unprojectVector=function(P,K){var h=new THREE.Matrix4;h.multiply(THREE.Matrix4.makeInvert(K.matrix),THREE.Matrix4.makeInvert(K.projectionMatrix));h.multiplyVector3(P);return P}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,e,j,n;this.domElement=document.createElement("div");this.setSize=function(r,t){f=r;e=t;j=f/2;n=e/2};this.render=function(r,t){var p,q,A,d,w,B,S,W;a=c.projectScene(r,t);p=0;for(q=a.length;p0){D.r+=ca.r*$;D.g+=ca.g*$;D.b+=ca.b*$}}else if($ instanceof THREE.PointLight){aa.sub($.position,Y);aa.normalize();$=Q.dot(aa)*fa;if($>0){D.r+=ca.r*$;D.g+=ca.g*$;D.b+=ca.b*$}}}}function Pa(x,Y,Q){if(Q.opacity!=0){a(Q.opacity);c(Q.blending); -var D,M,$,ca,fa,ga;if(Q instanceof THREE.ParticleBasicMaterial){if(Q.map){ca=Q.map;fa=ca.width>>1;ga=ca.height>>1;M=Y.scale.x*t;$=Y.scale.y*p;Q=M*fa;D=$*ga;z.set(x.x-Q,x.y-D,x.x+Q,x.y+D);if(V.instersects(z)){q.save();q.translate(x.x,x.y);q.rotate(-Y.rotation);q.scale(M,-$);q.translate(-fa,-ga);q.drawImage(ca,0,0);q.restore()}}}else if(Q instanceof THREE.ParticleCircleMaterial){if(F){O.r=ea.r+oa.r+pa.r;O.g=ea.g+oa.g+pa.g;O.b=ea.b+oa.b+pa.b;k.r=Q.color.r*O.r;k.g=Q.color.g*O.g;k.b=Q.color.b*O.b;k.updateStyleString()}else k.__styleString= -Q.color.__styleString;Q=Y.scale.x*t;D=Y.scale.y*p;z.set(x.x-Q,x.y-D,x.x+Q,x.y+D);if(V.instersects(z)){M=k.__styleString;if(W!=M)q.fillStyle=W=M;q.save();q.translate(x.x,x.y);q.rotate(-Y.rotation);q.scale(Q,D);q.beginPath();q.arc(0,0,1,0,Na,true);q.closePath();q.fill();q.restore()}}}}function Qa(x,Y,Q,D){if(D.opacity!=0){a(D.opacity);c(D.blending);q.beginPath();q.moveTo(x.positionScreen.x,x.positionScreen.y);q.lineTo(Y.positionScreen.x,Y.positionScreen.y);q.closePath();if(D instanceof THREE.LineBasicMaterial){k.__styleString= -D.color.__styleString;x=D.linewidth;if(T!=x)q.lineWidth=T=x;x=k.__styleString;if(S!=x)q.strokeStyle=S=x;q.stroke();z.inflate(D.linewidth*2)}}}function Ja(x,Y,Q,D,M,$){if(M.opacity!=0){a(M.opacity);c(M.blending);L=x.positionScreen.x;N=x.positionScreen.y;Z=Y.positionScreen.x;P=Y.positionScreen.y;K=Q.positionScreen.x;h=Q.positionScreen.y;q.beginPath();q.moveTo(L,N);q.lineTo(Z,P);q.lineTo(K,h);q.lineTo(L,N);q.closePath();if(M instanceof THREE.MeshBasicMaterial)if(M.map)M.map.image.loaded&&M.map.mapping instanceof -THREE.UVMapping&&wa(L,N,Z,P,K,h,M.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);else if(M.env_map){if(M.env_map.image.loaded)if(M.env_map.mapping instanceof THREE.SphericalReflectionMapping){x=na.matrix;aa.copy(D.vertexNormalsWorld[0]);H=(aa.x*x.n11+aa.y*x.n12+aa.z*x.n13)*0.5+0.5;C=-(aa.x*x.n21+aa.y*x.n22+aa.z*x.n23)*0.5+0.5;aa.copy(D.vertexNormalsWorld[1]);I=(aa.x*x.n11+aa.y*x.n12+aa.z*x.n13)*0.5+0.5;U=-(aa.x*x.n21+aa.y*x.n22+aa.z*x.n23)*0.5+0.5;aa.copy(D.vertexNormalsWorld[2]); -v=(aa.x*x.n11+aa.y*x.n12+aa.z*x.n13)*0.5+0.5;G=-(aa.x*x.n21+aa.y*x.n22+aa.z*x.n23)*0.5+0.5;wa(L,N,Z,P,K,h,M.env_map.image,H,C,I,U,v,G)}}else M.wireframe?Ba(M.color.__styleString,M.wireframe_linewidth):Ca(M.color.__styleString);else if(M instanceof THREE.MeshLambertMaterial){if(M.map&&!M.wireframe){M.map.mapping instanceof THREE.UVMapping&&wa(L,N,Z,P,K,h,M.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);c(THREE.SubtractiveBlending)}if(F)if(!M.wireframe&&M.shading==THREE.SmoothShading&& -D.vertexNormalsWorld.length==3){o.r=i.r=l.r=ea.r;o.g=i.g=l.g=ea.g;o.b=i.b=l.b=ea.b;Aa($,D.v1.positionWorld,D.vertexNormalsWorld[0],o);Aa($,D.v2.positionWorld,D.vertexNormalsWorld[1],i);Aa($,D.v3.positionWorld,D.vertexNormalsWorld[2],l);m.r=(i.r+l.r)*0.5;m.g=(i.g+l.g)*0.5;m.b=(i.b+l.b)*0.5;J=Ka(o,i,l,m);wa(L,N,Z,P,K,h,J,0,0,1,0,0,1)}else{O.r=ea.r;O.g=ea.g;O.b=ea.b;Aa($,D.centroidWorld,D.normalWorld,O);k.r=M.color.r*O.r;k.g=M.color.g*O.g;k.b=M.color.b*O.b;k.updateStyleString();M.wireframe?Ba(k.__styleString, -M.wireframe_linewidth):Ca(k.__styleString)}else M.wireframe?Ba(M.color.__styleString,M.wireframe_linewidth):Ca(M.color.__styleString)}else if(M instanceof THREE.MeshDepthMaterial){y=na.near;u=na.far;o.r=o.g=o.b=1-Fa(x.positionScreen.z,y,u);i.r=i.g=i.b=1-Fa(Y.positionScreen.z,y,u);l.r=l.g=l.b=1-Fa(Q.positionScreen.z,y,u);m.r=(i.r+l.r)*0.5;m.g=(i.g+l.g)*0.5;m.b=(i.b+l.b)*0.5;J=Ka(o,i,l,m);wa(L,N,Z,P,K,h,J,0,0,1,0,0,1)}else if(M instanceof THREE.MeshNormalMaterial){k.r=Ga(D.normalWorld.x);k.g=Ga(D.normalWorld.y); -k.b=Ga(D.normalWorld.z);k.updateStyleString();M.wireframe?Ba(k.__styleString,M.wireframe_linewidth):Ca(k.__styleString)}}}function Ba(x,Y){if(S!=x)q.strokeStyle=S=x;if(T!=Y)q.lineWidth=T=Y;q.stroke();z.inflate(Y*2)}function Ca(x){if(W!=x)q.fillStyle=W=x;q.fill()}function wa(x,Y,Q,D,M,$,ca,fa,ga,ka,ia,la,xa){var qa,ma;qa=ca.width-1;ma=ca.height-1;fa*=qa;ga*=ma;ka*=qa;ia*=ma;la*=qa;xa*=ma;Q-=x;D-=Y;M-=x;$-=Y;ka-=fa;ia-=ga;la-=fa;xa-=ga;ma=1/(ka*xa-la*ia);qa=(xa*Q-ia*M)*ma;ia=(xa*D-ia*$)*ma;Q=(ka*M- -la*Q)*ma;D=(ka*$-la*D)*ma;x=x-qa*fa-Q*ga;Y=Y-ia*fa-D*ga;q.save();q.transform(qa,ia,Q,D,x,Y);q.clip();q.drawImage(ca,0,0);q.restore()}function Ka(x,Y,Q,D){var M=~~(x.r*255),$=~~(x.g*255);x=~~(x.b*255);var ca=~~(Y.r*255),fa=~~(Y.g*255);Y=~~(Y.b*255);var ga=~~(Q.r*255),ka=~~(Q.g*255);Q=~~(Q.b*255);var ia=~~(D.r*255),la=~~(D.g*255);D=~~(D.b*255);ha[0]=M<0?0:M>255?255:M;ha[1]=$<0?0:$>255?255:$;ha[2]=x<0?0:x>255?255:x;ha[4]=ca<0?0:ca>255?255:ca;ha[5]=fa<0?0:fa>255?255:fa;ha[6]=Y<0?0:Y>255?255:Y;ha[8]=ga< -0?0:ga>255?255:ga;ha[9]=ka<0?0:ka>255?255:ka;ha[10]=Q<0?0:Q>255?255:Q;ha[12]=ia<0?0:ia>255?255:ia;ha[13]=la<0?0:la>255?255:la;ha[14]=D<0?0:D>255?255:D;ua.putImageData(Ea,0,0);za.drawImage(ta,0,0);return va}function Fa(x,Y,Q){x=(x-Y)/(Q-Y);return x*x*(3-2*x)}function Ga(x){x=(x+1)*0.5;return x<0?0:x>1?1:x}function Ha(x,Y){var Q=Y.x-x.x,D=Y.y-x.y,M=1/Math.sqrt(Q*Q+D*D);Q*=M;D*=M;Y.x+=Q;Y.y+=D;x.x-=Q;x.y-=D}var Da,La,ba,ja,sa,Ia,Ma,ya;q.setTransform(1,0,0,-1,t,p);this.autoClear&&this.clear();f=e.projectScene(da, -na,this.sortElements);(F=da.lights.length>0)&&Oa(da);Da=0;for(La=f.length;Da0){I.r+=G.color.r*V;I.g+=G.color.g*V;I.b+=G.color.b*V}}else if(G instanceof THREE.PointLight){h.sub(G.position,C.centroidWorld);h.normalize();V=C.normalWorld.dot(h)*G.intensity;if(V>0){I.r+=G.color.r*V;I.g+=G.color.g*V;I.b+=G.color.b*V}}}}function c(H,C,I,U,v,G){l=e(m++);l.setAttribute("d","M "+H.positionScreen.x+ -" "+H.positionScreen.y+" L "+C.positionScreen.x+" "+C.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+"z");if(v instanceof THREE.MeshBasicMaterial)E.__styleString=v.color.__styleString;else if(v instanceof THREE.MeshLambertMaterial)if(R){L.r=N.r;L.g=N.g;L.b=N.b;a(G,U,L);E.r=v.color.r*L.r;E.g=v.color.g*L.g;E.b=v.color.b*L.b;E.updateStyleString()}else E.__styleString=v.color.__styleString;else if(v instanceof THREE.MeshDepthMaterial){K=1-v.__2near/(v.__farPlusNear-U.z*v.__farMinusNear); -E.setRGB(K,K,K)}else v instanceof THREE.MeshNormalMaterial&&E.setRGB(j(U.normalWorld.x),j(U.normalWorld.y),j(U.normalWorld.z));v.wireframe?l.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+v.wireframe_linewidth+"; stroke-opacity: "+v.opacity+"; stroke-linecap: "+v.wireframe_linecap+"; stroke-linejoin: "+v.wireframe_linejoin):l.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+v.opacity);t.appendChild(l)}function f(H,C,I,U,v,G,V){l=e(m++);l.setAttribute("d", -"M "+H.positionScreen.x+" "+H.positionScreen.y+" L "+C.positionScreen.x+" "+C.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+" L "+U.positionScreen.x+","+U.positionScreen.y+"z");if(G instanceof THREE.MeshBasicMaterial)E.__styleString=G.color.__styleString;else if(G instanceof THREE.MeshLambertMaterial)if(R){L.r=N.r;L.g=N.g;L.b=N.b;a(V,v,L);E.r=G.color.r*L.r;E.g=G.color.g*L.g;E.b=G.color.b*L.b;E.updateStyleString()}else E.__styleString=G.color.__styleString;else if(G instanceof THREE.MeshDepthMaterial){K= -1-G.__2near/(G.__farPlusNear-v.z*G.__farMinusNear);E.setRGB(K,K,K)}else G instanceof THREE.MeshNormalMaterial&&E.setRGB(j(v.normalWorld.x),j(v.normalWorld.y),j(v.normalWorld.z));G.wireframe?l.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+G.wireframe_linewidth+"; stroke-opacity: "+G.opacity+"; stroke-linecap: "+G.wireframe_linecap+"; stroke-linejoin: "+G.wireframe_linejoin):l.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+G.opacity);t.appendChild(l)} -function e(H){if(k[H]==null){k[H]=document.createElementNS("http://www.w3.org/2000/svg","path");J==0&&k[H].setAttribute("shape-rendering","crispEdges");return k[H]}return k[H]}function j(H){return H<0?Math.min((1+H)*0.5,0.5):0.5+Math.min(H*0.5,0.5)}var n=null,r=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,q,A,d,w,B,S,W,T=new THREE.Rectangle,s=new THREE.Rectangle,R=false,E=new THREE.Color(16777215),L=new THREE.Color(16777215),N=new THREE.Color(0),Z=new THREE.Color(0), -P=new THREE.Color(0),K,h=new THREE.Vector3,k=[],o=[],i=[],l,m,y,u,J=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(H){switch(H){case "high":J=1;break;case "low":J=0}};this.setSize=function(H,C){p=H;q=C;A=p/2;d=q/2;t.setAttribute("viewBox",-A+" "+-d+" "+p+" "+q);t.setAttribute("width",p);t.setAttribute("height",q);T.set(-A,-d,A,d)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(H,C){var I,U, -v,G,V,X,z,F;this.autoClear&&this.clear();n=r.projectScene(H,C,this.sortElements);u=y=m=0;if(R=H.lights.length>0){z=H.lights;N.setRGB(0,0,0);Z.setRGB(0,0,0);P.setRGB(0,0,0);I=0;for(U=z.length;I0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+o.maxDirLights,"#define MAX_POINT_LIGHTS "+o.maxPointLights,o.map?"#define USE_MAP":"",o.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); -d.attachShader(i,p("fragment",l+h));d.attachShader(i,p("vertex",o+k));d.linkProgram(i);d.getProgramParameter(i,d.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+d.getProgramParameter(i,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");i.uniforms={};i.attributes={};return i}function j(h,k){if(h.image.length==6){if(!h.image.__webGLTextureCube&&!h.image.__cubeMapInitialized&&h.image.loadCount==6){h.image.__webGLTextureCube=d.createTexture();d.bindTexture(d.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube); -d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_MAG_FILTER,d.LINEAR);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_MIN_FILTER,d.LINEAR_MIPMAP_LINEAR);for(var o=0;o<6;++o)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+o,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,h.image[o]);d.generateMipmap(d.TEXTURE_CUBE_MAP);d.bindTexture(d.TEXTURE_CUBE_MAP,null);h.image.__cubeMapInitialized=true}d.activeTexture(d.TEXTURE0+ -k);d.bindTexture(d.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube)}}function n(h,k){if(!h.__webGLTexture&&h.image.loaded){h.__webGLTexture=d.createTexture();d.bindTexture(d.TEXTURE_2D,h.__webGLTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,h.image);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,q(h.wrap_s));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,q(h.wrap_t));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,q(h.mag_filter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER, -q(h.min_filter));d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,null)}d.activeTexture(d.TEXTURE0+k);d.bindTexture(d.TEXTURE_2D,h.__webGLTexture)}function r(h,k){var o,i,l;o=0;for(i=k.length;o 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, mShininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, mShininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = mAmbient;\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n}", -THREE.Snippets.fog_fragment,"}"].join("\n");i=e(l,i,{fog:o,maxDirLights:h,maxPointLights:k});d.useProgram(i);r(i,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);o&&r(i,["fogColor","fogNear","fogFar","fogDensity"]);h&&r(i,["directionalLightColor", -"directionalLightDirection"]);k&&r(i,["pointLightColor","pointLightPosition"]);d.uniform1i(i.uniforms.enableMap,0);d.uniform1i(i.uniforms.tMap,0);d.uniform1i(i.uniforms.enableCubeMap,0);d.uniform1i(i.uniforms.tCube,1);d.uniform1i(i.uniforms.mixEnvMap,0);d.uniform1i(i.uniforms.useRefract,0);t(i,["position","normal","uv"]);return i}(N.directional,N.point,Z);this.setSize=function(h,k){A.width=h;A.height=k;d.viewport(0,0,A.width,A.height)};this.setClearColor=function(h,k){var o=new THREE.Color(h);d.clearColor(o.r, -o.g,o.b,k)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT)};this.setupLights=function(h,k){var o,i,l,m=g=b=0,y=[],u=[],J=[],H=[];o=0;for(i=k.length;o0){O.__webGLUVBuffer=d.createBuffer(); -d.bindBuffer(d.ARRAY_BUFFER,O.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER,new Float32Array(z),d.STATIC_DRAW)}O.__webGLFaceBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,O.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(U),d.STATIC_DRAW);O.__webGLLineBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,O.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(v),d.STATIC_DRAW);O.__webGLFaceCount=U.length;O.__webGLLineCount=v.length}};this.renderBuffer= -function(h,k,o,i,l){var m,y,u,J,H,C,I,U,v;if(i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshDepthMaterial||i instanceof THREE.MeshNormalMaterial||i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial){if(!i.program){if(i instanceof THREE.MeshDepthMaterial){c(i,THREE.ShaderLib.depth);i.uniforms.mNear.value=h.near;i.uniforms.mFar.value=h.far}else if(i instanceof THREE.MeshNormalMaterial)c(i,THREE.ShaderLib.normal);else if(i instanceof THREE.MeshBasicMaterial){c(i, -THREE.ShaderLib.basic);f(i,o)}else if(i instanceof THREE.MeshLambertMaterial){c(i,THREE.ShaderLib.lambert);f(i,o)}I={fog:o,map:i.map,env_map:i.env_map,maxDirLights:N.directional,maxPointLights:N.point};i.program=e(i.fragment_shader,i.vertex_shader,I);I=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(v in i.uniforms)I.push(v);r(i.program,I);t(i.program,["position","normal","uv","tangent"])}v=i.program}else v=B;if(v!=w){d.useProgram(v);w=v}if(v== -B||i instanceof THREE.MeshLambertMaterial){k=this.setupLights(v,k);if(v==B){d.uniform1i(v.uniforms.enableLighting,k.directional.positions.length+k.point.positions.length||k.ambient[0]||k.ambient[1]||k.ambient[2]);d.uniform3fv(v.uniforms.ambientLightColor,k.ambient);if(k.directional.positions.length){d.uniform3fv(v.uniforms.directionalLightDirection,k.directional.positions);d.uniform3fv(v.uniforms.directionalLightColor,k.directional.colors)}if(k.point.positions.length){d.uniform3fv(v.uniforms.pointLightPosition, -k.point.positions);d.uniform3fv(v.uniforms.pointLightColor,k.point.colors)}}else{i.uniforms.enableLighting.value=k.directional.positions.length+k.point.positions.length;i.uniforms.ambientLightColor.value=k.ambient;i.uniforms.directionalLightColor.value=k.directional.colors;i.uniforms.directionalLightDirection.value=k.directional.positions;i.uniforms.pointLightColor.value=k.point.colors;i.uniforms.pointLightPosition.value=k.point.positions}}this.loadCamera(v,h);this.loadMatrices(v);if(i instanceof -THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial)f(i,o);if(i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshDepthMaterial||i instanceof THREE.MeshNormalMaterial||i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial){u=i.wireframe;J=i.wireframe_linewidth;h=v;k=i.uniforms;var G;for(m in k){U=k[m].type;I=k[m].value;G=h.uniforms[m];if(U=="i")d.uniform1i(G,I);else if(U=="f")d.uniform1f(G,I);else if(U=="fv")d.uniform3fv(G,I);else if(U=="v2")d.uniform2f(G, -I.x,I.y);else if(U=="v3")d.uniform3f(G,I.x,I.y,I.z);else if(U=="c")d.uniform3f(G,I.r,I.g,I.b);else if(U=="t"){d.uniform1i(G,I);if(U=k[m].texture)U.image instanceof Array&&U.image.length==6?j(U,I):n(U,I)}}}if(i instanceof THREE.MeshPhongMaterial){m=i.color;y=i.opacity;u=i.wireframe;J=i.wireframe_linewidth;H=i.map;C=i.env_map;k=i.combine==THREE.MixOperation;h=i.reflectivity;U=i.env_map&&i.env_map.mapping instanceof THREE.CubeRefractionMapping;I=i.refraction_ratio;d.uniform4f(v.uniforms.mColor,m.r*y, -m.g*y,m.b*y,y);d.uniform1i(v.uniforms.mixEnvMap,k);d.uniform1f(v.uniforms.mReflectivity,h);d.uniform1i(v.uniforms.useRefract,U);d.uniform1f(v.uniforms.mRefractionRatio,I);if(o){d.uniform3f(v.uniforms.fogColor,o.color.r,o.color.g,o.color.b);if(o instanceof THREE.Fog){d.uniform1f(v.uniforms.fogNear,o.near);d.uniform1f(v.uniforms.fogFar,o.far)}else o instanceof THREE.FogExp2&&d.uniform1f(v.uniforms.fogDensity,o.density)}}if(i instanceof THREE.MeshPhongMaterial){o=i.ambient;m=i.specular;i=i.shininess; -d.uniform4f(v.uniforms.mAmbient,o.r,o.g,o.b,y);d.uniform4f(v.uniforms.mSpecular,m.r,m.g,m.b,y);d.uniform1f(v.uniforms.mShininess,i);d.uniform1i(v.uniforms.material,2)}if(H){n(H,0);d.uniform1i(v.uniforms.tMap,0);d.uniform1i(v.uniforms.enableMap,1)}else d.uniform1i(v.uniforms.enableMap,0);if(C){j(C,1);d.uniform1i(v.uniforms.tCube,1);d.uniform1i(v.uniforms.enableCubeMap,1)}else d.uniform1i(v.uniforms.enableCubeMap,0);y=v.attributes;d.bindBuffer(d.ARRAY_BUFFER,l.__webGLVertexBuffer);d.vertexAttribPointer(y.position, -3,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.position);if(y.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,l.__webGLNormalBuffer);d.vertexAttribPointer(y.normal,3,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.normal)}if(y.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,l.__webGLTangentBuffer);d.vertexAttribPointer(y.tangent,4,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.tangent)}if(y.uv>=0)if(l.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,l.__webGLUVBuffer);d.vertexAttribPointer(y.uv,2,d.FLOAT,false,0,0); -d.enableVertexAttribArray(y.uv)}else d.disableVertexAttribArray(y.uv);if(u){d.lineWidth(J);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webGLLineBuffer);d.drawElements(d.LINES,l.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,l.__webGLFaceCount,d.UNSIGNED_SHORT,0)}};this.renderPass=function(h,k,o,i,l,m,y){var u,J,H,C,I;H=0;for(C=i.materials.length;H=0;o--){i=h.__webGLObjects[o].object;k==i&&h.__webGLObjects.splice(o,1)}};this.setupMatrices=function(h,k){h.autoUpdateMatrix&&h.updateMatrix();S.multiply(k.matrix,h.matrix);s.set(S.flatten());W=THREE.Matrix4.makeInvert3x3(S).transpose();E.set(W.m);L.set(h.matrix.flatten())};this.loadMatrices=function(h){d.uniformMatrix4fv(h.uniforms.viewMatrix,false,T);d.uniformMatrix4fv(h.uniforms.modelViewMatrix,false,s);d.uniformMatrix4fv(h.uniforms.projectionMatrix, -false,R);d.uniformMatrix3fv(h.uniforms.normalMatrix,false,E);d.uniformMatrix4fv(h.uniforms.objectMatrix,false,L)};this.loadCamera=function(h,k){d.uniform3f(h.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(h){switch(h){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE);break;case THREE.SubtractiveBlending:d.blendFunc(d.DST_COLOR,d.ZERO);break;default:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling= -function(h,k){if(h){!k||k=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(h=="back")d.cullFace(d.BACK);else h=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; -THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif", -envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif", -envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif", -map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", -lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}"}; +THREE.Projector=function(){function a(l,o){return o.z-l.z}function c(l,o){var x=0,u=1,A=l.z+l.w,w=o.z+o.w,v=-l.z+l.w,G=-o.z+o.w;if(A>=0&&w>=0&&v>=0&&G>=0)return true;else if(A<0&&w<0||v<0&&G<0)return false;else{if(A<0)x=Math.max(x,A/(A-w));else if(w<0)u=Math.min(u,A/(A-w));if(v<0)x=Math.max(x,v/(v-G));else if(G<0)u=Math.min(u,v/(v-G));if(uA&&H.z0&&Q.z<1){z=O[C]=O[C]||new THREE.RenderableParticle;z.x=Q.x/Q.w;z.y=Q.y/Q.w;z.z=Q.z;z.rotation=I.rotation.z;z.scale.x=I.scale.x*Math.abs(z.x-(Q.x+o.projectionMatrix.n11)/(Q.w+o.projectionMatrix.n14)); +z.scale.y=I.scale.y*Math.abs(z.y-(Q.y+o.projectionMatrix.n22)/(Q.w+o.projectionMatrix.n24));z.materials=I.materials;u.push(z);C++}}}}x&&u.sort(a);return u};this.unprojectVector=function(l,o){var x=new THREE.Matrix4;x.multiply(THREE.Matrix4.makeInvert(o.matrix),THREE.Matrix4.makeInvert(o.projectionMatrix));x.multiplyVector3(l);return l}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,e,j,k;this.domElement=document.createElement("div");this.setSize=function(d,s){f=d;e=s;j=f/2;k=e/2};this.render=function(d,s){var m,p,D,F,z,C,O,S;a=c.projectScene(d,s);m=0;for(p=a.length;m0){B.r+=ca.r*$;B.g+=ca.g*$;B.b+=ca.b*$}}else if($ instanceof THREE.PointLight){aa.sub($.position,U);aa.normalize();$=N.dot(aa)*ea;if($>0){B.r+=ca.r*$;B.g+=ca.g*$;B.b+=ca.b*$}}}}function Pa(y,U,N){if(N.opacity!=0){a(N.opacity);c(N.blending); +var B,L,$,ca,ea,fa;if(N instanceof THREE.ParticleBasicMaterial){if(N.map){ca=N.map;ea=ca.width>>1;fa=ca.height>>1;L=U.scale.x*s;$=U.scale.y*m;N=L*ea;B=$*fa;E.set(y.x-N,y.y-B,y.x+N,y.y+B);if(X.instersects(E)){p.save();p.translate(y.x,y.y);p.rotate(-U.rotation);p.scale(L,-$);p.translate(-ea,-fa);p.drawImage(ca,0,0);p.restore()}}}else if(N instanceof THREE.ParticleCircleMaterial){if(P){Y.r=ga.r+oa.r+pa.r;Y.g=ga.g+oa.g+pa.g;Y.b=ga.b+oa.b+pa.b;u.r=N.color.r*Y.r;u.g=N.color.g*Y.g;u.b=N.color.b*Y.b;u.updateStyleString()}else u.__styleString= +N.color.__styleString;N=U.scale.x*s;B=U.scale.y*m;E.set(y.x-N,y.y-B,y.x+N,y.y+B);if(X.instersects(E)){L=u.__styleString;if(S!=L)p.fillStyle=S=L;p.save();p.translate(y.x,y.y);p.rotate(-U.rotation);p.scale(N,B);p.beginPath();p.arc(0,0,1,0,Na,true);p.closePath();p.fill();p.restore()}}}}function Qa(y,U,N,B){if(B.opacity!=0){a(B.opacity);c(B.blending);p.beginPath();p.moveTo(y.positionScreen.x,y.positionScreen.y);p.lineTo(U.positionScreen.x,U.positionScreen.y);p.closePath();if(B instanceof THREE.LineBasicMaterial){u.__styleString= +B.color.__styleString;y=B.linewidth;if(Q!=y)p.lineWidth=Q=y;y=u.__styleString;if(O!=y)p.strokeStyle=O=y;p.stroke();E.inflate(B.linewidth*2)}}}function Ja(y,U,N,B,L,$){if(L.opacity!=0){a(L.opacity);c(L.blending);r=y.positionScreen.x;n=y.positionScreen.y;t=U.positionScreen.x;l=U.positionScreen.y;o=N.positionScreen.x;x=N.positionScreen.y;p.beginPath();p.moveTo(r,n);p.lineTo(t,l);p.lineTo(o,x);p.lineTo(r,n);p.closePath();if(L instanceof THREE.MeshBasicMaterial)if(L.map)L.map.image.loaded&&L.map.mapping instanceof +THREE.UVMapping&&wa(r,n,t,l,o,x,L.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);else if(L.env_map){if(L.env_map.image.loaded)if(L.env_map.mapping instanceof THREE.SphericalReflectionMapping){y=na.matrix;aa.copy(B.vertexNormalsWorld[0]);V=(aa.x*y.n11+aa.y*y.n12+aa.z*y.n13)*0.5+0.5;I=-(aa.x*y.n21+aa.y*y.n22+aa.z*y.n23)*0.5+0.5;aa.copy(B.vertexNormalsWorld[1]);M=(aa.x*y.n11+aa.y*y.n12+aa.z*y.n13)*0.5+0.5;R=-(aa.x*y.n21+aa.y*y.n22+aa.z*y.n23)*0.5+0.5;aa.copy(B.vertexNormalsWorld[2]); +K=(aa.x*y.n11+aa.y*y.n12+aa.z*y.n13)*0.5+0.5;J=-(aa.x*y.n21+aa.y*y.n22+aa.z*y.n23)*0.5+0.5;wa(r,n,t,l,o,x,L.env_map.image,V,I,M,R,K,J)}}else L.wireframe?Ba(L.color.__styleString,L.wireframe_linewidth):Ca(L.color.__styleString);else if(L instanceof THREE.MeshLambertMaterial){if(L.map&&!L.wireframe){L.map.mapping instanceof THREE.UVMapping&&wa(r,n,t,l,o,x,L.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);c(THREE.SubtractiveBlending)}if(P)if(!L.wireframe&&L.shading==THREE.SmoothShading&& +B.vertexNormalsWorld.length==3){A.r=w.r=v.r=ga.r;A.g=w.g=v.g=ga.g;A.b=w.b=v.b=ga.b;Aa($,B.v1.positionWorld,B.vertexNormalsWorld[0],A);Aa($,B.v2.positionWorld,B.vertexNormalsWorld[1],w);Aa($,B.v3.positionWorld,B.vertexNormalsWorld[2],v);G.r=(w.r+v.r)*0.5;G.g=(w.g+v.g)*0.5;G.b=(w.b+v.b)*0.5;T=Ka(A,w,v,G);wa(r,n,t,l,o,x,T,0,0,1,0,0,1)}else{Y.r=ga.r;Y.g=ga.g;Y.b=ga.b;Aa($,B.centroidWorld,B.normalWorld,Y);u.r=L.color.r*Y.r;u.g=L.color.g*Y.g;u.b=L.color.b*Y.b;u.updateStyleString();L.wireframe?Ba(u.__styleString, +L.wireframe_linewidth):Ca(u.__styleString)}else L.wireframe?Ba(L.color.__styleString,L.wireframe_linewidth):Ca(L.color.__styleString)}else if(L instanceof THREE.MeshDepthMaterial){Z=na.near;H=na.far;A.r=A.g=A.b=1-Fa(y.positionScreen.z,Z,H);w.r=w.g=w.b=1-Fa(U.positionScreen.z,Z,H);v.r=v.g=v.b=1-Fa(N.positionScreen.z,Z,H);G.r=(w.r+v.r)*0.5;G.g=(w.g+v.g)*0.5;G.b=(w.b+v.b)*0.5;T=Ka(A,w,v,G);wa(r,n,t,l,o,x,T,0,0,1,0,0,1)}else if(L instanceof THREE.MeshNormalMaterial){u.r=Ga(B.normalWorld.x);u.g=Ga(B.normalWorld.y); +u.b=Ga(B.normalWorld.z);u.updateStyleString();L.wireframe?Ba(u.__styleString,L.wireframe_linewidth):Ca(u.__styleString)}}}function Ba(y,U){if(O!=y)p.strokeStyle=O=y;if(Q!=U)p.lineWidth=Q=U;p.stroke();E.inflate(U*2)}function Ca(y){if(S!=y)p.fillStyle=S=y;p.fill()}function wa(y,U,N,B,L,$,ca,ea,fa,ka,ia,la,xa){var qa,ma;qa=ca.width-1;ma=ca.height-1;ea*=qa;fa*=ma;ka*=qa;ia*=ma;la*=qa;xa*=ma;N-=y;B-=U;L-=y;$-=U;ka-=ea;ia-=fa;la-=ea;xa-=fa;ma=1/(ka*xa-la*ia);qa=(xa*N-ia*L)*ma;ia=(xa*B-ia*$)*ma;N=(ka*L- +la*N)*ma;B=(ka*$-la*B)*ma;y=y-qa*ea-N*fa;U=U-ia*ea-B*fa;p.save();p.transform(qa,ia,N,B,y,U);p.clip();p.drawImage(ca,0,0);p.restore()}function Ka(y,U,N,B){var L=~~(y.r*255),$=~~(y.g*255);y=~~(y.b*255);var ca=~~(U.r*255),ea=~~(U.g*255);U=~~(U.b*255);var fa=~~(N.r*255),ka=~~(N.g*255);N=~~(N.b*255);var ia=~~(B.r*255),la=~~(B.g*255);B=~~(B.b*255);ha[0]=L<0?0:L>255?255:L;ha[1]=$<0?0:$>255?255:$;ha[2]=y<0?0:y>255?255:y;ha[4]=ca<0?0:ca>255?255:ca;ha[5]=ea<0?0:ea>255?255:ea;ha[6]=U<0?0:U>255?255:U;ha[8]=fa< +0?0:fa>255?255:fa;ha[9]=ka<0?0:ka>255?255:ka;ha[10]=N<0?0:N>255?255:N;ha[12]=ia<0?0:ia>255?255:ia;ha[13]=la<0?0:la>255?255:la;ha[14]=B<0?0:B>255?255:B;ua.putImageData(Ea,0,0);za.drawImage(ta,0,0);return va}function Fa(y,U,N){y=(y-U)/(N-U);return y*y*(3-2*y)}function Ga(y){y=(y+1)*0.5;return y<0?0:y>1?1:y}function Ha(y,U){var N=U.x-y.x,B=U.y-y.y,L=1/Math.sqrt(N*N+B*B);N*=L;B*=L;U.x+=N;U.y+=B;y.x-=N;y.y-=B}var Da,La,ba,ja,sa,Ia,Ma,ya;p.setTransform(1,0,0,-1,s,m);this.autoClear&&this.clear();f=e.projectScene(da, +na,this.sortElements);(P=da.lights.length>0)&&Oa(da);Da=0;for(La=f.length;Da0){M.r+=J.color.r*X;M.g+=J.color.g*X;M.b+=J.color.b*X}}else if(J instanceof THREE.PointLight){x.sub(J.position,I.centroidWorld);x.normalize();X=I.normalWorld.dot(x)*J.intensity;if(X>0){M.r+=J.color.r*X;M.g+=J.color.g*X;M.b+=J.color.b*X}}}}function c(V,I,M,R,K,J){v=e(G++);v.setAttribute("d","M "+V.positionScreen.x+ +" "+V.positionScreen.y+" L "+I.positionScreen.x+" "+I.positionScreen.y+" L "+M.positionScreen.x+","+M.positionScreen.y+"z");if(K instanceof THREE.MeshBasicMaterial)i.__styleString=K.color.__styleString;else if(K instanceof THREE.MeshLambertMaterial)if(h){r.r=n.r;r.g=n.g;r.b=n.b;a(J,R,r);i.r=K.color.r*r.r;i.g=K.color.g*r.g;i.b=K.color.b*r.b;i.updateStyleString()}else i.__styleString=K.color.__styleString;else if(K instanceof THREE.MeshDepthMaterial){o=1-K.__2near/(K.__farPlusNear-R.z*K.__farMinusNear); +i.setRGB(o,o,o)}else K instanceof THREE.MeshNormalMaterial&&i.setRGB(j(R.normalWorld.x),j(R.normalWorld.y),j(R.normalWorld.z));K.wireframe?v.setAttribute("style","fill: none; stroke: "+i.__styleString+"; stroke-width: "+K.wireframe_linewidth+"; stroke-opacity: "+K.opacity+"; stroke-linecap: "+K.wireframe_linecap+"; stroke-linejoin: "+K.wireframe_linejoin):v.setAttribute("style","fill: "+i.__styleString+"; fill-opacity: "+K.opacity);s.appendChild(v)}function f(V,I,M,R,K,J,X){v=e(G++);v.setAttribute("d", +"M "+V.positionScreen.x+" "+V.positionScreen.y+" L "+I.positionScreen.x+" "+I.positionScreen.y+" L "+M.positionScreen.x+","+M.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+"z");if(J instanceof THREE.MeshBasicMaterial)i.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshLambertMaterial)if(h){r.r=n.r;r.g=n.g;r.b=n.b;a(X,K,r);i.r=J.color.r*r.r;i.g=J.color.g*r.g;i.b=J.color.b*r.b;i.updateStyleString()}else i.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshDepthMaterial){o= +1-J.__2near/(J.__farPlusNear-K.z*J.__farMinusNear);i.setRGB(o,o,o)}else J instanceof THREE.MeshNormalMaterial&&i.setRGB(j(K.normalWorld.x),j(K.normalWorld.y),j(K.normalWorld.z));J.wireframe?v.setAttribute("style","fill: none; stroke: "+i.__styleString+"; stroke-width: "+J.wireframe_linewidth+"; stroke-opacity: "+J.opacity+"; stroke-linecap: "+J.wireframe_linecap+"; stroke-linejoin: "+J.wireframe_linejoin):v.setAttribute("style","fill: "+i.__styleString+"; fill-opacity: "+J.opacity);s.appendChild(v)} +function e(V){if(u[V]==null){u[V]=document.createElementNS("http://www.w3.org/2000/svg","path");T==0&&u[V].setAttribute("shape-rendering","crispEdges");return u[V]}return u[V]}function j(V){return V<0?Math.min((1+V)*0.5,0.5):0.5+Math.min(V*0.5,0.5)}var k=null,d=new THREE.Projector,s=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,p,D,F,z,C,O,S,Q=new THREE.Rectangle,q=new THREE.Rectangle,h=false,i=new THREE.Color(16777215),r=new THREE.Color(16777215),n=new THREE.Color(0),t=new THREE.Color(0), +l=new THREE.Color(0),o,x=new THREE.Vector3,u=[],A=[],w=[],v,G,Z,H,T=1;this.domElement=s;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(V){switch(V){case "high":T=1;break;case "low":T=0}};this.setSize=function(V,I){m=V;p=I;D=m/2;F=p/2;s.setAttribute("viewBox",-D+" "+-F+" "+m+" "+p);s.setAttribute("width",m);s.setAttribute("height",p);Q.set(-D,-F,D,F)};this.clear=function(){for(;s.childNodes.length>0;)s.removeChild(s.childNodes[0])};this.render=function(V,I){var M,R, +K,J,X,W,E,P;this.autoClear&&this.clear();k=d.projectScene(V,I,this.sortElements);H=Z=G=0;if(h=V.lights.length>0){E=V.lights;n.setRGB(0,0,0);t.setRGB(0,0,0);l.setRGB(0,0,0);M=0;for(R=E.length;M0){R.__webGLUVBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,R.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER, +new Float32Array(I),d.STATIC_DRAW)}R.__webGLFaceBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,R.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(G),d.STATIC_DRAW);R.__webGLLineBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,R.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(Z),d.STATIC_DRAW);R.__webGLFaceCount=G.length;R.__webGLLineCount=Z.length}};this.renderBuffer=function(h,i,r,n,t){var l,o,x,u;if(!n.program){if(n instanceof +THREE.MeshDepthMaterial){c(n,THREE.ShaderLib.depth);n.uniforms.mNear.value=h.near;n.uniforms.mFar.value=h.far}else if(n instanceof THREE.MeshNormalMaterial)c(n,THREE.ShaderLib.normal);else if(n instanceof THREE.MeshBasicMaterial){c(n,THREE.ShaderLib.basic);f(n,r)}else if(n instanceof THREE.MeshLambertMaterial){c(n,THREE.ShaderLib.lambert);f(n,r)}else if(n instanceof THREE.MeshPhongMaterial){c(n,THREE.ShaderLib.phong);f(n,r)}if(scene){var A,w,v;A=u=o=0;for(w=i.length;A0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,u.map?"#define USE_MAP":"",u.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); +d.attachShader(w,e("fragment",v+o));d.attachShader(w,e("vertex",u+A));d.linkProgram(w);d.getProgramParameter(w,d.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+d.getProgramParameter(w,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");w.uniforms={};w.attributes={};n.program=w;o=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(l in n.uniforms)o.push(l);l=n.program;A=0;for(w=o.length;A=0){d.bindBuffer(d.ARRAY_BUFFER,t.__webGLNormalBuffer);d.vertexAttribPointer(x.normal, +3,d.FLOAT,false,0,0);d.enableVertexAttribArray(x.normal)}if(x.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,t.__webGLTangentBuffer);d.vertexAttribPointer(x.tangent,4,d.FLOAT,false,0,0);d.enableVertexAttribArray(x.tangent)}if(x.uv>=0)if(t.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,t.__webGLUVBuffer);d.vertexAttribPointer(x.uv,2,d.FLOAT,false,0,0);d.enableVertexAttribArray(x.uv)}else d.disableVertexAttribArray(x.uv);if(n.wireframe){d.lineWidth(n.wireframe_linewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER, +t.__webGLLineBuffer);d.drawElements(d.LINES,t.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,t.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,t.__webGLFaceCount,d.UNSIGNED_SHORT,0)}};this.renderPass=function(h,i,r,n,t,l,o){var x,u,A,w,v;A=0;for(w=n.materials.length;A=0;r--){n=h.__webGLObjects[r].object;i==n&&h.__webGLObjects.splice(r, +1)}};this.setupMatrices=function(h,i){h.autoUpdateMatrix&&h.updateMatrix();m.multiply(i.matrix,h.matrix);F.set(m.flatten());p=THREE.Matrix4.makeInvert3x3(m).transpose();C.set(p.m);O.set(h.matrix.flatten())};this.loadMatrices=function(h){d.uniformMatrix4fv(h.uniforms.viewMatrix,false,D);d.uniformMatrix4fv(h.uniforms.modelViewMatrix,false,F);d.uniformMatrix4fv(h.uniforms.projectionMatrix,false,z);d.uniformMatrix3fv(h.uniforms.normalMatrix,false,C);d.uniformMatrix4fv(h.uniforms.objectMatrix,false,O)}; +this.loadCamera=function(h,i){d.uniform3f(h.uniforms.cameraPosition,i.position.x,i.position.y,i.position.z)};this.setBlending=function(h){switch(h){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE);break;case THREE.SubtractiveBlending:d.blendFunc(d.DST_COLOR,d.ZERO);break;default:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(h,i){if(h){!i||i=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(h=="back")d.cullFace(d.BACK); +else h=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; +THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif", +envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", +map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", +lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", +lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0}, fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment, THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i", value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;", THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex, -THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null}; +THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c", +value:new THREE.Color(1118481)},shininess:{type:"f",value:30},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv", +value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );", +THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment,"gl_FragColor = mapColor * totalLight * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex, +THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null}; THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null}; THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; diff --git a/build/ThreeDebug.js b/build/ThreeDebug.js index cce62b832b6f6a910fb68e3bda925d98fa6c0c3e..9a132fa46466714f0428db547626a2e9345a1466 100644 --- a/build/ThreeDebug.js +++ b/build/ThreeDebug.js @@ -12,49 +12,49 @@ THREE.Vector4=function(a,c,f,e){this.x=a||0;this.y=c||0;this.z=f||0;this.w=e||1} THREE.Vector4.prototype={set:function(a,c,f,e){this.x=a;this.y=c;this.z=f;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var c,f,e=a.objects,j=[];a=0;for(c=e.length;a0&&T>0&&N+T<1}var f,e,j,n,r,t,p,q,A,d, -x,B=a.geometry,S=B.vertices,X=[];f=0;for(e=B.faces.length;fp?e:p;j=j>q? -j:q}a()};this.add3Points=function(p,q,A,d,x,B){if(t){t=false;c=pA?p>x?p:x:A>x?A:x;j=q>d?q>B?q:B:d>B?d:B}else{c=pA?p>x?p>e?p:e:x>e?x:e:A>x?A>e?A:e:x>e?x:e;j=q>d?q>B?q>j?q:j:B>j?B:j:d>B?d>j?d:j:B>j?B:j}a()};this.addRectangle=function(p){if(t){t=false;c=p.getLeft();f=p.getTop();e=p.getRight();j=p.getBottom()}else{c=cp.getRight()?e:p.getRight();j=j>p.getBottom()?j:p.getBottom()}a()};this.inflate=function(p){c-=p;f-=p;e+=p;j+=p;a()};this.minSelf=function(p){c=c>p.getLeft()?c:p.getLeft();f=f>p.getTop()?f:p.getTop();e=e=0&&Math.min(j,p.getBottom())-Math.max(f,p.getTop())>=0};this.empty=function(){t=true;j=e=f=c=0;a()};this.isEmpty=function(){return t};this.toString= -function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+f+", bottom: "+j+", width: "+n+", height: "+r+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; -THREE.Matrix4=function(a,c,f,e,j,n,r,t,p,q,A,d,x,B,S,X){this.n11=a||1;this.n12=c||0;this.n13=f||0;this.n14=e||0;this.n21=j||0;this.n22=n||1;this.n23=r||0;this.n24=t||0;this.n31=p||0;this.n32=q||0;this.n33=A||1;this.n34=d||0;this.n41=x||0;this.n42=B||0;this.n43=S||0;this.n44=X||1}; -THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,f,e,j,n,r,t,p,q,A,d,x,B,S,X){this.n11=a;this.n12=c;this.n13=f;this.n14=e;this.n21=j;this.n22=n;this.n23=r;this.n24=t;this.n31=p;this.n32=q;this.n33=A;this.n34=d;this.n41=x;this.n42=B;this.n43=S;this.n44=X;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= -a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,f){var e=new THREE.Vector3,j=new THREE.Vector3,n=new THREE.Vector3;n.sub(a,c).normalize();e.cross(f,n).normalize();j.cross(n,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);this.n31=n.x; -this.n32=n.y;this.n33=n.z;this.n34=-n.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,f=a.y,e=a.z,j=1/(this.n41*c+this.n42*f+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*f+this.n13*e+this.n14)*j;a.y=(this.n21*c+this.n22*f+this.n23*e+this.n24)*j;a.z=(this.n31*c+this.n32*f+this.n33*e+this.n34)*j;return a},multiplyVector4:function(a){var c=a.x,f=a.y,e=a.z,j=a.w;a.x=this.n11*c+this.n12*f+this.n13*e+this.n14*j;a.y=this.n21*c+this.n22*f+this.n23*e+this.n24* -j;a.z=this.n31*c+this.n32*f+this.n33*e+this.n34*j;a.w=this.n41*c+this.n42*f+this.n43*e+this.n44*j;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var f=a.n11,e=a.n12,j=a.n13,n=a.n14,r=a.n21,t=a.n22,p=a.n23,q=a.n24,A=a.n31,d=a.n32, -x=a.n33,B=a.n34,S=a.n41,X=a.n42,T=a.n43,s=a.n44,R=c.n11,E=c.n12,L=c.n13,N=c.n14,Z=c.n21,P=c.n22,K=c.n23,h=c.n24,k=c.n31,o=c.n32,i=c.n33,l=c.n34,m=c.n41,y=c.n42,u=c.n43,J=c.n44;this.n11=f*R+e*Z+j*k+n*m;this.n12=f*E+e*P+j*o+n*y;this.n13=f*L+e*K+j*i+n*u;this.n14=f*N+e*h+j*l+n*J;this.n21=r*R+t*Z+p*k+q*m;this.n22=r*E+t*P+p*o+q*y;this.n23=r*L+t*K+p*i+q*u;this.n24=r*N+t*h+p*l+q*J;this.n31=A*R+d*Z+x*k+B*m;this.n32=A*E+d*P+x*o+B*y;this.n33=A*L+d*K+x*i+B*u;this.n34=A*N+d*h+x*l+B*J;this.n41=S*R+X*Z+T*k+s*m; -this.n42=S*E+X*P+T*o+s*y;this.n43=S*L+X*K+T*i+s*u;this.n44=S*N+X*h+T*l+s*J;return this},multiplySelf:function(a){var c=this.n11,f=this.n12,e=this.n13,j=this.n14,n=this.n21,r=this.n22,t=this.n23,p=this.n24,q=this.n31,A=this.n32,d=this.n33,x=this.n34,B=this.n41,S=this.n42,X=this.n43,T=this.n44,s=a.n11,R=a.n21,E=a.n31,L=a.n41,N=a.n12,Z=a.n22,P=a.n32,K=a.n42,h=a.n13,k=a.n23,o=a.n33,i=a.n43,l=a.n14,m=a.n24,y=a.n34;a=a.n44;this.n11=c*s+f*R+e*E+j*L;this.n12=c*N+f*Z+e*P+j*K;this.n13=c*h+f*k+e*o+j*i;this.n14= -c*l+f*m+e*y+j*a;this.n21=n*s+r*R+t*E+p*L;this.n22=n*N+r*Z+t*P+p*K;this.n23=n*h+r*k+t*o+p*i;this.n24=n*l+r*m+t*y+p*a;this.n31=q*s+A*R+d*E+x*L;this.n32=q*N+A*Z+d*P+x*K;this.n33=q*h+A*k+d*o+x*i;this.n34=q*l+A*m+d*y+x*a;this.n41=B*s+S*R+X*E+T*L;this.n42=B*N+S*Z+X*P+T*K;this.n43=B*h+S*k+X*o+T*i;this.n44=B*l+S*m+X*y+T*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= +THREE.Ray.prototype={intersectScene:function(a){var c,f,e=a.objects,j=[];a=0;for(c=e.length;a0&&Q>0&&o+Q<1}var f,e,j,k,d,s,m,n,D,F, +z,C=a.geometry,O=C.vertices,S=[];f=0;for(e=C.faces.length;fm?e:m;j=j>n? +j:n}a()};this.add3Points=function(m,n,D,F,z,C){if(s){s=false;c=mD?m>z?m:z:D>z?D:z;j=n>F?n>C?n:C:F>C?F:C}else{c=mD?m>z?m>e?m:e:z>e?z:e:D>z?D>e?D:e:z>e?z:e;j=n>F?n>C?n>j?n:j:C>j?C:j:F>C?F>j?F:j:C>j?C:j}a()};this.addRectangle=function(m){if(s){s=false;c=m.getLeft();f=m.getTop();e=m.getRight();j=m.getBottom()}else{c=cm.getRight()?e:m.getRight();j=j>m.getBottom()?j:m.getBottom()}a()};this.inflate=function(m){c-=m;f-=m;e+=m;j+=m;a()};this.minSelf=function(m){c=c>m.getLeft()?c:m.getLeft();f=f>m.getTop()?f:m.getTop();e=e=0&&Math.min(j,m.getBottom())-Math.max(f,m.getTop())>=0};this.empty=function(){s=true;j=e=f=c=0;a()};this.isEmpty=function(){return s};this.toString= +function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+f+", bottom: "+j+", width: "+k+", height: "+d+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; +THREE.Matrix4=function(a,c,f,e,j,k,d,s,m,n,D,F,z,C,O,S){this.n11=a||1;this.n12=c||0;this.n13=f||0;this.n14=e||0;this.n21=j||0;this.n22=k||1;this.n23=d||0;this.n24=s||0;this.n31=m||0;this.n32=n||0;this.n33=D||1;this.n34=F||0;this.n41=z||0;this.n42=C||0;this.n43=O||0;this.n44=S||1}; +THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,f,e,j,k,d,s,m,n,D,F,z,C,O,S){this.n11=a;this.n12=c;this.n13=f;this.n14=e;this.n21=j;this.n22=k;this.n23=d;this.n24=s;this.n31=m;this.n32=n;this.n33=D;this.n34=F;this.n41=z;this.n42=C;this.n43=O;this.n44=S;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= +a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,f){var e=new THREE.Vector3,j=new THREE.Vector3,k=new THREE.Vector3;k.sub(a,c).normalize();e.cross(f,k).normalize();j.cross(k,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=j.x;this.n22=j.y;this.n23=j.z;this.n24=-j.dot(a);this.n31=k.x; +this.n32=k.y;this.n33=k.z;this.n34=-k.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,f=a.y,e=a.z,j=1/(this.n41*c+this.n42*f+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*f+this.n13*e+this.n14)*j;a.y=(this.n21*c+this.n22*f+this.n23*e+this.n24)*j;a.z=(this.n31*c+this.n32*f+this.n33*e+this.n34)*j;return a},multiplyVector4:function(a){var c=a.x,f=a.y,e=a.z,j=a.w;a.x=this.n11*c+this.n12*f+this.n13*e+this.n14*j;a.y=this.n21*c+this.n22*f+this.n23*e+this.n24* +j;a.z=this.n31*c+this.n32*f+this.n33*e+this.n34*j;a.w=this.n41*c+this.n42*f+this.n43*e+this.n44*j;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var f=a.n11,e=a.n12,j=a.n13,k=a.n14,d=a.n21,s=a.n22,m=a.n23,n=a.n24,D=a.n31,F=a.n32, +z=a.n33,C=a.n34,O=a.n41,S=a.n42,Q=a.n43,q=a.n44,h=c.n11,i=c.n12,r=c.n13,o=c.n14,t=c.n21,l=c.n22,p=c.n23,y=c.n24,u=c.n31,A=c.n32,x=c.n33,v=c.n34,G=c.n41,Z=c.n42,H=c.n43,T=c.n44;this.n11=f*h+e*t+j*u+k*G;this.n12=f*i+e*l+j*A+k*Z;this.n13=f*r+e*p+j*x+k*H;this.n14=f*o+e*y+j*v+k*T;this.n21=d*h+s*t+m*u+n*G;this.n22=d*i+s*l+m*A+n*Z;this.n23=d*r+s*p+m*x+n*H;this.n24=d*o+s*y+m*v+n*T;this.n31=D*h+F*t+z*u+C*G;this.n32=D*i+F*l+z*A+C*Z;this.n33=D*r+F*p+z*x+C*H;this.n34=D*o+F*y+z*v+C*T;this.n41=O*h+S*t+Q*u+q*G; +this.n42=O*i+S*l+Q*A+q*Z;this.n43=O*r+S*p+Q*x+q*H;this.n44=O*o+S*y+Q*v+q*T;return this},multiplySelf:function(a){var c=this.n11,f=this.n12,e=this.n13,j=this.n14,k=this.n21,d=this.n22,s=this.n23,m=this.n24,n=this.n31,D=this.n32,F=this.n33,z=this.n34,C=this.n41,O=this.n42,S=this.n43,Q=this.n44,q=a.n11,h=a.n21,i=a.n31,r=a.n41,o=a.n12,t=a.n22,l=a.n32,p=a.n42,y=a.n13,u=a.n23,A=a.n33,x=a.n43,v=a.n14,G=a.n24,Z=a.n34;a=a.n44;this.n11=c*q+f*h+e*i+j*r;this.n12=c*o+f*t+e*l+j*p;this.n13=c*y+f*u+e*A+j*x;this.n14= +c*v+f*G+e*Z+j*a;this.n21=k*q+d*h+s*i+m*r;this.n22=k*o+d*t+s*l+m*p;this.n23=k*y+d*u+s*A+m*x;this.n24=k*v+d*G+s*Z+m*a;this.n31=n*q+D*h+F*i+z*r;this.n32=n*o+D*t+F*l+z*p;this.n33=n*y+D*u+F*A+z*x;this.n34=n*v+D*G+F*Z+z*a;this.n41=C*q+O*h+S*i+Q*r;this.n42=C*o+O*t+S*l+Q*p;this.n43=C*y+O*u+S*A+Q*x;this.n44=C*v+O*G+S*Z+Q*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,e){var j=c[f];c[f]=c[e]; c[e]=j}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,f){var e=new THREE.Matrix4;e.n14=a;e.n24=c;e.n34=f;return e}; THREE.Matrix4.scaleMatrix=function(a,c,f){var e=new THREE.Matrix4;e.n11=a;e.n22=c;e.n33=f;return e};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c}; -THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,e=Math.cos(c),j=Math.sin(c),n=1-e,r=a.x,t=a.y,p=a.z;f.n11=n*r*r+e;f.n12=n*r*t-j*p;f.n13=n*r*p+j*t;f.n21=n*r*t+j*p;f.n22=n*t*t+e;f.n23=n*t*p-j*r;f.n31=n*r*p-j*t;f.n32=n*t*p+j*r;f.n33=n*p*p+e;return f}; +THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,e=Math.cos(c),j=Math.sin(c),k=1-e,d=a.x,s=a.y,m=a.z;f.n11=k*d*d+e;f.n12=k*d*s-j*m;f.n13=k*d*m+j*s;f.n21=k*d*s+j*m;f.n22=k*s*s+e;f.n23=k*s*m-j*d;f.n31=k*d*m-j*s;f.n32=k*s*m+j*d;f.n33=k*m*m+e;return f}; THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],e=-c[10]*c[1]+c[2]*c[9],j=c[6]*c[1]-c[2]*c[5],n=-c[10]*c[4]+c[6]*c[8],r=c[10]*c[0]-c[2]*c[8],t=-c[6]*c[0]+c[2]*c[4],p=c[9]*c[4]-c[5]*c[8],q=-c[9]*c[0]+c[1]*c[8],A=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*n+c[2]*p;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*e;a.m[2]=c*j;a.m[3]=c*n;a.m[4]=c*r;a.m[5]=c*t;a.m[6]=c*p;a.m[7]=c*q;a.m[8]=c*A;return a}; -THREE.Matrix4.makeFrustum=function(a,c,f,e,j,n){var r,t,p;r=new THREE.Matrix4;t=2*j/(c-a);p=2*j/(e-f);a=(c+a)/(c-a);f=(e+f)/(e-f);e=-(n+j)/(n-j);j=-2*n*j/(n-j);r.n11=t;r.n12=0;r.n13=a;r.n14=0;r.n21=0;r.n22=p;r.n23=f;r.n24=0;r.n31=0;r.n32=0;r.n33=e;r.n34=j;r.n41=0;r.n42=0;r.n43=-1;r.n44=0;return r};THREE.Matrix4.makePerspective=function(a,c,f,e){var j;a=f*Math.tan(a*Math.PI/360);j=-a;return THREE.Matrix4.makeFrustum(j*c,a*c,j,a,f,e)}; -THREE.Matrix4.makeOrtho=function(a,c,f,e,j,n){var r,t,p,q;r=new THREE.Matrix4;t=c-a;p=f-e;q=n-j;a=(c+a)/t;f=(f+e)/p;j=(n+j)/q;r.n11=2/t;r.n12=0;r.n13=0;r.n14=-a;r.n21=0;r.n22=2/p;r.n23=0;r.n24=-f;r.n31=0;r.n32=0;r.n33=-2/q;r.n34=-j;r.n41=0;r.n42=0;r.n43=0;r.n44=1;return r}; +THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],e=-c[10]*c[1]+c[2]*c[9],j=c[6]*c[1]-c[2]*c[5],k=-c[10]*c[4]+c[6]*c[8],d=c[10]*c[0]-c[2]*c[8],s=-c[6]*c[0]+c[2]*c[4],m=c[9]*c[4]-c[5]*c[8],n=-c[9]*c[0]+c[1]*c[8],D=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*k+c[2]*m;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*e;a.m[2]=c*j;a.m[3]=c*k;a.m[4]=c*d;a.m[5]=c*s;a.m[6]=c*m;a.m[7]=c*n;a.m[8]=c*D;return a}; +THREE.Matrix4.makeFrustum=function(a,c,f,e,j,k){var d,s,m;d=new THREE.Matrix4;s=2*j/(c-a);m=2*j/(e-f);a=(c+a)/(c-a);f=(e+f)/(e-f);e=-(k+j)/(k-j);j=-2*k*j/(k-j);d.n11=s;d.n12=0;d.n13=a;d.n14=0;d.n21=0;d.n22=m;d.n23=f;d.n24=0;d.n31=0;d.n32=0;d.n33=e;d.n34=j;d.n41=0;d.n42=0;d.n43=-1;d.n44=0;return d};THREE.Matrix4.makePerspective=function(a,c,f,e){var j;a=f*Math.tan(a*Math.PI/360);j=-a;return THREE.Matrix4.makeFrustum(j*c,a*c,j,a,f,e)}; +THREE.Matrix4.makeOrtho=function(a,c,f,e,j,k){var d,s,m,n;d=new THREE.Matrix4;s=c-a;m=f-e;n=k-j;a=(c+a)/s;f=(f+e)/m;j=(k+j)/n;d.n11=2/s;d.n12=0;d.n13=0;d.n14=-a;d.n21=0;d.n22=2/m;d.n23=0;d.n24=-f;d.n31=0;d.n32=0;d.n33=-2/n;d.n34=-j;d.n41=0;d.n42=0;d.n43=0;d.n44=1;return d}; THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; THREE.Face3=function(a,c,f,e,j){this.a=a;this.b=c;this.c=f;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=j instanceof Array?j:[j]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; -THREE.Face4=function(a,c,f,e,j,n){this.a=a;this.b=c;this.c=f;this.d=e;this.centroid=new THREE.Vector3;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.materials=n instanceof Array?n:[n]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; +THREE.Face4=function(a,c,f,e,j,k){this.a=a;this.b=c;this.c=f;this.d=e;this.centroid=new THREE.Vector3;this.normal=j instanceof THREE.Vector3?j:new THREE.Vector3;this.vertexNormals=j instanceof Array?j:[];this.materials=k instanceof Array?k:[k]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,f;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,f,e,j,k,d,s=new THREE.Vector3,m=new THREE.Vector3;e=0;for(j=this.vertices.length;e0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,f=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< -this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,f=this.vertices.length;c65535){q[t].counter+=1;p=q[t].hash+"_"+q[t].counter;if(this.geometryChunks[p]==undefined)this.geometryChunks[p]={faces:[],materials:r,vertices:0}}this.geometryChunks[p].faces.push(e); -this.geometryChunks[p].vertices+=n}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; +this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,f=this.vertices.length;c65535){n[s].counter+=1;m=n[s].hash+"_"+n[s].counter;if(this.geometryChunks[m]==undefined)this.geometryChunks[m]={faces:[],materials:d,vertices:0}}this.geometryChunks[m].faces.push(e); +this.geometryChunks[m].vertices+=k}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; THREE.Camera=function(a,c,f,e){this.fov=a;this.aspect=c;this.near=f;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(j){j=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(j);j.cross(j.clone(),this.up);this.position.addSelf(j);this.target.position.addSelf(j)};this.translateZ=function(j){j=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(j); this.position.subSelf(j);this.target.position.subSelf(j)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; @@ -89,108 +89,104 @@ THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderM THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; -THREE.Texture=function(a,c,f,e,j,n){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=j!==undefined?j:THREE.LinearFilter;this.min_filter=n!==undefined?n:THREE.LinearMipMapLinearFilter}; +THREE.Texture=function(a,c,f,e,j,k){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=j!==undefined?j:THREE.LinearFilter;this.min_filter=k!==undefined?k:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;var Uniforms={clone:function(a){var c,f,e,j={};for(c in a){j[c]={};for(f in a[c]){e=a[c][f];j[c][f]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return j}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){}; THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Fog=function(a,c,f){this.color=new THREE.Color(a);this.near=c||1;this.far=f||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4}; -THREE.Projector=function(){function a(P,K){return K.z-P.z}function c(P,K){var h=0,k=1,o=P.z+P.w,i=K.z+K.w,l=-P.z+P.w,m=-K.z+K.w;if(o>=0&&i>=0&&l>=0&&m>=0)return true;else if(o<0&&i<0||l<0&&m<0)return false;else{if(o<0)h=Math.max(h,o/(o-i));else if(i<0)k=Math.min(k,o/(o-i));if(l<0)h=Math.max(h,l/(l-m));else if(m<0)k=Math.min(k,l/(l-m));if(ko&&u.z0&&T.z<1){x=S[B]=S[B]||new THREE.RenderableParticle;x.x=T.x/T.w;x.y=T.y/T.w;x.z=T.z;x.rotation=C.rotation.z;x.scale.x=C.scale.x*Math.abs(x.x-(T.x+K.projectionMatrix.n11)/(T.w+K.projectionMatrix.n14)); -x.scale.y=C.scale.y*Math.abs(x.y-(T.y+K.projectionMatrix.n22)/(T.w+K.projectionMatrix.n24));x.materials=C.materials;k.push(x);B++}}}}h&&k.sort(a);return k};this.unprojectVector=function(P,K){var h=new THREE.Matrix4;h.multiply(THREE.Matrix4.makeInvert(K.matrix),THREE.Matrix4.makeInvert(K.projectionMatrix));h.multiplyVector3(P);return P}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,e,j,n;this.domElement=document.createElement("div");this.setSize=function(r,t){f=r;e=t;j=f/2;n=e/2};this.render=function(r,t){var p,q,A,d,x,B,S,X;a=c.projectScene(r,t);p=0;for(q=a.length;p0){D.r+=ca.r*$;D.g+=ca.g*$;D.b+=ca.b*$}}else if($ instanceof THREE.PointLight){aa.sub($.position,Y);aa.normalize();$=Q.dot(aa)*fa;if($>0){D.r+=ca.r*$;D.g+=ca.g*$;D.b+=ca.b*$}}}}function Pa(v,Y,Q){if(Q.opacity!=0){a(Q.opacity);c(Q.blending); -var D,M,$,ca,fa,ga;if(Q instanceof THREE.ParticleBasicMaterial){if(Q.map){ca=Q.map;fa=ca.width>>1;ga=ca.height>>1;M=Y.scale.x*t;$=Y.scale.y*p;Q=M*fa;D=$*ga;z.set(v.x-Q,v.y-D,v.x+Q,v.y+D);if(!U.instersects(z))return;q.save();q.translate(v.x,v.y);q.rotate(-Y.rotation);q.scale(M,-$);q.translate(-fa,-ga);q.drawImage(ca,0,0);q.restore()}q.beginPath();q.moveTo(v.x-10,v.y);q.lineTo(v.x+10,v.y);q.moveTo(v.x,v.y-10);q.lineTo(v.x,v.y+10);q.closePath();q.strokeStyle="rgb(255,255,0)";q.stroke()}else if(Q instanceof -THREE.ParticleCircleMaterial){if(F){O.r=ea.r+oa.r+pa.r;O.g=ea.g+oa.g+pa.g;O.b=ea.b+oa.b+pa.b;k.r=Q.color.r*O.r;k.g=Q.color.g*O.g;k.b=Q.color.b*O.b;k.updateStyleString()}else k.__styleString=Q.color.__styleString;Q=Y.scale.x*t;D=Y.scale.y*p;z.set(v.x-Q,v.y-D,v.x+Q,v.y+D);if(U.instersects(z)){M=k.__styleString;if(X!=M)q.fillStyle=X=M;q.save();q.translate(v.x,v.y);q.rotate(-Y.rotation);q.scale(Q,D);q.beginPath();q.arc(0,0,1,0,Na,true);q.closePath();q.fill();q.restore()}}}}function Qa(v,Y,Q,D){if(D.opacity!= -0){a(D.opacity);c(D.blending);q.beginPath();q.moveTo(v.positionScreen.x,v.positionScreen.y);q.lineTo(Y.positionScreen.x,Y.positionScreen.y);q.closePath();if(D instanceof THREE.LineBasicMaterial){k.__styleString=D.color.__styleString;v=D.linewidth;if(T!=v)q.lineWidth=T=v;v=k.__styleString;if(S!=v)q.strokeStyle=S=v;q.stroke();z.inflate(D.linewidth*2)}}}function Ja(v,Y,Q,D,M,$){if(M.opacity!=0){a(M.opacity);c(M.blending);L=v.positionScreen.x;N=v.positionScreen.y;Z=Y.positionScreen.x;P=Y.positionScreen.y; -K=Q.positionScreen.x;h=Q.positionScreen.y;q.beginPath();q.moveTo(L,N);q.lineTo(Z,P);q.lineTo(K,h);q.lineTo(L,N);q.closePath();if(M instanceof THREE.MeshBasicMaterial)if(M.map)M.map.image.loaded&&M.map.mapping instanceof THREE.UVMapping&&wa(L,N,Z,P,K,h,M.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);else if(M.env_map){if(M.env_map.image.loaded)if(M.env_map.mapping instanceof THREE.SphericalReflectionMapping){v=na.matrix;aa.copy(D.vertexNormalsWorld[0]);H=(aa.x*v.n11+ -aa.y*v.n12+aa.z*v.n13)*0.5+0.5;C=-(aa.x*v.n21+aa.y*v.n22+aa.z*v.n23)*0.5+0.5;aa.copy(D.vertexNormalsWorld[1]);I=(aa.x*v.n11+aa.y*v.n12+aa.z*v.n13)*0.5+0.5;W=-(aa.x*v.n21+aa.y*v.n22+aa.z*v.n23)*0.5+0.5;aa.copy(D.vertexNormalsWorld[2]);w=(aa.x*v.n11+aa.y*v.n12+aa.z*v.n13)*0.5+0.5;G=-(aa.x*v.n21+aa.y*v.n22+aa.z*v.n23)*0.5+0.5;wa(L,N,Z,P,K,h,M.env_map.image,H,C,I,W,w,G)}}else M.wireframe?Ba(M.color.__styleString,M.wireframe_linewidth):Ca(M.color.__styleString);else if(M instanceof THREE.MeshLambertMaterial){if(M.map&& -!M.wireframe){M.map.mapping instanceof THREE.UVMapping&&wa(L,N,Z,P,K,h,M.map.image,D.uvs[0].u,D.uvs[0].v,D.uvs[1].u,D.uvs[1].v,D.uvs[2].u,D.uvs[2].v);c(THREE.SubtractiveBlending)}if(F)if(!M.wireframe&&M.shading==THREE.SmoothShading&&D.vertexNormalsWorld.length==3){o.r=i.r=l.r=ea.r;o.g=i.g=l.g=ea.g;o.b=i.b=l.b=ea.b;Aa($,D.v1.positionWorld,D.vertexNormalsWorld[0],o);Aa($,D.v2.positionWorld,D.vertexNormalsWorld[1],i);Aa($,D.v3.positionWorld,D.vertexNormalsWorld[2],l);m.r=(i.r+l.r)*0.5;m.g=(i.g+l.g)* -0.5;m.b=(i.b+l.b)*0.5;J=Ka(o,i,l,m);wa(L,N,Z,P,K,h,J,0,0,1,0,0,1)}else{O.r=ea.r;O.g=ea.g;O.b=ea.b;Aa($,D.centroidWorld,D.normalWorld,O);k.r=M.color.r*O.r;k.g=M.color.g*O.g;k.b=M.color.b*O.b;k.updateStyleString();M.wireframe?Ba(k.__styleString,M.wireframe_linewidth):Ca(k.__styleString)}else M.wireframe?Ba(M.color.__styleString,M.wireframe_linewidth):Ca(M.color.__styleString)}else if(M instanceof THREE.MeshDepthMaterial){y=na.near;u=na.far;o.r=o.g=o.b=1-Fa(v.positionScreen.z,y,u);i.r=i.g=i.b=1-Fa(Y.positionScreen.z, -y,u);l.r=l.g=l.b=1-Fa(Q.positionScreen.z,y,u);m.r=(i.r+l.r)*0.5;m.g=(i.g+l.g)*0.5;m.b=(i.b+l.b)*0.5;J=Ka(o,i,l,m);wa(L,N,Z,P,K,h,J,0,0,1,0,0,1)}else if(M instanceof THREE.MeshNormalMaterial){k.r=Ga(D.normalWorld.x);k.g=Ga(D.normalWorld.y);k.b=Ga(D.normalWorld.z);k.updateStyleString();M.wireframe?Ba(k.__styleString,M.wireframe_linewidth):Ca(k.__styleString)}}}function Ba(v,Y){if(S!=v)q.strokeStyle=S=v;if(T!=Y)q.lineWidth=T=Y;q.stroke();z.inflate(Y*2)}function Ca(v){if(X!=v)q.fillStyle=X=v;q.fill()} -function wa(v,Y,Q,D,M,$,ca,fa,ga,ka,ia,la,xa){var qa,ma;qa=ca.width-1;ma=ca.height-1;fa*=qa;ga*=ma;ka*=qa;ia*=ma;la*=qa;xa*=ma;Q-=v;D-=Y;M-=v;$-=Y;ka-=fa;ia-=ga;la-=fa;xa-=ga;ma=1/(ka*xa-la*ia);qa=(xa*Q-ia*M)*ma;ia=(xa*D-ia*$)*ma;Q=(ka*M-la*Q)*ma;D=(ka*$-la*D)*ma;v=v-qa*fa-Q*ga;Y=Y-ia*fa-D*ga;q.save();q.transform(qa,ia,Q,D,v,Y);q.clip();q.drawImage(ca,0,0);q.restore()}function Ka(v,Y,Q,D){var M=~~(v.r*255),$=~~(v.g*255);v=~~(v.b*255);var ca=~~(Y.r*255),fa=~~(Y.g*255);Y=~~(Y.b*255);var ga=~~(Q.r*255), -ka=~~(Q.g*255);Q=~~(Q.b*255);var ia=~~(D.r*255),la=~~(D.g*255);D=~~(D.b*255);ha[0]=M<0?0:M>255?255:M;ha[1]=$<0?0:$>255?255:$;ha[2]=v<0?0:v>255?255:v;ha[4]=ca<0?0:ca>255?255:ca;ha[5]=fa<0?0:fa>255?255:fa;ha[6]=Y<0?0:Y>255?255:Y;ha[8]=ga<0?0:ga>255?255:ga;ha[9]=ka<0?0:ka>255?255:ka;ha[10]=Q<0?0:Q>255?255:Q;ha[12]=ia<0?0:ia>255?255:ia;ha[13]=la<0?0:la>255?255:la;ha[14]=D<0?0:D>255?255:D;ua.putImageData(Ea,0,0);za.drawImage(ta,0,0);return va}function Fa(v,Y,Q){v=(v-Y)/(Q-Y);return v*v*(3-2*v)}function Ga(v){v= -(v+1)*0.5;return v<0?0:v>1?1:v}function Ha(v,Y){var Q=Y.x-v.x,D=Y.y-v.y,M=1/Math.sqrt(Q*Q+D*D);Q*=M;D*=M;Y.x+=Q;Y.y+=D;v.x-=Q;v.y-=D}var Da,La,ba,ja,sa,Ia,Ma,ya;q.setTransform(1,0,0,-1,t,p);this.autoClear&&this.clear();f=e.projectScene(da,na,this.sortElements);q.fillStyle="rgba( 0, 255, 255, 0.5 )";q.fillRect(U.getX(),U.getY(),U.getWidth(),U.getHeight());(F=da.lights.length>0)&&Oa(da);Da=0;for(La=f.length;Da0){I.r+=G.color.r*U;I.g+=G.color.g*U;I.b+=G.color.b*U}}else if(G instanceof THREE.PointLight){h.sub(G.position,C.centroidWorld);h.normalize();U=C.normalWorld.dot(h)*G.intensity;if(U>0){I.r+=G.color.r*U;I.g+=G.color.g*U;I.b+=G.color.b*U}}}}function c(H,C,I,W,w,G){l=e(m++);l.setAttribute("d","M "+H.positionScreen.x+ -" "+H.positionScreen.y+" L "+C.positionScreen.x+" "+C.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+"z");if(w instanceof THREE.MeshBasicMaterial)E.__styleString=w.color.__styleString;else if(w instanceof THREE.MeshLambertMaterial)if(R){L.r=N.r;L.g=N.g;L.b=N.b;a(G,W,L);E.r=w.color.r*L.r;E.g=w.color.g*L.g;E.b=w.color.b*L.b;E.updateStyleString()}else E.__styleString=w.color.__styleString;else if(w instanceof THREE.MeshDepthMaterial){K=1-w.__2near/(w.__farPlusNear-W.z*w.__farMinusNear); -E.setRGB(K,K,K)}else w instanceof THREE.MeshNormalMaterial&&E.setRGB(j(W.normalWorld.x),j(W.normalWorld.y),j(W.normalWorld.z));w.wireframe?l.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+w.wireframe_linewidth+"; stroke-opacity: "+w.opacity+"; stroke-linecap: "+w.wireframe_linecap+"; stroke-linejoin: "+w.wireframe_linejoin):l.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+w.opacity);t.appendChild(l)}function f(H,C,I,W,w,G,U){l=e(m++);l.setAttribute("d", -"M "+H.positionScreen.x+" "+H.positionScreen.y+" L "+C.positionScreen.x+" "+C.positionScreen.y+" L "+I.positionScreen.x+","+I.positionScreen.y+" L "+W.positionScreen.x+","+W.positionScreen.y+"z");if(G instanceof THREE.MeshBasicMaterial)E.__styleString=G.color.__styleString;else if(G instanceof THREE.MeshLambertMaterial)if(R){L.r=N.r;L.g=N.g;L.b=N.b;a(U,w,L);E.r=G.color.r*L.r;E.g=G.color.g*L.g;E.b=G.color.b*L.b;E.updateStyleString()}else E.__styleString=G.color.__styleString;else if(G instanceof THREE.MeshDepthMaterial){K= -1-G.__2near/(G.__farPlusNear-w.z*G.__farMinusNear);E.setRGB(K,K,K)}else G instanceof THREE.MeshNormalMaterial&&E.setRGB(j(w.normalWorld.x),j(w.normalWorld.y),j(w.normalWorld.z));G.wireframe?l.setAttribute("style","fill: none; stroke: "+E.__styleString+"; stroke-width: "+G.wireframe_linewidth+"; stroke-opacity: "+G.opacity+"; stroke-linecap: "+G.wireframe_linecap+"; stroke-linejoin: "+G.wireframe_linejoin):l.setAttribute("style","fill: "+E.__styleString+"; fill-opacity: "+G.opacity);t.appendChild(l)} -function e(H){if(k[H]==null){k[H]=document.createElementNS("http://www.w3.org/2000/svg","path");J==0&&k[H].setAttribute("shape-rendering","crispEdges");return k[H]}return k[H]}function j(H){return H<0?Math.min((1+H)*0.5,0.5):0.5+Math.min(H*0.5,0.5)}var n=null,r=new THREE.Projector,t=document.createElementNS("http://www.w3.org/2000/svg","svg"),p,q,A,d,x,B,S,X,T=new THREE.Rectangle,s=new THREE.Rectangle,R=false,E=new THREE.Color(16777215),L=new THREE.Color(16777215),N=new THREE.Color(0),Z=new THREE.Color(0), -P=new THREE.Color(0),K,h=new THREE.Vector3,k=[],o=[],i=[],l,m,y,u,J=1;this.domElement=t;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(H){switch(H){case "high":J=1;break;case "low":J=0}};this.setSize=function(H,C){p=H;q=C;A=p/2;d=q/2;t.setAttribute("viewBox",-A+" "+-d+" "+p+" "+q);t.setAttribute("width",p);t.setAttribute("height",q);T.set(-A,-d,A,d)};this.clear=function(){for(;t.childNodes.length>0;)t.removeChild(t.childNodes[0])};this.render=function(H,C){var I,W, -w,G,U,V,z,F;this.autoClear&&this.clear();n=r.projectScene(H,C,this.sortElements);u=y=m=0;if(R=H.lights.length>0){z=H.lights;N.setRGB(0,0,0);Z.setRGB(0,0,0);P.setRGB(0,0,0);I=0;for(W=z.length;I0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+o.maxDirLights,"#define MAX_POINT_LIGHTS "+o.maxPointLights,o.map?"#define USE_MAP":"",o.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); -d.attachShader(i,p("fragment",l+h));d.attachShader(i,p("vertex",o+k));d.linkProgram(i);d.getProgramParameter(i,d.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+d.getProgramParameter(i,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");i.uniforms={};i.attributes={};return i}function j(h,k){if(h.image.length==6){if(!h.image.__webGLTextureCube&&!h.image.__cubeMapInitialized&&h.image.loadCount==6){h.image.__webGLTextureCube=d.createTexture();d.bindTexture(d.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube); -d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_MAG_FILTER,d.LINEAR);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_MIN_FILTER,d.LINEAR_MIPMAP_LINEAR);for(var o=0;o<6;++o)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+o,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,h.image[o]);d.generateMipmap(d.TEXTURE_CUBE_MAP);d.bindTexture(d.TEXTURE_CUBE_MAP,null);h.image.__cubeMapInitialized=true}d.activeTexture(d.TEXTURE0+ -k);d.bindTexture(d.TEXTURE_CUBE_MAP,h.image.__webGLTextureCube)}}function n(h,k){if(!h.__webGLTexture&&h.image.loaded){h.__webGLTexture=d.createTexture();d.bindTexture(d.TEXTURE_2D,h.__webGLTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,h.image);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,q(h.wrap_s));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,q(h.wrap_t));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,q(h.mag_filter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER, -q(h.min_filter));d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,null)}d.activeTexture(d.TEXTURE0+k);d.bindTexture(d.TEXTURE_2D,h.__webGLTexture)}function r(h,k){var o,i,l;o=0;for(i=k.length;o 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, mShininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, mShininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = mAmbient;\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n}", -THREE.Snippets.fog_fragment,"}"].join("\n");i=e(l,i,{fog:o,maxDirLights:h,maxPointLights:k});d.useProgram(i);r(i,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);o&&r(i,["fogColor","fogNear","fogFar","fogDensity"]);h&&r(i,["directionalLightColor", -"directionalLightDirection"]);k&&r(i,["pointLightColor","pointLightPosition"]);d.uniform1i(i.uniforms.enableMap,0);d.uniform1i(i.uniforms.tMap,0);d.uniform1i(i.uniforms.enableCubeMap,0);d.uniform1i(i.uniforms.tCube,1);d.uniform1i(i.uniforms.mixEnvMap,0);d.uniform1i(i.uniforms.useRefract,0);t(i,["position","normal","uv"]);return i}(N.directional,N.point,Z);this.setSize=function(h,k){A.width=h;A.height=k;d.viewport(0,0,A.width,A.height)};this.setClearColor=function(h,k){var o=new THREE.Color(h);d.clearColor(o.r, -o.g,o.b,k)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT)};this.setupLights=function(h,k){var o,i,l,m=g=b=0,y=[],u=[],J=[],H=[];o=0;for(i=k.length;o0){O.__webGLUVBuffer=d.createBuffer(); -d.bindBuffer(d.ARRAY_BUFFER,O.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER,new Float32Array(z),d.STATIC_DRAW)}O.__webGLFaceBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,O.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(W),d.STATIC_DRAW);O.__webGLLineBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,O.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(w),d.STATIC_DRAW);O.__webGLFaceCount=W.length;O.__webGLLineCount=w.length}};this.renderBuffer= -function(h,k,o,i,l){var m,y,u,J,H,C,I,W,w;if(i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshDepthMaterial||i instanceof THREE.MeshNormalMaterial||i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial){if(!i.program){if(i instanceof THREE.MeshDepthMaterial){c(i,THREE.ShaderLib.depth);i.uniforms.mNear.value=h.near;i.uniforms.mFar.value=h.far}else if(i instanceof THREE.MeshNormalMaterial)c(i,THREE.ShaderLib.normal);else if(i instanceof THREE.MeshBasicMaterial){c(i, -THREE.ShaderLib.basic);f(i,o)}else if(i instanceof THREE.MeshLambertMaterial){c(i,THREE.ShaderLib.lambert);f(i,o)}I={fog:o,map:i.map,env_map:i.env_map,maxDirLights:N.directional,maxPointLights:N.point};i.program=e(i.fragment_shader,i.vertex_shader,I);I=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(w in i.uniforms)I.push(w);r(i.program,I);t(i.program,["position","normal","uv","tangent"])}w=i.program}else w=B;if(w!=x){d.useProgram(w);x=w}if(w== -B||i instanceof THREE.MeshLambertMaterial){k=this.setupLights(w,k);if(w==B){d.uniform1i(w.uniforms.enableLighting,k.directional.positions.length+k.point.positions.length||k.ambient[0]||k.ambient[1]||k.ambient[2]);d.uniform3fv(w.uniforms.ambientLightColor,k.ambient);if(k.directional.positions.length){d.uniform3fv(w.uniforms.directionalLightDirection,k.directional.positions);d.uniform3fv(w.uniforms.directionalLightColor,k.directional.colors)}if(k.point.positions.length){d.uniform3fv(w.uniforms.pointLightPosition, -k.point.positions);d.uniform3fv(w.uniforms.pointLightColor,k.point.colors)}}else{i.uniforms.enableLighting.value=k.directional.positions.length+k.point.positions.length;i.uniforms.ambientLightColor.value=k.ambient;i.uniforms.directionalLightColor.value=k.directional.colors;i.uniforms.directionalLightDirection.value=k.directional.positions;i.uniforms.pointLightColor.value=k.point.colors;i.uniforms.pointLightPosition.value=k.point.positions}}this.loadCamera(w,h);this.loadMatrices(w);if(i instanceof -THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial)f(i,o);if(i instanceof THREE.MeshShaderMaterial||i instanceof THREE.MeshDepthMaterial||i instanceof THREE.MeshNormalMaterial||i instanceof THREE.MeshBasicMaterial||i instanceof THREE.MeshLambertMaterial){u=i.wireframe;J=i.wireframe_linewidth;h=w;k=i.uniforms;var G;for(m in k){W=k[m].type;I=k[m].value;G=h.uniforms[m];if(W=="i")d.uniform1i(G,I);else if(W=="f")d.uniform1f(G,I);else if(W=="fv")d.uniform3fv(G,I);else if(W=="v2")d.uniform2f(G, -I.x,I.y);else if(W=="v3")d.uniform3f(G,I.x,I.y,I.z);else if(W=="c")d.uniform3f(G,I.r,I.g,I.b);else if(W=="t"){d.uniform1i(G,I);if(W=k[m].texture)W.image instanceof Array&&W.image.length==6?j(W,I):n(W,I)}}}if(i instanceof THREE.MeshPhongMaterial){m=i.color;y=i.opacity;u=i.wireframe;J=i.wireframe_linewidth;H=i.map;C=i.env_map;k=i.combine==THREE.MixOperation;h=i.reflectivity;W=i.env_map&&i.env_map.mapping instanceof THREE.CubeRefractionMapping;I=i.refraction_ratio;d.uniform4f(w.uniforms.mColor,m.r*y, -m.g*y,m.b*y,y);d.uniform1i(w.uniforms.mixEnvMap,k);d.uniform1f(w.uniforms.mReflectivity,h);d.uniform1i(w.uniforms.useRefract,W);d.uniform1f(w.uniforms.mRefractionRatio,I);if(o){d.uniform3f(w.uniforms.fogColor,o.color.r,o.color.g,o.color.b);if(o instanceof THREE.Fog){d.uniform1f(w.uniforms.fogNear,o.near);d.uniform1f(w.uniforms.fogFar,o.far)}else o instanceof THREE.FogExp2&&d.uniform1f(w.uniforms.fogDensity,o.density)}}if(i instanceof THREE.MeshPhongMaterial){o=i.ambient;m=i.specular;i=i.shininess; -d.uniform4f(w.uniforms.mAmbient,o.r,o.g,o.b,y);d.uniform4f(w.uniforms.mSpecular,m.r,m.g,m.b,y);d.uniform1f(w.uniforms.mShininess,i);d.uniform1i(w.uniforms.material,2)}if(H){n(H,0);d.uniform1i(w.uniforms.tMap,0);d.uniform1i(w.uniforms.enableMap,1)}else d.uniform1i(w.uniforms.enableMap,0);if(C){j(C,1);d.uniform1i(w.uniforms.tCube,1);d.uniform1i(w.uniforms.enableCubeMap,1)}else d.uniform1i(w.uniforms.enableCubeMap,0);y=w.attributes;d.bindBuffer(d.ARRAY_BUFFER,l.__webGLVertexBuffer);d.vertexAttribPointer(y.position, -3,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.position);if(y.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,l.__webGLNormalBuffer);d.vertexAttribPointer(y.normal,3,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.normal)}if(y.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,l.__webGLTangentBuffer);d.vertexAttribPointer(y.tangent,4,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.tangent)}if(y.uv>=0)if(l.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,l.__webGLUVBuffer);d.vertexAttribPointer(y.uv,2,d.FLOAT,false,0,0); -d.enableVertexAttribArray(y.uv)}else d.disableVertexAttribArray(y.uv);if(u){d.lineWidth(J);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webGLLineBuffer);d.drawElements(d.LINES,l.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,l.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,l.__webGLFaceCount,d.UNSIGNED_SHORT,0)}};this.renderPass=function(h,k,o,i,l,m,y){var u,J,H,C,I;H=0;for(C=i.materials.length;H=0;o--){i=h.__webGLObjects[o].object;k==i&&h.__webGLObjects.splice(o,1)}};this.setupMatrices=function(h,k){h.autoUpdateMatrix&&h.updateMatrix();S.multiply(k.matrix,h.matrix);s.set(S.flatten());X=THREE.Matrix4.makeInvert3x3(S).transpose();E.set(X.m);L.set(h.matrix.flatten())};this.loadMatrices=function(h){d.uniformMatrix4fv(h.uniforms.viewMatrix,false,T);d.uniformMatrix4fv(h.uniforms.modelViewMatrix,false,s);d.uniformMatrix4fv(h.uniforms.projectionMatrix, -false,R);d.uniformMatrix3fv(h.uniforms.normalMatrix,false,E);d.uniformMatrix4fv(h.uniforms.objectMatrix,false,L)};this.loadCamera=function(h,k){d.uniform3f(h.uniforms.cameraPosition,k.position.x,k.position.y,k.position.z)};this.setBlending=function(h){switch(h){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE);break;case THREE.SubtractiveBlending:d.blendFunc(d.DST_COLOR,d.ZERO);break;default:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling= -function(h,k){if(h){!k||k=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(h=="back")d.cullFace(d.BACK);else h=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; -THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif", -envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif", -envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif", -map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", -lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}"}; +THREE.Projector=function(){function a(l,p){return p.z-l.z}function c(l,p){var y=0,u=1,A=l.z+l.w,x=p.z+p.w,v=-l.z+l.w,G=-p.z+p.w;if(A>=0&&x>=0&&v>=0&&G>=0)return true;else if(A<0&&x<0||v<0&&G<0)return false;else{if(A<0)y=Math.max(y,A/(A-x));else if(x<0)u=Math.min(u,A/(A-x));if(v<0)y=Math.max(y,v/(v-G));else if(G<0)u=Math.min(u,v/(v-G));if(uA&&H.z0&&Q.z<1){z=O[C]=O[C]||new THREE.RenderableParticle;z.x=Q.x/Q.w;z.y=Q.y/Q.w;z.z=Q.z;z.rotation=I.rotation.z;z.scale.x=I.scale.x*Math.abs(z.x-(Q.x+p.projectionMatrix.n11)/(Q.w+p.projectionMatrix.n14)); +z.scale.y=I.scale.y*Math.abs(z.y-(Q.y+p.projectionMatrix.n22)/(Q.w+p.projectionMatrix.n24));z.materials=I.materials;u.push(z);C++}}}}y&&u.sort(a);return u};this.unprojectVector=function(l,p){var y=new THREE.Matrix4;y.multiply(THREE.Matrix4.makeInvert(p.matrix),THREE.Matrix4.makeInvert(p.projectionMatrix));y.multiplyVector3(l);return l}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,e,j,k;this.domElement=document.createElement("div");this.setSize=function(d,s){f=d;e=s;j=f/2;k=e/2};this.render=function(d,s){var m,n,D,F,z,C,O,S;a=c.projectScene(d,s);m=0;for(n=a.length;m0){B.r+=ca.r*$;B.g+=ca.g*$;B.b+=ca.b*$}}else if($ instanceof THREE.PointLight){aa.sub($.position,V);aa.normalize();$=N.dot(aa)*ea;if($>0){B.r+=ca.r*$;B.g+=ca.g*$;B.b+=ca.b*$}}}}function Pa(w,V,N){if(N.opacity!=0){a(N.opacity);c(N.blending); +var B,L,$,ca,ea,fa;if(N instanceof THREE.ParticleBasicMaterial){if(N.map){ca=N.map;ea=ca.width>>1;fa=ca.height>>1;L=V.scale.x*s;$=V.scale.y*m;N=L*ea;B=$*fa;E.set(w.x-N,w.y-B,w.x+N,w.y+B);if(!X.instersects(E))return;n.save();n.translate(w.x,w.y);n.rotate(-V.rotation);n.scale(L,-$);n.translate(-ea,-fa);n.drawImage(ca,0,0);n.restore()}n.beginPath();n.moveTo(w.x-10,w.y);n.lineTo(w.x+10,w.y);n.moveTo(w.x,w.y-10);n.lineTo(w.x,w.y+10);n.closePath();n.strokeStyle="rgb(255,255,0)";n.stroke()}else if(N instanceof +THREE.ParticleCircleMaterial){if(P){Y.r=ga.r+oa.r+pa.r;Y.g=ga.g+oa.g+pa.g;Y.b=ga.b+oa.b+pa.b;u.r=N.color.r*Y.r;u.g=N.color.g*Y.g;u.b=N.color.b*Y.b;u.updateStyleString()}else u.__styleString=N.color.__styleString;N=V.scale.x*s;B=V.scale.y*m;E.set(w.x-N,w.y-B,w.x+N,w.y+B);if(X.instersects(E)){L=u.__styleString;if(S!=L)n.fillStyle=S=L;n.save();n.translate(w.x,w.y);n.rotate(-V.rotation);n.scale(N,B);n.beginPath();n.arc(0,0,1,0,Na,true);n.closePath();n.fill();n.restore()}}}}function Qa(w,V,N,B){if(B.opacity!= +0){a(B.opacity);c(B.blending);n.beginPath();n.moveTo(w.positionScreen.x,w.positionScreen.y);n.lineTo(V.positionScreen.x,V.positionScreen.y);n.closePath();if(B instanceof THREE.LineBasicMaterial){u.__styleString=B.color.__styleString;w=B.linewidth;if(Q!=w)n.lineWidth=Q=w;w=u.__styleString;if(O!=w)n.strokeStyle=O=w;n.stroke();E.inflate(B.linewidth*2)}}}function Ja(w,V,N,B,L,$){if(L.opacity!=0){a(L.opacity);c(L.blending);r=w.positionScreen.x;o=w.positionScreen.y;t=V.positionScreen.x;l=V.positionScreen.y; +p=N.positionScreen.x;y=N.positionScreen.y;n.beginPath();n.moveTo(r,o);n.lineTo(t,l);n.lineTo(p,y);n.lineTo(r,o);n.closePath();if(L instanceof THREE.MeshBasicMaterial)if(L.map)L.map.image.loaded&&L.map.mapping instanceof THREE.UVMapping&&wa(r,o,t,l,p,y,L.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);else if(L.env_map){if(L.env_map.image.loaded)if(L.env_map.mapping instanceof THREE.SphericalReflectionMapping){w=na.matrix;aa.copy(B.vertexNormalsWorld[0]);W=(aa.x*w.n11+ +aa.y*w.n12+aa.z*w.n13)*0.5+0.5;I=-(aa.x*w.n21+aa.y*w.n22+aa.z*w.n23)*0.5+0.5;aa.copy(B.vertexNormalsWorld[1]);M=(aa.x*w.n11+aa.y*w.n12+aa.z*w.n13)*0.5+0.5;R=-(aa.x*w.n21+aa.y*w.n22+aa.z*w.n23)*0.5+0.5;aa.copy(B.vertexNormalsWorld[2]);K=(aa.x*w.n11+aa.y*w.n12+aa.z*w.n13)*0.5+0.5;J=-(aa.x*w.n21+aa.y*w.n22+aa.z*w.n23)*0.5+0.5;wa(r,o,t,l,p,y,L.env_map.image,W,I,M,R,K,J)}}else L.wireframe?Ba(L.color.__styleString,L.wireframe_linewidth):Ca(L.color.__styleString);else if(L instanceof THREE.MeshLambertMaterial){if(L.map&& +!L.wireframe){L.map.mapping instanceof THREE.UVMapping&&wa(r,o,t,l,p,y,L.map.image,B.uvs[0].u,B.uvs[0].v,B.uvs[1].u,B.uvs[1].v,B.uvs[2].u,B.uvs[2].v);c(THREE.SubtractiveBlending)}if(P)if(!L.wireframe&&L.shading==THREE.SmoothShading&&B.vertexNormalsWorld.length==3){A.r=x.r=v.r=ga.r;A.g=x.g=v.g=ga.g;A.b=x.b=v.b=ga.b;Aa($,B.v1.positionWorld,B.vertexNormalsWorld[0],A);Aa($,B.v2.positionWorld,B.vertexNormalsWorld[1],x);Aa($,B.v3.positionWorld,B.vertexNormalsWorld[2],v);G.r=(x.r+v.r)*0.5;G.g=(x.g+v.g)* +0.5;G.b=(x.b+v.b)*0.5;T=Ka(A,x,v,G);wa(r,o,t,l,p,y,T,0,0,1,0,0,1)}else{Y.r=ga.r;Y.g=ga.g;Y.b=ga.b;Aa($,B.centroidWorld,B.normalWorld,Y);u.r=L.color.r*Y.r;u.g=L.color.g*Y.g;u.b=L.color.b*Y.b;u.updateStyleString();L.wireframe?Ba(u.__styleString,L.wireframe_linewidth):Ca(u.__styleString)}else L.wireframe?Ba(L.color.__styleString,L.wireframe_linewidth):Ca(L.color.__styleString)}else if(L instanceof THREE.MeshDepthMaterial){Z=na.near;H=na.far;A.r=A.g=A.b=1-Fa(w.positionScreen.z,Z,H);x.r=x.g=x.b=1-Fa(V.positionScreen.z, +Z,H);v.r=v.g=v.b=1-Fa(N.positionScreen.z,Z,H);G.r=(x.r+v.r)*0.5;G.g=(x.g+v.g)*0.5;G.b=(x.b+v.b)*0.5;T=Ka(A,x,v,G);wa(r,o,t,l,p,y,T,0,0,1,0,0,1)}else if(L instanceof THREE.MeshNormalMaterial){u.r=Ga(B.normalWorld.x);u.g=Ga(B.normalWorld.y);u.b=Ga(B.normalWorld.z);u.updateStyleString();L.wireframe?Ba(u.__styleString,L.wireframe_linewidth):Ca(u.__styleString)}}}function Ba(w,V){if(O!=w)n.strokeStyle=O=w;if(Q!=V)n.lineWidth=Q=V;n.stroke();E.inflate(V*2)}function Ca(w){if(S!=w)n.fillStyle=S=w;n.fill()} +function wa(w,V,N,B,L,$,ca,ea,fa,ka,ia,la,xa){var qa,ma;qa=ca.width-1;ma=ca.height-1;ea*=qa;fa*=ma;ka*=qa;ia*=ma;la*=qa;xa*=ma;N-=w;B-=V;L-=w;$-=V;ka-=ea;ia-=fa;la-=ea;xa-=fa;ma=1/(ka*xa-la*ia);qa=(xa*N-ia*L)*ma;ia=(xa*B-ia*$)*ma;N=(ka*L-la*N)*ma;B=(ka*$-la*B)*ma;w=w-qa*ea-N*fa;V=V-ia*ea-B*fa;n.save();n.transform(qa,ia,N,B,w,V);n.clip();n.drawImage(ca,0,0);n.restore()}function Ka(w,V,N,B){var L=~~(w.r*255),$=~~(w.g*255);w=~~(w.b*255);var ca=~~(V.r*255),ea=~~(V.g*255);V=~~(V.b*255);var fa=~~(N.r*255), +ka=~~(N.g*255);N=~~(N.b*255);var ia=~~(B.r*255),la=~~(B.g*255);B=~~(B.b*255);ha[0]=L<0?0:L>255?255:L;ha[1]=$<0?0:$>255?255:$;ha[2]=w<0?0:w>255?255:w;ha[4]=ca<0?0:ca>255?255:ca;ha[5]=ea<0?0:ea>255?255:ea;ha[6]=V<0?0:V>255?255:V;ha[8]=fa<0?0:fa>255?255:fa;ha[9]=ka<0?0:ka>255?255:ka;ha[10]=N<0?0:N>255?255:N;ha[12]=ia<0?0:ia>255?255:ia;ha[13]=la<0?0:la>255?255:la;ha[14]=B<0?0:B>255?255:B;ua.putImageData(Ea,0,0);za.drawImage(ta,0,0);return va}function Fa(w,V,N){w=(w-V)/(N-V);return w*w*(3-2*w)}function Ga(w){w= +(w+1)*0.5;return w<0?0:w>1?1:w}function Ha(w,V){var N=V.x-w.x,B=V.y-w.y,L=1/Math.sqrt(N*N+B*B);N*=L;B*=L;V.x+=N;V.y+=B;w.x-=N;w.y-=B}var Da,La,ba,ja,sa,Ia,Ma,ya;n.setTransform(1,0,0,-1,s,m);this.autoClear&&this.clear();f=e.projectScene(da,na,this.sortElements);n.fillStyle="rgba( 0, 255, 255, 0.5 )";n.fillRect(X.getX(),X.getY(),X.getWidth(),X.getHeight());(P=da.lights.length>0)&&Oa(da);Da=0;for(La=f.length;Da0){M.r+=J.color.r*X;M.g+=J.color.g*X;M.b+=J.color.b*X}}else if(J instanceof THREE.PointLight){y.sub(J.position,I.centroidWorld);y.normalize();X=I.normalWorld.dot(y)*J.intensity;if(X>0){M.r+=J.color.r*X;M.g+=J.color.g*X;M.b+=J.color.b*X}}}}function c(W,I,M,R,K,J){v=e(G++);v.setAttribute("d","M "+W.positionScreen.x+ +" "+W.positionScreen.y+" L "+I.positionScreen.x+" "+I.positionScreen.y+" L "+M.positionScreen.x+","+M.positionScreen.y+"z");if(K instanceof THREE.MeshBasicMaterial)i.__styleString=K.color.__styleString;else if(K instanceof THREE.MeshLambertMaterial)if(h){r.r=o.r;r.g=o.g;r.b=o.b;a(J,R,r);i.r=K.color.r*r.r;i.g=K.color.g*r.g;i.b=K.color.b*r.b;i.updateStyleString()}else i.__styleString=K.color.__styleString;else if(K instanceof THREE.MeshDepthMaterial){p=1-K.__2near/(K.__farPlusNear-R.z*K.__farMinusNear); +i.setRGB(p,p,p)}else K instanceof THREE.MeshNormalMaterial&&i.setRGB(j(R.normalWorld.x),j(R.normalWorld.y),j(R.normalWorld.z));K.wireframe?v.setAttribute("style","fill: none; stroke: "+i.__styleString+"; stroke-width: "+K.wireframe_linewidth+"; stroke-opacity: "+K.opacity+"; stroke-linecap: "+K.wireframe_linecap+"; stroke-linejoin: "+K.wireframe_linejoin):v.setAttribute("style","fill: "+i.__styleString+"; fill-opacity: "+K.opacity);s.appendChild(v)}function f(W,I,M,R,K,J,X){v=e(G++);v.setAttribute("d", +"M "+W.positionScreen.x+" "+W.positionScreen.y+" L "+I.positionScreen.x+" "+I.positionScreen.y+" L "+M.positionScreen.x+","+M.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+"z");if(J instanceof THREE.MeshBasicMaterial)i.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshLambertMaterial)if(h){r.r=o.r;r.g=o.g;r.b=o.b;a(X,K,r);i.r=J.color.r*r.r;i.g=J.color.g*r.g;i.b=J.color.b*r.b;i.updateStyleString()}else i.__styleString=J.color.__styleString;else if(J instanceof THREE.MeshDepthMaterial){p= +1-J.__2near/(J.__farPlusNear-K.z*J.__farMinusNear);i.setRGB(p,p,p)}else J instanceof THREE.MeshNormalMaterial&&i.setRGB(j(K.normalWorld.x),j(K.normalWorld.y),j(K.normalWorld.z));J.wireframe?v.setAttribute("style","fill: none; stroke: "+i.__styleString+"; stroke-width: "+J.wireframe_linewidth+"; stroke-opacity: "+J.opacity+"; stroke-linecap: "+J.wireframe_linecap+"; stroke-linejoin: "+J.wireframe_linejoin):v.setAttribute("style","fill: "+i.__styleString+"; fill-opacity: "+J.opacity);s.appendChild(v)} +function e(W){if(u[W]==null){u[W]=document.createElementNS("http://www.w3.org/2000/svg","path");T==0&&u[W].setAttribute("shape-rendering","crispEdges");return u[W]}return u[W]}function j(W){return W<0?Math.min((1+W)*0.5,0.5):0.5+Math.min(W*0.5,0.5)}var k=null,d=new THREE.Projector,s=document.createElementNS("http://www.w3.org/2000/svg","svg"),m,n,D,F,z,C,O,S,Q=new THREE.Rectangle,q=new THREE.Rectangle,h=false,i=new THREE.Color(16777215),r=new THREE.Color(16777215),o=new THREE.Color(0),t=new THREE.Color(0), +l=new THREE.Color(0),p,y=new THREE.Vector3,u=[],A=[],x=[],v,G,Z,H,T=1;this.domElement=s;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(W){switch(W){case "high":T=1;break;case "low":T=0}};this.setSize=function(W,I){m=W;n=I;D=m/2;F=n/2;s.setAttribute("viewBox",-D+" "+-F+" "+m+" "+n);s.setAttribute("width",m);s.setAttribute("height",n);Q.set(-D,-F,D,F)};this.clear=function(){for(;s.childNodes.length>0;)s.removeChild(s.childNodes[0])};this.render=function(W,I){var M,R, +K,J,X,U,E,P;this.autoClear&&this.clear();k=d.projectScene(W,I,this.sortElements);H=Z=G=0;if(h=W.lights.length>0){E=W.lights;o.setRGB(0,0,0);t.setRGB(0,0,0);l.setRGB(0,0,0);M=0;for(R=E.length;M0){R.__webGLUVBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,R.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER, +new Float32Array(I),d.STATIC_DRAW)}R.__webGLFaceBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,R.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(G),d.STATIC_DRAW);R.__webGLLineBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,R.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(Z),d.STATIC_DRAW);R.__webGLFaceCount=G.length;R.__webGLLineCount=Z.length}};this.renderBuffer=function(h,i,r,o,t){var l,p,y,u;if(!o.program){if(o instanceof +THREE.MeshDepthMaterial){c(o,THREE.ShaderLib.depth);o.uniforms.mNear.value=h.near;o.uniforms.mFar.value=h.far}else if(o instanceof THREE.MeshNormalMaterial)c(o,THREE.ShaderLib.normal);else if(o instanceof THREE.MeshBasicMaterial){c(o,THREE.ShaderLib.basic);f(o,r)}else if(o instanceof THREE.MeshLambertMaterial){c(o,THREE.ShaderLib.lambert);f(o,r)}else if(o instanceof THREE.MeshPhongMaterial){c(o,THREE.ShaderLib.phong);f(o,r)}if(scene){var A,x,v;A=u=p=0;for(x=i.length;A0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+u.maxDirLights,"#define MAX_POINT_LIGHTS "+u.maxPointLights,u.map?"#define USE_MAP":"",u.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); +d.attachShader(x,e("fragment",v+p));d.attachShader(x,e("vertex",u+A));d.linkProgram(x);d.getProgramParameter(x,d.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+d.getProgramParameter(x,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");x.uniforms={};x.attributes={};o.program=x;p=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(l in o.uniforms)p.push(l);l=o.program;A=0;for(x=p.length;A=0){d.bindBuffer(d.ARRAY_BUFFER,t.__webGLNormalBuffer);d.vertexAttribPointer(y.normal, +3,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.normal)}if(y.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,t.__webGLTangentBuffer);d.vertexAttribPointer(y.tangent,4,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.tangent)}if(y.uv>=0)if(t.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,t.__webGLUVBuffer);d.vertexAttribPointer(y.uv,2,d.FLOAT,false,0,0);d.enableVertexAttribArray(y.uv)}else d.disableVertexAttribArray(y.uv);if(o.wireframe){d.lineWidth(o.wireframe_linewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER, +t.__webGLLineBuffer);d.drawElements(d.LINES,t.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,t.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,t.__webGLFaceCount,d.UNSIGNED_SHORT,0)}};this.renderPass=function(h,i,r,o,t,l,p){var y,u,A,x,v;A=0;for(x=o.materials.length;A=0;r--){o=h.__webGLObjects[r].object;i==o&&h.__webGLObjects.splice(r, +1)}};this.setupMatrices=function(h,i){h.autoUpdateMatrix&&h.updateMatrix();m.multiply(i.matrix,h.matrix);F.set(m.flatten());n=THREE.Matrix4.makeInvert3x3(m).transpose();C.set(n.m);O.set(h.matrix.flatten())};this.loadMatrices=function(h){d.uniformMatrix4fv(h.uniforms.viewMatrix,false,D);d.uniformMatrix4fv(h.uniforms.modelViewMatrix,false,F);d.uniformMatrix4fv(h.uniforms.projectionMatrix,false,z);d.uniformMatrix3fv(h.uniforms.normalMatrix,false,C);d.uniformMatrix4fv(h.uniforms.objectMatrix,false,O)}; +this.loadCamera=function(h,i){d.uniform3f(h.uniforms.cameraPosition,i.position.x,i.position.y,i.position.z)};this.setBlending=function(h){switch(h){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE);break;case THREE.SubtractiveBlending:d.blendFunc(d.DST_COLOR,d.ZERO);break;default:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(h,i){if(h){!i||i=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(h=="back")d.cullFace(d.BACK); +else h=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; +THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif", +envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", +map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", +lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", +lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0}, fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment, THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i", value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;", THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex, -THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null}; +THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c", +value:new THREE.Color(1118481)},shininess:{type:"f",value:30},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv", +value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );", +THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment,"gl_FragColor = mapColor * totalLight * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex, +THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null}; THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null}; THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; diff --git a/build/ThreeExtras.js b/build/ThreeExtras.js index edc999dd9a38b18cc3d4bff199a6c30782346825..a45e80f76e60d2026ad47fa9fa4144ff5e5af009 100644 --- a/build/ThreeExtras.js +++ b/build/ThreeExtras.js @@ -12,51 +12,51 @@ THREE.Vector4=function(a,c,f,e){this.x=a||0;this.y=c||0;this.z=f||0;this.w=e||1} THREE.Vector4.prototype={set:function(a,c,f,e){this.x=a;this.y=c;this.z=f;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w||1;return this},add:function(a,c){this.x=a.x+c.x;this.y=a.y+c.y;this.z=a.z+c.z;this.w=a.w+c.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,c){this.x=a.x-c.x;this.y=a.y-c.y;this.z=a.z-c.z;this.w=a.w-c.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w; return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){this.x/=a;this.y/=a;this.z/=a;this.w/=a;return this},lerpSelf:function(a,c){this.x+=(a.x-this.x)*c;this.y+=(a.y-this.y)*c;this.z+=(a.z-this.z)*c;this.w+=(a.w-this.w)*c},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},toString:function(){return"THREE.Vector4 ("+this.x+", "+this.y+", "+this.z+", "+this.w+")"}}; THREE.Ray=function(a,c){this.origin=a||new THREE.Vector3;this.direction=c||new THREE.Vector3}; -THREE.Ray.prototype={intersectScene:function(a){var c,f,e=a.objects,h=[];a=0;for(c=e.length;a0&&O>0&&N+O<1}var f,e,h,i,m,k,j,o,z,d, -w,A=a.geometry,B=A.vertices,C=[];f=0;for(e=A.faces.length;fj?e:j;h=h>o? -h:o}a()};this.add3Points=function(j,o,z,d,w,A){if(k){k=false;c=jz?j>w?j:w:z>w?z:w;h=o>d?o>A?o:A:d>A?d:A}else{c=jz?j>w?j>e?j:e:w>e?w:e:z>w?z>e?z:e:w>e?w:e;h=o>d?o>A?o>h?o:h:A>h?A:h:d>A?d>h?d:h:A>h?A:h}a()};this.addRectangle=function(j){if(k){k=false;c=j.getLeft();f=j.getTop();e=j.getRight();h=j.getBottom()}else{c=cj.getRight()?e:j.getRight();h=h>j.getBottom()?h:j.getBottom()}a()};this.inflate=function(j){c-=j;f-=j;e+=j;h+=j;a()};this.minSelf=function(j){c=c>j.getLeft()?c:j.getLeft();f=f>j.getTop()?f:j.getTop();e=e=0&&Math.min(h,j.getBottom())-Math.max(f,j.getTop())>=0};this.empty=function(){k=true;h=e=f=c=0;a()};this.isEmpty=function(){return k};this.toString= -function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+f+", bottom: "+h+", width: "+i+", height: "+m+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; -THREE.Matrix4=function(a,c,f,e,h,i,m,k,j,o,z,d,w,A,B,C){this.n11=a||1;this.n12=c||0;this.n13=f||0;this.n14=e||0;this.n21=h||0;this.n22=i||1;this.n23=m||0;this.n24=k||0;this.n31=j||0;this.n32=o||0;this.n33=z||1;this.n34=d||0;this.n41=w||0;this.n42=A||0;this.n43=B||0;this.n44=C||1}; -THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,f,e,h,i,m,k,j,o,z,d,w,A,B,C){this.n11=a;this.n12=c;this.n13=f;this.n14=e;this.n21=h;this.n22=i;this.n23=m;this.n24=k;this.n31=j;this.n32=o;this.n33=z;this.n34=d;this.n41=w;this.n42=A;this.n43=B;this.n44=C;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= -a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,f){var e=new THREE.Vector3,h=new THREE.Vector3,i=new THREE.Vector3;i.sub(a,c).normalize();e.cross(f,i).normalize();h.cross(i,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=h.x;this.n22=h.y;this.n23=h.z;this.n24=-h.dot(a);this.n31=i.x; -this.n32=i.y;this.n33=i.z;this.n34=-i.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,f=a.y,e=a.z,h=1/(this.n41*c+this.n42*f+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*f+this.n13*e+this.n14)*h;a.y=(this.n21*c+this.n22*f+this.n23*e+this.n24)*h;a.z=(this.n31*c+this.n32*f+this.n33*e+this.n34)*h;return a},multiplyVector4:function(a){var c=a.x,f=a.y,e=a.z,h=a.w;a.x=this.n11*c+this.n12*f+this.n13*e+this.n14*h;a.y=this.n21*c+this.n22*f+this.n23*e+this.n24* -h;a.z=this.n31*c+this.n32*f+this.n33*e+this.n34*h;a.w=this.n41*c+this.n42*f+this.n43*e+this.n44*h;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var f=a.n11,e=a.n12,h=a.n13,i=a.n14,m=a.n21,k=a.n22,j=a.n23,o=a.n24,z=a.n31,d=a.n32, -w=a.n33,A=a.n34,B=a.n41,C=a.n42,O=a.n43,x=a.n44,E=c.n11,p=c.n12,J=c.n13,N=c.n14,Z=c.n21,T=c.n22,K=c.n23,l=c.n24,q=c.n31,v=c.n32,n=c.n33,s=c.n34,u=c.n41,H=c.n42,F=c.n43,Q=c.n44;this.n11=f*E+e*Z+h*q+i*u;this.n12=f*p+e*T+h*v+i*H;this.n13=f*J+e*K+h*n+i*F;this.n14=f*N+e*l+h*s+i*Q;this.n21=m*E+k*Z+j*q+o*u;this.n22=m*p+k*T+j*v+o*H;this.n23=m*J+k*K+j*n+o*F;this.n24=m*N+k*l+j*s+o*Q;this.n31=z*E+d*Z+w*q+A*u;this.n32=z*p+d*T+w*v+A*H;this.n33=z*J+d*K+w*n+A*F;this.n34=z*N+d*l+w*s+A*Q;this.n41=B*E+C*Z+O*q+x*u; -this.n42=B*p+C*T+O*v+x*H;this.n43=B*J+C*K+O*n+x*F;this.n44=B*N+C*l+O*s+x*Q;return this},multiplySelf:function(a){var c=this.n11,f=this.n12,e=this.n13,h=this.n14,i=this.n21,m=this.n22,k=this.n23,j=this.n24,o=this.n31,z=this.n32,d=this.n33,w=this.n34,A=this.n41,B=this.n42,C=this.n43,O=this.n44,x=a.n11,E=a.n21,p=a.n31,J=a.n41,N=a.n12,Z=a.n22,T=a.n32,K=a.n42,l=a.n13,q=a.n23,v=a.n33,n=a.n43,s=a.n14,u=a.n24,H=a.n34;a=a.n44;this.n11=c*x+f*E+e*p+h*J;this.n12=c*N+f*Z+e*T+h*K;this.n13=c*l+f*q+e*v+h*n;this.n14= -c*s+f*u+e*H+h*a;this.n21=i*x+m*E+k*p+j*J;this.n22=i*N+m*Z+k*T+j*K;this.n23=i*l+m*q+k*v+j*n;this.n24=i*s+m*u+k*H+j*a;this.n31=o*x+z*E+d*p+w*J;this.n32=o*N+z*Z+d*T+w*K;this.n33=o*l+z*q+d*v+w*n;this.n34=o*s+z*u+d*H+w*a;this.n41=A*x+B*E+C*p+O*J;this.n42=A*N+B*Z+C*T+O*K;this.n43=A*l+B*q+C*v+O*n;this.n44=A*s+B*u+C*H+O*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= +THREE.Ray.prototype={intersectScene:function(a){var c,f,e=a.objects,i=[];a=0;for(c=e.length;a0&&L>0&&r+L<1}var f,e,i,k,d,m,l,n,w,E, +s,x=a.geometry,B=x.vertices,C=[];f=0;for(e=x.faces.length;fl?e:l;i=i>n? +i:n}a()};this.add3Points=function(l,n,w,E,s,x){if(m){m=false;c=lw?l>s?l:s:w>s?w:s;i=n>E?n>x?n:x:E>x?E:x}else{c=lw?l>s?l>e?l:e:s>e?s:e:w>s?w>e?w:e:s>e?s:e;i=n>E?n>x?n>i?n:i:x>i?x:i:E>x?E>i?E:i:x>i?x:i}a()};this.addRectangle=function(l){if(m){m=false;c=l.getLeft();f=l.getTop();e=l.getRight();i=l.getBottom()}else{c=cl.getRight()?e:l.getRight();i=i>l.getBottom()?i:l.getBottom()}a()};this.inflate=function(l){c-=l;f-=l;e+=l;i+=l;a()};this.minSelf=function(l){c=c>l.getLeft()?c:l.getLeft();f=f>l.getTop()?f:l.getTop();e=e=0&&Math.min(i,l.getBottom())-Math.max(f,l.getTop())>=0};this.empty=function(){m=true;i=e=f=c=0;a()};this.isEmpty=function(){return m};this.toString= +function(){return"THREE.Rectangle ( left: "+c+", right: "+e+", top: "+f+", bottom: "+i+", width: "+k+", height: "+d+" )"}};THREE.Matrix3=function(){this.m=[]};THREE.Matrix3.prototype={transpose:function(){var a;a=this.m[1];this.m[1]=this.m[3];this.m[3]=a;a=this.m[2];this.m[2]=this.m[6];this.m[6]=a;a=this.m[5];this.m[5]=this.m[7];this.m[7]=a;return this}}; +THREE.Matrix4=function(a,c,f,e,i,k,d,m,l,n,w,E,s,x,B,C){this.n11=a||1;this.n12=c||0;this.n13=f||0;this.n14=e||0;this.n21=i||0;this.n22=k||1;this.n23=d||0;this.n24=m||0;this.n31=l||0;this.n32=n||0;this.n33=w||1;this.n34=E||0;this.n41=s||0;this.n42=x||0;this.n43=B||0;this.n44=C||1}; +THREE.Matrix4.prototype={identity:function(){this.n11=1;this.n21=this.n14=this.n13=this.n12=0;this.n22=1;this.n32=this.n31=this.n24=this.n23=0;this.n33=1;this.n43=this.n42=this.n41=this.n34=0;this.n44=1;return this},set:function(a,c,f,e,i,k,d,m,l,n,w,E,s,x,B,C){this.n11=a;this.n12=c;this.n13=f;this.n14=e;this.n21=i;this.n22=k;this.n23=d;this.n24=m;this.n31=l;this.n32=n;this.n33=w;this.n34=E;this.n41=s;this.n42=x;this.n43=B;this.n44=C;return this},copy:function(a){this.n11=a.n11;this.n12=a.n12;this.n13= +a.n13;this.n14=a.n14;this.n21=a.n21;this.n22=a.n22;this.n23=a.n23;this.n24=a.n24;this.n31=a.n31;this.n32=a.n32;this.n33=a.n33;this.n34=a.n34;this.n41=a.n41;this.n42=a.n42;this.n43=a.n43;this.n44=a.n44;return this},lookAt:function(a,c,f){var e=new THREE.Vector3,i=new THREE.Vector3,k=new THREE.Vector3;k.sub(a,c).normalize();e.cross(f,k).normalize();i.cross(k,e).normalize();this.n11=e.x;this.n12=e.y;this.n13=e.z;this.n14=-e.dot(a);this.n21=i.x;this.n22=i.y;this.n23=i.z;this.n24=-i.dot(a);this.n31=k.x; +this.n32=k.y;this.n33=k.z;this.n34=-k.dot(a);this.n43=this.n42=this.n41=0;this.n44=1;return this},multiplyVector3:function(a){var c=a.x,f=a.y,e=a.z,i=1/(this.n41*c+this.n42*f+this.n43*e+this.n44);a.x=(this.n11*c+this.n12*f+this.n13*e+this.n14)*i;a.y=(this.n21*c+this.n22*f+this.n23*e+this.n24)*i;a.z=(this.n31*c+this.n32*f+this.n33*e+this.n34)*i;return a},multiplyVector4:function(a){var c=a.x,f=a.y,e=a.z,i=a.w;a.x=this.n11*c+this.n12*f+this.n13*e+this.n14*i;a.y=this.n21*c+this.n22*f+this.n23*e+this.n24* +i;a.z=this.n31*c+this.n32*f+this.n33*e+this.n34*i;a.w=this.n41*c+this.n42*f+this.n43*e+this.n44*i;return a},crossVector:function(a){var c=new THREE.Vector4;c.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;c.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*a.w;c.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;c.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return c},multiply:function(a,c){var f=a.n11,e=a.n12,i=a.n13,k=a.n14,d=a.n21,m=a.n22,l=a.n23,n=a.n24,w=a.n31,E=a.n32, +s=a.n33,x=a.n34,B=a.n41,C=a.n42,L=a.n43,u=a.n44,j=c.n11,h=c.n12,v=c.n13,r=c.n14,A=c.n21,q=c.n22,t=c.n23,F=c.n24,y=c.n31,H=c.n32,G=c.n33,D=c.n34,M=c.n41,$=c.n42,N=c.n43,U=c.n44;this.n11=f*j+e*A+i*y+k*M;this.n12=f*h+e*q+i*H+k*$;this.n13=f*v+e*t+i*G+k*N;this.n14=f*r+e*F+i*D+k*U;this.n21=d*j+m*A+l*y+n*M;this.n22=d*h+m*q+l*H+n*$;this.n23=d*v+m*t+l*G+n*N;this.n24=d*r+m*F+l*D+n*U;this.n31=w*j+E*A+s*y+x*M;this.n32=w*h+E*q+s*H+x*$;this.n33=w*v+E*t+s*G+x*N;this.n34=w*r+E*F+s*D+x*U;this.n41=B*j+C*A+L*y+u*M; +this.n42=B*h+C*q+L*H+u*$;this.n43=B*v+C*t+L*G+u*N;this.n44=B*r+C*F+L*D+u*U;return this},multiplySelf:function(a){var c=this.n11,f=this.n12,e=this.n13,i=this.n14,k=this.n21,d=this.n22,m=this.n23,l=this.n24,n=this.n31,w=this.n32,E=this.n33,s=this.n34,x=this.n41,B=this.n42,C=this.n43,L=this.n44,u=a.n11,j=a.n21,h=a.n31,v=a.n41,r=a.n12,A=a.n22,q=a.n32,t=a.n42,F=a.n13,y=a.n23,H=a.n33,G=a.n43,D=a.n14,M=a.n24,$=a.n34;a=a.n44;this.n11=c*u+f*j+e*h+i*v;this.n12=c*r+f*A+e*q+i*t;this.n13=c*F+f*y+e*H+i*G;this.n14= +c*D+f*M+e*$+i*a;this.n21=k*u+d*j+m*h+l*v;this.n22=k*r+d*A+m*q+l*t;this.n23=k*F+d*y+m*H+l*G;this.n24=k*D+d*M+m*$+l*a;this.n31=n*u+w*j+E*h+s*v;this.n32=n*r+w*A+E*q+s*t;this.n33=n*F+w*y+E*H+s*G;this.n34=n*D+w*M+E*$+s*a;this.n41=x*u+B*j+C*h+L*v;this.n42=x*r+B*A+C*q+L*t;this.n43=x*F+B*y+C*H+L*G;this.n44=x*D+B*M+C*$+L*a;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*= a;this.n42*=a;this.n43*=a;this.n44*=a;return this},determinant:function(){return this.n14*this.n23*this.n32*this.n41-this.n13*this.n24*this.n32*this.n41-this.n14*this.n22*this.n33*this.n41+this.n12*this.n24*this.n33*this.n41+this.n13*this.n22*this.n34*this.n41-this.n12*this.n23*this.n34*this.n41-this.n14*this.n23*this.n31*this.n42+this.n13*this.n24*this.n31*this.n42+this.n14*this.n21*this.n33*this.n42-this.n11*this.n24*this.n33*this.n42-this.n13*this.n21*this.n34*this.n42+this.n11*this.n23*this.n34* -this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,e){var h=c[f];c[f]=c[e]; -c[e]=h}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, +this.n42+this.n14*this.n22*this.n31*this.n43-this.n12*this.n24*this.n31*this.n43-this.n14*this.n21*this.n32*this.n43+this.n11*this.n24*this.n32*this.n43+this.n12*this.n21*this.n34*this.n43-this.n11*this.n22*this.n34*this.n43-this.n13*this.n22*this.n31*this.n44+this.n12*this.n23*this.n31*this.n44+this.n13*this.n21*this.n32*this.n44-this.n11*this.n23*this.n32*this.n44-this.n12*this.n21*this.n33*this.n44+this.n11*this.n22*this.n33*this.n44},transpose:function(){function a(c,f,e){var i=c[f];c[f]=c[e]; +c[e]=i}a(this,"n21","n12");a(this,"n31","n13");a(this,"n32","n23");a(this,"n41","n14");a(this,"n42","n24");a(this,"n43","n34");return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){return[this.n11,this.n21,this.n31,this.n41,this.n12, this.n22,this.n32,this.n42,this.n13,this.n23,this.n33,this.n43,this.n14,this.n24,this.n34,this.n44]},toString:function(){return"| "+this.n11+" "+this.n12+" "+this.n13+" "+this.n14+" |\n| "+this.n21+" "+this.n22+" "+this.n23+" "+this.n24+" |\n| "+this.n31+" "+this.n32+" "+this.n33+" "+this.n34+" |\n| "+this.n41+" "+this.n42+" "+this.n43+" "+this.n44+" |"}};THREE.Matrix4.translationMatrix=function(a,c,f){var e=new THREE.Matrix4;e.n14=a;e.n24=c;e.n34=f;return e}; THREE.Matrix4.scaleMatrix=function(a,c,f){var e=new THREE.Matrix4;e.n11=a;e.n22=c;e.n33=f;return e};THREE.Matrix4.rotationXMatrix=function(a){var c=new THREE.Matrix4;c.n22=c.n33=Math.cos(a);c.n32=Math.sin(a);c.n23=-c.n32;return c};THREE.Matrix4.rotationYMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n33=Math.cos(a);c.n13=Math.sin(a);c.n31=-c.n13;return c};THREE.Matrix4.rotationZMatrix=function(a){var c=new THREE.Matrix4;c.n11=c.n22=Math.cos(a);c.n21=Math.sin(a);c.n12=-c.n21;return c}; -THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,e=Math.cos(c),h=Math.sin(c),i=1-e,m=a.x,k=a.y,j=a.z;f.n11=i*m*m+e;f.n12=i*m*k-h*j;f.n13=i*m*j+h*k;f.n21=i*m*k+h*j;f.n22=i*k*k+e;f.n23=i*k*j-h*m;f.n31=i*m*j-h*k;f.n32=i*k*j+h*m;f.n33=i*j*j+e;return f}; +THREE.Matrix4.rotationAxisAngleMatrix=function(a,c){var f=new THREE.Matrix4,e=Math.cos(c),i=Math.sin(c),k=1-e,d=a.x,m=a.y,l=a.z;f.n11=k*d*d+e;f.n12=k*d*m-i*l;f.n13=k*d*l+i*m;f.n21=k*d*m+i*l;f.n22=k*m*m+e;f.n23=k*m*l-i*d;f.n31=k*d*l-i*m;f.n32=k*m*l+i*d;f.n33=k*l*l+e;return f}; THREE.Matrix4.makeInvert=function(a){var c=new THREE.Matrix4;c.n11=a.n23*a.n34*a.n42-a.n24*a.n33*a.n42+a.n24*a.n32*a.n43-a.n22*a.n34*a.n43-a.n23*a.n32*a.n44+a.n22*a.n33*a.n44;c.n12=a.n14*a.n33*a.n42-a.n13*a.n34*a.n42-a.n14*a.n32*a.n43+a.n12*a.n34*a.n43+a.n13*a.n32*a.n44-a.n12*a.n33*a.n44;c.n13=a.n13*a.n24*a.n42-a.n14*a.n23*a.n42+a.n14*a.n22*a.n43-a.n12*a.n24*a.n43-a.n13*a.n22*a.n44+a.n12*a.n23*a.n44;c.n14=a.n14*a.n23*a.n32-a.n13*a.n24*a.n32-a.n14*a.n22*a.n33+a.n12*a.n24*a.n33+a.n13*a.n22*a.n34-a.n12* a.n23*a.n34;c.n21=a.n24*a.n33*a.n41-a.n23*a.n34*a.n41-a.n24*a.n31*a.n43+a.n21*a.n34*a.n43+a.n23*a.n31*a.n44-a.n21*a.n33*a.n44;c.n22=a.n13*a.n34*a.n41-a.n14*a.n33*a.n41+a.n14*a.n31*a.n43-a.n11*a.n34*a.n43-a.n13*a.n31*a.n44+a.n11*a.n33*a.n44;c.n23=a.n14*a.n23*a.n41-a.n13*a.n24*a.n41-a.n14*a.n21*a.n43+a.n11*a.n24*a.n43+a.n13*a.n21*a.n44-a.n11*a.n23*a.n44;c.n24=a.n13*a.n24*a.n31-a.n14*a.n23*a.n31+a.n14*a.n21*a.n33-a.n11*a.n24*a.n33-a.n13*a.n21*a.n34+a.n11*a.n23*a.n34;c.n31=a.n22*a.n34*a.n41-a.n24*a.n32* a.n41+a.n24*a.n31*a.n42-a.n21*a.n34*a.n42-a.n22*a.n31*a.n44+a.n21*a.n32*a.n44;c.n32=a.n14*a.n32*a.n41-a.n12*a.n34*a.n41-a.n14*a.n31*a.n42+a.n11*a.n34*a.n42+a.n12*a.n31*a.n44-a.n11*a.n32*a.n44;c.n33=a.n13*a.n24*a.n41-a.n14*a.n22*a.n41+a.n14*a.n21*a.n42-a.n11*a.n24*a.n42-a.n12*a.n21*a.n44+a.n11*a.n22*a.n44;c.n34=a.n14*a.n22*a.n31-a.n12*a.n24*a.n31-a.n14*a.n21*a.n32+a.n11*a.n24*a.n32+a.n12*a.n21*a.n34-a.n11*a.n22*a.n34;c.n41=a.n23*a.n32*a.n41-a.n22*a.n33*a.n41-a.n23*a.n31*a.n42+a.n21*a.n33*a.n42+a.n22* a.n31*a.n43-a.n21*a.n32*a.n43;c.n42=a.n12*a.n33*a.n41-a.n13*a.n32*a.n41+a.n13*a.n31*a.n42-a.n11*a.n33*a.n42-a.n12*a.n31*a.n43+a.n11*a.n32*a.n43;c.n43=a.n13*a.n22*a.n41-a.n12*a.n23*a.n41-a.n13*a.n21*a.n42+a.n11*a.n23*a.n42+a.n12*a.n21*a.n43-a.n11*a.n22*a.n43;c.n44=a.n12*a.n23*a.n31-a.n13*a.n22*a.n31+a.n13*a.n21*a.n32-a.n11*a.n23*a.n32-a.n12*a.n21*a.n33+a.n11*a.n22*a.n33;c.multiplyScalar(1/a.determinant());return c}; -THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],e=-c[10]*c[1]+c[2]*c[9],h=c[6]*c[1]-c[2]*c[5],i=-c[10]*c[4]+c[6]*c[8],m=c[10]*c[0]-c[2]*c[8],k=-c[6]*c[0]+c[2]*c[4],j=c[9]*c[4]-c[5]*c[8],o=-c[9]*c[0]+c[1]*c[8],z=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*i+c[2]*j;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*e;a.m[2]=c*h;a.m[3]=c*i;a.m[4]=c*m;a.m[5]=c*k;a.m[6]=c*j;a.m[7]=c*o;a.m[8]=c*z;return a}; -THREE.Matrix4.makeFrustum=function(a,c,f,e,h,i){var m,k,j;m=new THREE.Matrix4;k=2*h/(c-a);j=2*h/(e-f);a=(c+a)/(c-a);f=(e+f)/(e-f);e=-(i+h)/(i-h);h=-2*i*h/(i-h);m.n11=k;m.n12=0;m.n13=a;m.n14=0;m.n21=0;m.n22=j;m.n23=f;m.n24=0;m.n31=0;m.n32=0;m.n33=e;m.n34=h;m.n41=0;m.n42=0;m.n43=-1;m.n44=0;return m};THREE.Matrix4.makePerspective=function(a,c,f,e){var h;a=f*Math.tan(a*Math.PI/360);h=-a;return THREE.Matrix4.makeFrustum(h*c,a*c,h,a,f,e)}; -THREE.Matrix4.makeOrtho=function(a,c,f,e,h,i){var m,k,j,o;m=new THREE.Matrix4;k=c-a;j=f-e;o=i-h;a=(c+a)/k;f=(f+e)/j;h=(i+h)/o;m.n11=2/k;m.n12=0;m.n13=0;m.n14=-a;m.n21=0;m.n22=2/j;m.n23=0;m.n24=-f;m.n31=0;m.n32=0;m.n33=-2/o;m.n34=-h;m.n41=0;m.n42=0;m.n43=0;m.n44=1;return m}; +THREE.Matrix4.makeInvert3x3=function(a){var c=a.flatten();a=new THREE.Matrix3;var f=c[10]*c[5]-c[6]*c[9],e=-c[10]*c[1]+c[2]*c[9],i=c[6]*c[1]-c[2]*c[5],k=-c[10]*c[4]+c[6]*c[8],d=c[10]*c[0]-c[2]*c[8],m=-c[6]*c[0]+c[2]*c[4],l=c[9]*c[4]-c[5]*c[8],n=-c[9]*c[0]+c[1]*c[8],w=c[5]*c[0]-c[1]*c[4];c=c[0]*f+c[1]*k+c[2]*l;if(c==0)throw"matrix not invertible";c=1/c;a.m[0]=c*f;a.m[1]=c*e;a.m[2]=c*i;a.m[3]=c*k;a.m[4]=c*d;a.m[5]=c*m;a.m[6]=c*l;a.m[7]=c*n;a.m[8]=c*w;return a}; +THREE.Matrix4.makeFrustum=function(a,c,f,e,i,k){var d,m,l;d=new THREE.Matrix4;m=2*i/(c-a);l=2*i/(e-f);a=(c+a)/(c-a);f=(e+f)/(e-f);e=-(k+i)/(k-i);i=-2*k*i/(k-i);d.n11=m;d.n12=0;d.n13=a;d.n14=0;d.n21=0;d.n22=l;d.n23=f;d.n24=0;d.n31=0;d.n32=0;d.n33=e;d.n34=i;d.n41=0;d.n42=0;d.n43=-1;d.n44=0;return d};THREE.Matrix4.makePerspective=function(a,c,f,e){var i;a=f*Math.tan(a*Math.PI/360);i=-a;return THREE.Matrix4.makeFrustum(i*c,a*c,i,a,f,e)}; +THREE.Matrix4.makeOrtho=function(a,c,f,e,i,k){var d,m,l,n;d=new THREE.Matrix4;m=c-a;l=f-e;n=k-i;a=(c+a)/m;f=(f+e)/l;i=(k+i)/n;d.n11=2/m;d.n12=0;d.n13=0;d.n14=-a;d.n21=0;d.n22=2/l;d.n23=0;d.n24=-f;d.n31=0;d.n32=0;d.n33=-2/n;d.n34=-i;d.n41=0;d.n42=0;d.n43=0;d.n44=1;return d}; THREE.Vertex=function(a,c){this.position=a||new THREE.Vector3;this.positionWorld=new THREE.Vector3;this.positionScreen=new THREE.Vector4;this.normal=c||new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.normalScreen=new THREE.Vector3;this.tangent=new THREE.Vector4;this.__visible=true};THREE.Vertex.prototype={toString:function(){return"THREE.Vertex ( position: "+this.position+", normal: "+this.normal+" )"}}; -THREE.Face3=function(a,c,f,e,h){this.a=a;this.b=c;this.c=f;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=h instanceof Array?h:[h]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; -THREE.Face4=function(a,c,f,e,h,i){this.a=a;this.b=c;this.c=f;this.d=e;this.centroid=new THREE.Vector3;this.normal=h instanceof THREE.Vector3?h:new THREE.Vector3;this.vertexNormals=h instanceof Array?h:[];this.materials=i instanceof Array?i:[i]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; +THREE.Face3=function(a,c,f,e,i){this.a=a;this.b=c;this.c=f;this.centroid=new THREE.Vector3;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.materials=i instanceof Array?i:[i]};THREE.Face3.prototype={toString:function(){return"THREE.Face3 ( "+this.a+", "+this.b+", "+this.c+" )"}}; +THREE.Face4=function(a,c,f,e,i,k){this.a=a;this.b=c;this.c=f;this.d=e;this.centroid=new THREE.Vector3;this.normal=i instanceof THREE.Vector3?i:new THREE.Vector3;this.vertexNormals=i instanceof Array?i:[];this.materials=k instanceof Array?k:[k]};THREE.Face4.prototype={toString:function(){return"THREE.Face4 ( "+this.a+", "+this.b+", "+this.c+" "+this.d+" )"}};THREE.UV=function(a,c){this.u=a||0;this.v=c||0}; THREE.UV.prototype={copy:function(a){this.u=a.u;this.v=a.v},toString:function(){return"THREE.UV ("+this.u+", "+this.v+")"}};THREE.Geometry=function(){this.vertices=[];this.faces=[];this.uvs=[];this.boundingSphere=this.boundingBox=null;this.geometryChunks={};this.hasTangents=false}; THREE.Geometry.prototype={computeCentroids:function(){var a,c,f;a=0;for(c=this.faces.length;a0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], +f.centroid.addSelf(this.vertices[f.d].position);f.centroid.divideScalar(4)}}},computeFaceNormals:function(a){var c,f,e,i,k,d,m=new THREE.Vector3,l=new THREE.Vector3;e=0;for(i=this.vertices.length;e0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x], y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var c=1,f=this.vertices.length;cthis.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.ythis.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z< -this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,f=this.vertices.length;c65535){o[k].counter+=1;j=o[k].hash+"_"+o[k].counter;if(this.geometryChunks[j]==undefined)this.geometryChunks[j]={faces:[],materials:m,vertices:0}}this.geometryChunks[j].faces.push(e); -this.geometryChunks[j].vertices+=i}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; -THREE.Camera=function(a,c,f,e){this.fov=a;this.aspect=c;this.near=f;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h);h.cross(h.clone(),this.up);this.position.addSelf(h);this.target.position.addSelf(h)};this.translateZ=function(h){h=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(h); -this.position.subSelf(h);this.target.position.subSelf(h)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; +this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=this.boundingSphere===null?0:this.boundingSphere.radius,c=0,f=this.vertices.length;c65535){n[m].counter+=1;l=n[m].hash+"_"+n[m].counter;if(this.geometryChunks[l]==undefined)this.geometryChunks[l]={faces:[],materials:d,vertices:0}}this.geometryChunks[l].faces.push(e); +this.geometryChunks[l].vertices+=k}},toString:function(){return"THREE.Geometry ( vertices: "+this.vertices+", faces: "+this.faces+", uvs: "+this.uvs+" )"}}; +THREE.Camera=function(a,c,f,e){this.fov=a;this.aspect=c;this.near=f;this.far=e;this.position=new THREE.Vector3;this.target={position:new THREE.Vector3};this.autoUpdateMatrix=true;this.projectionMatrix=null;this.matrix=new THREE.Matrix4;this.up=new THREE.Vector3(0,1,0);this.translateX=function(i){i=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(i);i.cross(i.clone(),this.up);this.position.addSelf(i);this.target.position.addSelf(i)};this.translateZ=function(i){i=this.target.position.clone().subSelf(this.position).normalize().multiplyScalar(i); +this.position.subSelf(i);this.target.position.subSelf(i)};this.updateMatrix=function(){this.matrix.lookAt(this.position,this.target.position,this.up)};this.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};this.updateProjectionMatrix()};THREE.Camera.prototype={toString:function(){return"THREE.Camera ( "+this.position+", "+this.target.position+" )"}};THREE.Light=function(a){this.color=new THREE.Color(a)}; THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight; THREE.PointLight=function(a,c){THREE.Light.call(this,a);this.position=new THREE.Vector3;this.intensity=c||1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.PointLight; THREE.Object3D=function(){this.id=THREE.Object3DCounter.value++;this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.scale=new THREE.Vector3(1,1,1);this.matrix=new THREE.Matrix4;this.translationMatrix=new THREE.Matrix4;this.rotationMatrix=new THREE.Matrix4;this.scaleMatrix=new THREE.Matrix4;this.screen=new THREE.Vector3;this.visible=this.autoUpdateMatrix=true}; @@ -89,152 +89,148 @@ THREE.MeshShaderMaterial.prototype={toString:function(){return"THREE.MeshShaderM THREE.ParticleBasicMaterial=function(a){this.color=new THREE.Color(16777215);this.map=null;this.opacity=1;this.blending=THREE.NormalBlending;this.offset=new THREE.Vector2;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.map!==undefined)this.map=a.map;if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleBasicMaterial.prototype={toString:function(){return"THREE.ParticleBasicMaterial (
color: "+this.color+"
map: "+this.map+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleCircleMaterial=function(a){this.color=new THREE.Color(16777215);this.opacity=1;this.blending=THREE.NormalBlending;if(a){a.color!==undefined&&this.color.setHex(a.color);if(a.opacity!==undefined)this.opacity=a.opacity;if(a.blending!==undefined)this.blending=a.blending}}; THREE.ParticleCircleMaterial.prototype={toString:function(){return"THREE.ParticleCircleMaterial (
color: "+this.color+"
opacity: "+this.opacity+"
blending: "+this.blending+"
)"}};THREE.ParticleDOMMaterial=function(a){this.domElement=a};THREE.ParticleDOMMaterial.prototype={toString:function(){return"THREE.ParticleDOMMaterial ( domElement: "+this.domElement+" )"}}; -THREE.Texture=function(a,c,f,e,h,i){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=h!==undefined?h:THREE.LinearFilter;this.min_filter=i!==undefined?i:THREE.LinearMipMapLinearFilter}; +THREE.Texture=function(a,c,f,e,i,k){this.image=a;this.mapping=c!==undefined?c:new THREE.UVMapping;this.wrap_s=f!==undefined?f:THREE.ClampToEdgeWrapping;this.wrap_t=e!==undefined?e:THREE.ClampToEdgeWrapping;this.mag_filter=i!==undefined?i:THREE.LinearFilter;this.min_filter=k!==undefined?k:THREE.LinearMipMapLinearFilter}; THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrap_s,this.wrap_t,this.mag_filter,this.min_filter)},toString:function(){return"THREE.Texture (
image: "+this.image+"
wrap_s: "+this.wrap_s+"
wrap_t: "+this.wrap_t+"
mag_filter: "+this.mag_filter+"
min_filter: "+this.min_filter+"
)"}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2; -THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;var Uniforms={clone:function(a){var c,f,e,h={};for(c in a){h[c]={};for(f in a[c]){e=a[c][f];h[c][f]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return h}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){}; +THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;var Uniforms={clone:function(a){var c,f,e,i={};for(c in a){i[c]={};for(f in a[c]){e=a[c][f];i[c][f]=e instanceof THREE.Color||e instanceof THREE.Vector3||e instanceof THREE.Texture?e.clone():e}}return i}};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){}; THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){}; THREE.Scene=function(){this.objects=[];this.lights=[];this.fog=null;this.addObject=function(a){this.objects.indexOf(a)===-1&&this.objects.push(a)};this.removeObject=function(a){a=this.objects.indexOf(a);a!==-1&&this.objects.splice(a,1)};this.addLight=function(a){this.lights.indexOf(a)===-1&&this.lights.push(a)};this.removeLight=function(a){a=this.lights.indexOf(a);a!==-1&&this.lights.splice(a,1)};this.toString=function(){return"THREE.Scene ( "+this.objects+" )"}}; THREE.Fog=function(a,c,f){this.color=new THREE.Color(a);this.near=c||1;this.far=f||1E3};THREE.FogExp2=function(a,c){this.color=new THREE.Color(a);this.density=c||2.5E-4}; -THREE.Projector=function(){function a(T,K){return K.z-T.z}function c(T,K){var l=0,q=1,v=T.z+T.w,n=K.z+K.w,s=-T.z+T.w,u=-K.z+K.w;if(v>=0&&n>=0&&s>=0&&u>=0)return true;else if(v<0&&n<0||s<0&&u<0)return false;else{if(v<0)l=Math.max(l,v/(v-n));else if(n<0)q=Math.min(q,v/(v-n));if(s<0)l=Math.max(l,s/(s-u));else if(u<0)q=Math.min(q,s/(s-u));if(qv&&F.z0&&O.z<1){w=B[A]=B[A]||new THREE.RenderableParticle;w.x=O.x/O.w;w.y=O.y/O.w;w.z=O.z;w.rotation=L.rotation.z;w.scale.x=L.scale.x*Math.abs(w.x-(O.x+K.projectionMatrix.n11)/(O.w+K.projectionMatrix.n14)); -w.scale.y=L.scale.y*Math.abs(w.y-(O.y+K.projectionMatrix.n22)/(O.w+K.projectionMatrix.n24));w.materials=L.materials;q.push(w);A++}}}}l&&q.sort(a);return q};this.unprojectVector=function(T,K){var l=new THREE.Matrix4;l.multiply(THREE.Matrix4.makeInvert(K.matrix),THREE.Matrix4.makeInvert(K.projectionMatrix));l.multiplyVector3(T);return T}}; -THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,e,h,i;this.domElement=document.createElement("div");this.setSize=function(m,k){f=m;e=k;h=f/2;i=e/2};this.render=function(m,k){var j,o,z,d,w,A,B,C;a=c.projectScene(m,k);j=0;for(o=a.length;j0){M.r+=ea.r*aa;M.g+=ea.g*aa;M.b+=ea.b*aa}}else if(aa instanceof THREE.PointLight){ba.sub(aa.position,$);ba.normalize();aa=W.dot(ba)*ga;if(aa>0){M.r+=ea.r*aa;M.g+=ea.g*aa;M.b+=ea.b*aa}}}}function Pa(I,$,W){if(W.opacity!=0){a(W.opacity); -c(W.blending);var M,U,aa,ea,ga,ia;if(W instanceof THREE.ParticleBasicMaterial){if(W.map){ea=W.map;ga=ea.width>>1;ia=ea.height>>1;U=$.scale.x*k;aa=$.scale.y*j;W=U*ga;M=aa*ia;r.set(I.x-W,I.y-M,I.x+W,I.y+M);if(Y.instersects(r)){o.save();o.translate(I.x,I.y);o.rotate(-$.rotation);o.scale(U,-aa);o.translate(-ga,-ia);o.drawImage(ea,0,0);o.restore()}}}else if(W instanceof THREE.ParticleCircleMaterial){if(y){D.r=V.r+da.r+ha.r;D.g=V.g+da.g+ha.g;D.b=V.b+da.b+ha.b;q.r=W.color.r*D.r;q.g=W.color.g*D.g;q.b=W.color.b* -D.b;q.updateStyleString()}else q.__styleString=W.color.__styleString;W=$.scale.x*k;M=$.scale.y*j;r.set(I.x-W,I.y-M,I.x+W,I.y+M);if(Y.instersects(r)){U=q.__styleString;if(C!=U)o.fillStyle=C=U;o.save();o.translate(I.x,I.y);o.rotate(-$.rotation);o.scale(W,M);o.beginPath();o.arc(0,0,1,0,za,true);o.closePath();o.fill();o.restore()}}}}function Qa(I,$,W,M){if(M.opacity!=0){a(M.opacity);c(M.blending);o.beginPath();o.moveTo(I.positionScreen.x,I.positionScreen.y);o.lineTo($.positionScreen.x,$.positionScreen.y); -o.closePath();if(M instanceof THREE.LineBasicMaterial){q.__styleString=M.color.__styleString;I=M.linewidth;if(O!=I)o.lineWidth=O=I;I=q.__styleString;if(B!=I)o.strokeStyle=B=I;o.stroke();r.inflate(M.linewidth*2)}}}function Ka(I,$,W,M,U,aa){if(U.opacity!=0){a(U.opacity);c(U.blending);J=I.positionScreen.x;N=I.positionScreen.y;Z=$.positionScreen.x;T=$.positionScreen.y;K=W.positionScreen.x;l=W.positionScreen.y;o.beginPath();o.moveTo(J,N);o.lineTo(Z,T);o.lineTo(K,l);o.lineTo(J,N);o.closePath();if(U instanceof -THREE.MeshBasicMaterial)if(U.map)U.map.image.loaded&&U.map.mapping instanceof THREE.UVMapping&&wa(J,N,Z,T,K,l,U.map.image,M.uvs[0].u,M.uvs[0].v,M.uvs[1].u,M.uvs[1].v,M.uvs[2].u,M.uvs[2].v);else if(U.env_map){if(U.env_map.image.loaded)if(U.env_map.mapping instanceof THREE.SphericalReflectionMapping){I=pa.matrix;ba.copy(M.vertexNormalsWorld[0]);R=(ba.x*I.n11+ba.y*I.n12+ba.z*I.n13)*0.5+0.5;L=-(ba.x*I.n21+ba.y*I.n22+ba.z*I.n23)*0.5+0.5;ba.copy(M.vertexNormalsWorld[1]);S=(ba.x*I.n11+ba.y*I.n12+ba.z*I.n13)* -0.5+0.5;X=-(ba.x*I.n21+ba.y*I.n22+ba.z*I.n23)*0.5+0.5;ba.copy(M.vertexNormalsWorld[2]);G=(ba.x*I.n11+ba.y*I.n12+ba.z*I.n13)*0.5+0.5;P=-(ba.x*I.n21+ba.y*I.n22+ba.z*I.n23)*0.5+0.5;wa(J,N,Z,T,K,l,U.env_map.image,R,L,S,X,G,P)}}else U.wireframe?Ca(U.color.__styleString,U.wireframe_linewidth):Da(U.color.__styleString);else if(U instanceof THREE.MeshLambertMaterial){if(U.map&&!U.wireframe){U.map.mapping instanceof THREE.UVMapping&&wa(J,N,Z,T,K,l,U.map.image,M.uvs[0].u,M.uvs[0].v,M.uvs[1].u,M.uvs[1].v,M.uvs[2].u, -M.uvs[2].v);c(THREE.SubtractiveBlending)}if(y)if(!U.wireframe&&U.shading==THREE.SmoothShading&&M.vertexNormalsWorld.length==3){v.r=n.r=s.r=V.r;v.g=n.g=s.g=V.g;v.b=n.b=s.b=V.b;Ba(aa,M.v1.positionWorld,M.vertexNormalsWorld[0],v);Ba(aa,M.v2.positionWorld,M.vertexNormalsWorld[1],n);Ba(aa,M.v3.positionWorld,M.vertexNormalsWorld[2],s);u.r=(n.r+s.r)*0.5;u.g=(n.g+s.g)*0.5;u.b=(n.b+s.b)*0.5;Q=La(v,n,s,u);wa(J,N,Z,T,K,l,Q,0,0,1,0,0,1)}else{D.r=V.r;D.g=V.g;D.b=V.b;Ba(aa,M.centroidWorld,M.normalWorld,D);q.r= -U.color.r*D.r;q.g=U.color.g*D.g;q.b=U.color.b*D.b;q.updateStyleString();U.wireframe?Ca(q.__styleString,U.wireframe_linewidth):Da(q.__styleString)}else U.wireframe?Ca(U.color.__styleString,U.wireframe_linewidth):Da(U.color.__styleString)}else if(U instanceof THREE.MeshDepthMaterial){H=pa.near;F=pa.far;v.r=v.g=v.b=1-Ga(I.positionScreen.z,H,F);n.r=n.g=n.b=1-Ga($.positionScreen.z,H,F);s.r=s.g=s.b=1-Ga(W.positionScreen.z,H,F);u.r=(n.r+s.r)*0.5;u.g=(n.g+s.g)*0.5;u.b=(n.b+s.b)*0.5;Q=La(v,n,s,u);wa(J,N,Z, -T,K,l,Q,0,0,1,0,0,1)}else if(U instanceof THREE.MeshNormalMaterial){q.r=Ha(M.normalWorld.x);q.g=Ha(M.normalWorld.y);q.b=Ha(M.normalWorld.z);q.updateStyleString();U.wireframe?Ca(q.__styleString,U.wireframe_linewidth):Da(q.__styleString)}}}function Ca(I,$){if(B!=I)o.strokeStyle=B=I;if(O!=$)o.lineWidth=O=$;o.stroke();r.inflate($*2)}function Da(I){if(C!=I)o.fillStyle=C=I;o.fill()}function wa(I,$,W,M,U,aa,ea,ga,ia,ma,ka,na,xa){var qa,oa;qa=ea.width-1;oa=ea.height-1;ga*=qa;ia*=oa;ma*=qa;ka*=oa;na*=qa;xa*= -oa;W-=I;M-=$;U-=I;aa-=$;ma-=ga;ka-=ia;na-=ga;xa-=ia;oa=1/(ma*xa-na*ka);qa=(xa*W-ka*U)*oa;ka=(xa*M-ka*aa)*oa;W=(ma*U-na*W)*oa;M=(ma*aa-na*M)*oa;I=I-qa*ga-W*ia;$=$-ka*ga-M*ia;o.save();o.transform(qa,ka,W,M,I,$);o.clip();o.drawImage(ea,0,0);o.restore()}function La(I,$,W,M){var U=~~(I.r*255),aa=~~(I.g*255);I=~~(I.b*255);var ea=~~($.r*255),ga=~~($.g*255);$=~~($.b*255);var ia=~~(W.r*255),ma=~~(W.g*255);W=~~(W.b*255);var ka=~~(M.r*255),na=~~(M.g*255);M=~~(M.b*255);ja[0]=U<0?0:U>255?255:U;ja[1]=aa<0?0:aa> -255?255:aa;ja[2]=I<0?0:I>255?255:I;ja[4]=ea<0?0:ea>255?255:ea;ja[5]=ga<0?0:ga>255?255:ga;ja[6]=$<0?0:$>255?255:$;ja[8]=ia<0?0:ia>255?255:ia;ja[9]=ma<0?0:ma>255?255:ma;ja[10]=W<0?0:W>255?255:W;ja[12]=ka<0?0:ka>255?255:ka;ja[13]=na<0?0:na>255?255:na;ja[14]=M<0?0:M>255?255:M;ua.putImageData(Fa,0,0);Aa.drawImage(ta,0,0);return va}function Ga(I,$,W){I=(I-$)/(W-$);return I*I*(3-2*I)}function Ha(I){I=(I+1)*0.5;return I<0?0:I>1?1:I}function Ia(I,$){var W=$.x-I.x,M=$.y-I.y,U=1/Math.sqrt(W*W+M*M);W*=U;M*=U; -$.x+=W;$.y+=M;I.x-=W;I.y-=M}var Ea,Ma,ca,la,sa,Ja,Na,ya;o.setTransform(1,0,0,-1,k,j);this.autoClear&&this.clear();f=e.projectScene(fa,pa,this.sortElements);(y=fa.lights.length>0)&&Oa(fa);Ea=0;for(Ma=f.length;Ea0){S.r+=P.color.r*Y;S.g+=P.color.g*Y;S.b+=P.color.b*Y}}else if(P instanceof THREE.PointLight){l.sub(P.position,L.centroidWorld);l.normalize();Y=L.normalWorld.dot(l)*P.intensity;if(Y>0){S.r+=P.color.r*Y;S.g+=P.color.g*Y;S.b+=P.color.b*Y}}}}function c(R,L,S,X,G,P){s=e(u++);s.setAttribute("d","M "+R.positionScreen.x+ -" "+R.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+"z");if(G instanceof THREE.MeshBasicMaterial)p.__styleString=G.color.__styleString;else if(G instanceof THREE.MeshLambertMaterial)if(E){J.r=N.r;J.g=N.g;J.b=N.b;a(P,X,J);p.r=G.color.r*J.r;p.g=G.color.g*J.g;p.b=G.color.b*J.b;p.updateStyleString()}else p.__styleString=G.color.__styleString;else if(G instanceof THREE.MeshDepthMaterial){K=1-G.__2near/(G.__farPlusNear-X.z*G.__farMinusNear); -p.setRGB(K,K,K)}else G instanceof THREE.MeshNormalMaterial&&p.setRGB(h(X.normalWorld.x),h(X.normalWorld.y),h(X.normalWorld.z));G.wireframe?s.setAttribute("style","fill: none; stroke: "+p.__styleString+"; stroke-width: "+G.wireframe_linewidth+"; stroke-opacity: "+G.opacity+"; stroke-linecap: "+G.wireframe_linecap+"; stroke-linejoin: "+G.wireframe_linejoin):s.setAttribute("style","fill: "+p.__styleString+"; fill-opacity: "+G.opacity);k.appendChild(s)}function f(R,L,S,X,G,P,Y){s=e(u++);s.setAttribute("d", -"M "+R.positionScreen.x+" "+R.positionScreen.y+" L "+L.positionScreen.x+" "+L.positionScreen.y+" L "+S.positionScreen.x+","+S.positionScreen.y+" L "+X.positionScreen.x+","+X.positionScreen.y+"z");if(P instanceof THREE.MeshBasicMaterial)p.__styleString=P.color.__styleString;else if(P instanceof THREE.MeshLambertMaterial)if(E){J.r=N.r;J.g=N.g;J.b=N.b;a(Y,G,J);p.r=P.color.r*J.r;p.g=P.color.g*J.g;p.b=P.color.b*J.b;p.updateStyleString()}else p.__styleString=P.color.__styleString;else if(P instanceof THREE.MeshDepthMaterial){K= -1-P.__2near/(P.__farPlusNear-G.z*P.__farMinusNear);p.setRGB(K,K,K)}else P instanceof THREE.MeshNormalMaterial&&p.setRGB(h(G.normalWorld.x),h(G.normalWorld.y),h(G.normalWorld.z));P.wireframe?s.setAttribute("style","fill: none; stroke: "+p.__styleString+"; stroke-width: "+P.wireframe_linewidth+"; stroke-opacity: "+P.opacity+"; stroke-linecap: "+P.wireframe_linecap+"; stroke-linejoin: "+P.wireframe_linejoin):s.setAttribute("style","fill: "+p.__styleString+"; fill-opacity: "+P.opacity);k.appendChild(s)} -function e(R){if(q[R]==null){q[R]=document.createElementNS("http://www.w3.org/2000/svg","path");Q==0&&q[R].setAttribute("shape-rendering","crispEdges");return q[R]}return q[R]}function h(R){return R<0?Math.min((1+R)*0.5,0.5):0.5+Math.min(R*0.5,0.5)}var i=null,m=new THREE.Projector,k=document.createElementNS("http://www.w3.org/2000/svg","svg"),j,o,z,d,w,A,B,C,O=new THREE.Rectangle,x=new THREE.Rectangle,E=false,p=new THREE.Color(16777215),J=new THREE.Color(16777215),N=new THREE.Color(0),Z=new THREE.Color(0), -T=new THREE.Color(0),K,l=new THREE.Vector3,q=[],v=[],n=[],s,u,H,F,Q=1;this.domElement=k;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(R){switch(R){case "high":Q=1;break;case "low":Q=0}};this.setSize=function(R,L){j=R;o=L;z=j/2;d=o/2;k.setAttribute("viewBox",-z+" "+-d+" "+j+" "+o);k.setAttribute("width",j);k.setAttribute("height",o);O.set(-z,-d,z,d)};this.clear=function(){for(;k.childNodes.length>0;)k.removeChild(k.childNodes[0])};this.render=function(R,L){var S,X, -G,P,Y,t,r,y;this.autoClear&&this.clear();i=m.projectScene(R,L,this.sortElements);F=H=u=0;if(E=R.lights.length>0){r=R.lights;N.setRGB(0,0,0);Z.setRGB(0,0,0);T.setRGB(0,0,0);S=0;for(X=r.length;S0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+v.maxDirLights,"#define MAX_POINT_LIGHTS "+v.maxPointLights,v.map?"#define USE_MAP":"",v.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); -d.attachShader(n,j("fragment",s+l));d.attachShader(n,j("vertex",v+q));d.linkProgram(n);d.getProgramParameter(n,d.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+d.getProgramParameter(n,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");n.uniforms={};n.attributes={};return n}function h(l,q){if(l.image.length==6){if(!l.image.__webGLTextureCube&&!l.image.__cubeMapInitialized&&l.image.loadCount==6){l.image.__webGLTextureCube=d.createTexture();d.bindTexture(d.TEXTURE_CUBE_MAP,l.image.__webGLTextureCube); -d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_WRAP_S,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_WRAP_T,d.CLAMP_TO_EDGE);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_MAG_FILTER,d.LINEAR);d.texParameteri(d.TEXTURE_CUBE_MAP,d.TEXTURE_MIN_FILTER,d.LINEAR_MIPMAP_LINEAR);for(var v=0;v<6;++v)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+v,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,l.image[v]);d.generateMipmap(d.TEXTURE_CUBE_MAP);d.bindTexture(d.TEXTURE_CUBE_MAP,null);l.image.__cubeMapInitialized=true}d.activeTexture(d.TEXTURE0+ -q);d.bindTexture(d.TEXTURE_CUBE_MAP,l.image.__webGLTextureCube)}}function i(l,q){if(!l.__webGLTexture&&l.image.loaded){l.__webGLTexture=d.createTexture();d.bindTexture(d.TEXTURE_2D,l.__webGLTexture);d.texImage2D(d.TEXTURE_2D,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,l.image);d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_S,o(l.wrap_s));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_WRAP_T,o(l.wrap_t));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MAG_FILTER,o(l.mag_filter));d.texParameteri(d.TEXTURE_2D,d.TEXTURE_MIN_FILTER, -o(l.min_filter));d.generateMipmap(d.TEXTURE_2D);d.bindTexture(d.TEXTURE_2D,null)}d.activeTexture(d.TEXTURE0+q);d.bindTexture(d.TEXTURE_2D,l.__webGLTexture)}function m(l,q){var v,n,s;v=0;for(n=q.length;v 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vLightWeighting;\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vReflect;\nvoid main() {\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );\nif ( enableMap ) {\nmapColor = texture2D( tMap, vUv );\n}\nif ( enableCubeMap ) {\ncubeColor = textureCube( tCube, vec3( -vReflect.x, vReflect.yz ) );\n}\nif ( material == 2 ) { \nvec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, mShininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, mShininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = mAmbient;\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\nif ( mixEnvMap ) {\ngl_FragColor = vec4( mix( mapColor.rgb * totalLight.xyz * vLightWeighting, cubeColor.rgb, mReflectivity ), mapColor.a );\n} else {\ngl_FragColor = vec4( mapColor.rgb * cubeColor.rgb * totalLight.xyz * vLightWeighting, mapColor.a );\n}\n}", -THREE.Snippets.fog_fragment,"}"].join("\n");n=e(s,n,{fog:v,maxDirLights:l,maxPointLights:q});d.useProgram(n);m(n,["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","enableLighting","ambientLightColor","material","mColor","mAmbient","mSpecular","mShininess","mOpacity","enableMap","tMap","enableCubeMap","tCube","mixEnvMap","mReflectivity","mRefractionRatio","useRefract"]);v&&m(n,["fogColor","fogNear","fogFar","fogDensity"]);l&&m(n,["directionalLightColor", -"directionalLightDirection"]);q&&m(n,["pointLightColor","pointLightPosition"]);d.uniform1i(n.uniforms.enableMap,0);d.uniform1i(n.uniforms.tMap,0);d.uniform1i(n.uniforms.enableCubeMap,0);d.uniform1i(n.uniforms.tCube,1);d.uniform1i(n.uniforms.mixEnvMap,0);d.uniform1i(n.uniforms.useRefract,0);k(n,["position","normal","uv"]);return n}(N.directional,N.point,Z);this.setSize=function(l,q){z.width=l;z.height=q;d.viewport(0,0,z.width,z.height)};this.setClearColor=function(l,q){var v=new THREE.Color(l);d.clearColor(v.r, -v.g,v.b,q)};this.clear=function(){d.clear(d.COLOR_BUFFER_BIT|d.DEPTH_BUFFER_BIT)};this.setupLights=function(l,q){var v,n,s,u=g=b=0,H=[],F=[],Q=[],R=[];v=0;for(n=q.length;v0){D.__webGLUVBuffer=d.createBuffer(); -d.bindBuffer(d.ARRAY_BUFFER,D.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER,new Float32Array(r),d.STATIC_DRAW)}D.__webGLFaceBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,D.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(X),d.STATIC_DRAW);D.__webGLLineBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,D.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(G),d.STATIC_DRAW);D.__webGLFaceCount=X.length;D.__webGLLineCount=G.length}};this.renderBuffer= -function(l,q,v,n,s){var u,H,F,Q,R,L,S,X,G;if(n instanceof THREE.MeshShaderMaterial||n instanceof THREE.MeshDepthMaterial||n instanceof THREE.MeshNormalMaterial||n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial){if(!n.program){if(n instanceof THREE.MeshDepthMaterial){c(n,THREE.ShaderLib.depth);n.uniforms.mNear.value=l.near;n.uniforms.mFar.value=l.far}else if(n instanceof THREE.MeshNormalMaterial)c(n,THREE.ShaderLib.normal);else if(n instanceof THREE.MeshBasicMaterial){c(n, -THREE.ShaderLib.basic);f(n,v)}else if(n instanceof THREE.MeshLambertMaterial){c(n,THREE.ShaderLib.lambert);f(n,v)}S={fog:v,map:n.map,env_map:n.env_map,maxDirLights:N.directional,maxPointLights:N.point};n.program=e(n.fragment_shader,n.vertex_shader,S);S=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(G in n.uniforms)S.push(G);m(n.program,S);k(n.program,["position","normal","uv","tangent"])}G=n.program}else G=A;if(G!=w){d.useProgram(G);w=G}if(G== -A||n instanceof THREE.MeshLambertMaterial){q=this.setupLights(G,q);if(G==A){d.uniform1i(G.uniforms.enableLighting,q.directional.positions.length+q.point.positions.length||q.ambient[0]||q.ambient[1]||q.ambient[2]);d.uniform3fv(G.uniforms.ambientLightColor,q.ambient);if(q.directional.positions.length){d.uniform3fv(G.uniforms.directionalLightDirection,q.directional.positions);d.uniform3fv(G.uniforms.directionalLightColor,q.directional.colors)}if(q.point.positions.length){d.uniform3fv(G.uniforms.pointLightPosition, -q.point.positions);d.uniform3fv(G.uniforms.pointLightColor,q.point.colors)}}else{n.uniforms.enableLighting.value=q.directional.positions.length+q.point.positions.length;n.uniforms.ambientLightColor.value=q.ambient;n.uniforms.directionalLightColor.value=q.directional.colors;n.uniforms.directionalLightDirection.value=q.directional.positions;n.uniforms.pointLightColor.value=q.point.colors;n.uniforms.pointLightPosition.value=q.point.positions}}this.loadCamera(G,l);this.loadMatrices(G);if(n instanceof -THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial)f(n,v);if(n instanceof THREE.MeshShaderMaterial||n instanceof THREE.MeshDepthMaterial||n instanceof THREE.MeshNormalMaterial||n instanceof THREE.MeshBasicMaterial||n instanceof THREE.MeshLambertMaterial){F=n.wireframe;Q=n.wireframe_linewidth;l=G;q=n.uniforms;var P;for(u in q){X=q[u].type;S=q[u].value;P=l.uniforms[u];if(X=="i")d.uniform1i(P,S);else if(X=="f")d.uniform1f(P,S);else if(X=="fv")d.uniform3fv(P,S);else if(X=="v2")d.uniform2f(P, -S.x,S.y);else if(X=="v3")d.uniform3f(P,S.x,S.y,S.z);else if(X=="c")d.uniform3f(P,S.r,S.g,S.b);else if(X=="t"){d.uniform1i(P,S);if(X=q[u].texture)X.image instanceof Array&&X.image.length==6?h(X,S):i(X,S)}}}if(n instanceof THREE.MeshPhongMaterial){u=n.color;H=n.opacity;F=n.wireframe;Q=n.wireframe_linewidth;R=n.map;L=n.env_map;q=n.combine==THREE.MixOperation;l=n.reflectivity;X=n.env_map&&n.env_map.mapping instanceof THREE.CubeRefractionMapping;S=n.refraction_ratio;d.uniform4f(G.uniforms.mColor,u.r*H, -u.g*H,u.b*H,H);d.uniform1i(G.uniforms.mixEnvMap,q);d.uniform1f(G.uniforms.mReflectivity,l);d.uniform1i(G.uniforms.useRefract,X);d.uniform1f(G.uniforms.mRefractionRatio,S);if(v){d.uniform3f(G.uniforms.fogColor,v.color.r,v.color.g,v.color.b);if(v instanceof THREE.Fog){d.uniform1f(G.uniforms.fogNear,v.near);d.uniform1f(G.uniforms.fogFar,v.far)}else v instanceof THREE.FogExp2&&d.uniform1f(G.uniforms.fogDensity,v.density)}}if(n instanceof THREE.MeshPhongMaterial){v=n.ambient;u=n.specular;n=n.shininess; -d.uniform4f(G.uniforms.mAmbient,v.r,v.g,v.b,H);d.uniform4f(G.uniforms.mSpecular,u.r,u.g,u.b,H);d.uniform1f(G.uniforms.mShininess,n);d.uniform1i(G.uniforms.material,2)}if(R){i(R,0);d.uniform1i(G.uniforms.tMap,0);d.uniform1i(G.uniforms.enableMap,1)}else d.uniform1i(G.uniforms.enableMap,0);if(L){h(L,1);d.uniform1i(G.uniforms.tCube,1);d.uniform1i(G.uniforms.enableCubeMap,1)}else d.uniform1i(G.uniforms.enableCubeMap,0);H=G.attributes;d.bindBuffer(d.ARRAY_BUFFER,s.__webGLVertexBuffer);d.vertexAttribPointer(H.position, -3,d.FLOAT,false,0,0);d.enableVertexAttribArray(H.position);if(H.normal>=0){d.bindBuffer(d.ARRAY_BUFFER,s.__webGLNormalBuffer);d.vertexAttribPointer(H.normal,3,d.FLOAT,false,0,0);d.enableVertexAttribArray(H.normal)}if(H.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,s.__webGLTangentBuffer);d.vertexAttribPointer(H.tangent,4,d.FLOAT,false,0,0);d.enableVertexAttribArray(H.tangent)}if(H.uv>=0)if(s.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,s.__webGLUVBuffer);d.vertexAttribPointer(H.uv,2,d.FLOAT,false,0,0); -d.enableVertexAttribArray(H.uv)}else d.disableVertexAttribArray(H.uv);if(F){d.lineWidth(Q);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,s.__webGLLineBuffer);d.drawElements(d.LINES,s.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,s.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,s.__webGLFaceCount,d.UNSIGNED_SHORT,0)}};this.renderPass=function(l,q,v,n,s,u,H){var F,Q,R,L,S;R=0;for(L=n.materials.length;R=0;v--){n=l.__webGLObjects[v].object;q==n&&l.__webGLObjects.splice(v,1)}};this.setupMatrices=function(l,q){l.autoUpdateMatrix&&l.updateMatrix();B.multiply(q.matrix,l.matrix);x.set(B.flatten());C=THREE.Matrix4.makeInvert3x3(B).transpose();p.set(C.m);J.set(l.matrix.flatten())};this.loadMatrices=function(l){d.uniformMatrix4fv(l.uniforms.viewMatrix,false,O);d.uniformMatrix4fv(l.uniforms.modelViewMatrix,false,x);d.uniformMatrix4fv(l.uniforms.projectionMatrix, -false,E);d.uniformMatrix3fv(l.uniforms.normalMatrix,false,p);d.uniformMatrix4fv(l.uniforms.objectMatrix,false,J)};this.loadCamera=function(l,q){d.uniform3f(l.uniforms.cameraPosition,q.position.x,q.position.y,q.position.z)};this.setBlending=function(l){switch(l){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE);break;case THREE.SubtractiveBlending:d.blendFunc(d.DST_COLOR,d.ZERO);break;default:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling= -function(l,q){if(l){!q||q=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(l=="back")d.cullFace(d.BACK);else l=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; -THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif", -envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif", -envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif", -map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", -lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}"}; +THREE.Projector=function(){function a(q,t){return t.z-q.z}function c(q,t){var F=0,y=1,H=q.z+q.w,G=t.z+t.w,D=-q.z+q.w,M=-t.z+t.w;if(H>=0&&G>=0&&D>=0&&M>=0)return true;else if(H<0&&G<0||D<0&&M<0)return false;else{if(H<0)F=Math.max(F,H/(H-G));else if(G<0)y=Math.min(y,H/(H-G));if(D<0)F=Math.max(F,D/(D-M));else if(M<0)y=Math.min(y,D/(D-M));if(yH&&N.z0&&L.z<1){s=B[x]=B[x]||new THREE.RenderableParticle;s.x=L.x/L.w;s.y=L.y/L.w;s.z=L.z;s.rotation=O.rotation.z;s.scale.x=O.scale.x*Math.abs(s.x-(L.x+t.projectionMatrix.n11)/(L.w+t.projectionMatrix.n14)); +s.scale.y=O.scale.y*Math.abs(s.y-(L.y+t.projectionMatrix.n22)/(L.w+t.projectionMatrix.n24));s.materials=O.materials;y.push(s);x++}}}}F&&y.sort(a);return y};this.unprojectVector=function(q,t){var F=new THREE.Matrix4;F.multiply(THREE.Matrix4.makeInvert(t.matrix),THREE.Matrix4.makeInvert(t.projectionMatrix));F.multiplyVector3(q);return q}}; +THREE.DOMRenderer=function(){THREE.Renderer.call(this);var a=null,c=new THREE.Projector,f,e,i,k;this.domElement=document.createElement("div");this.setSize=function(d,m){f=d;e=m;i=f/2;k=e/2};this.render=function(d,m){var l,n,w,E,s,x,B,C;a=c.projectScene(d,m);l=0;for(n=a.length;l0){K.r+=ea.r*aa;K.g+=ea.g*aa;K.b+=ea.b*aa}}else if(aa instanceof THREE.PointLight){ba.sub(aa.position,Y);ba.normalize();aa=T.dot(ba)*ga;if(aa>0){K.r+=ea.r*aa;K.g+=ea.g*aa;K.b+=ea.b*aa}}}}function Pa(I,Y,T){if(T.opacity!=0){a(T.opacity); +c(T.blending);var K,S,aa,ea,ga,ia;if(T instanceof THREE.ParticleBasicMaterial){if(T.map){ea=T.map;ga=ea.width>>1;ia=ea.height>>1;S=Y.scale.x*m;aa=Y.scale.y*l;T=S*ga;K=aa*ia;o.set(I.x-T,I.y-K,I.x+T,I.y+K);if(Z.instersects(o)){n.save();n.translate(I.x,I.y);n.rotate(-Y.rotation);n.scale(S,-aa);n.translate(-ga,-ia);n.drawImage(ea,0,0);n.restore()}}}else if(T instanceof THREE.ParticleCircleMaterial){if(z){J.r=W.r+da.r+ha.r;J.g=W.g+da.g+ha.g;J.b=W.b+da.b+ha.b;y.r=T.color.r*J.r;y.g=T.color.g*J.g;y.b=T.color.b* +J.b;y.updateStyleString()}else y.__styleString=T.color.__styleString;T=Y.scale.x*m;K=Y.scale.y*l;o.set(I.x-T,I.y-K,I.x+T,I.y+K);if(Z.instersects(o)){S=y.__styleString;if(C!=S)n.fillStyle=C=S;n.save();n.translate(I.x,I.y);n.rotate(-Y.rotation);n.scale(T,K);n.beginPath();n.arc(0,0,1,0,za,true);n.closePath();n.fill();n.restore()}}}}function Qa(I,Y,T,K){if(K.opacity!=0){a(K.opacity);c(K.blending);n.beginPath();n.moveTo(I.positionScreen.x,I.positionScreen.y);n.lineTo(Y.positionScreen.x,Y.positionScreen.y); +n.closePath();if(K instanceof THREE.LineBasicMaterial){y.__styleString=K.color.__styleString;I=K.linewidth;if(L!=I)n.lineWidth=L=I;I=y.__styleString;if(B!=I)n.strokeStyle=B=I;n.stroke();o.inflate(K.linewidth*2)}}}function Ka(I,Y,T,K,S,aa){if(S.opacity!=0){a(S.opacity);c(S.blending);v=I.positionScreen.x;r=I.positionScreen.y;A=Y.positionScreen.x;q=Y.positionScreen.y;t=T.positionScreen.x;F=T.positionScreen.y;n.beginPath();n.moveTo(v,r);n.lineTo(A,q);n.lineTo(t,F);n.lineTo(v,r);n.closePath();if(S instanceof +THREE.MeshBasicMaterial)if(S.map)S.map.image.loaded&&S.map.mapping instanceof THREE.UVMapping&&wa(v,r,A,q,t,F,S.map.image,K.uvs[0].u,K.uvs[0].v,K.uvs[1].u,K.uvs[1].v,K.uvs[2].u,K.uvs[2].v);else if(S.env_map){if(S.env_map.image.loaded)if(S.env_map.mapping instanceof THREE.SphericalReflectionMapping){I=pa.matrix;ba.copy(K.vertexNormalsWorld[0]);X=(ba.x*I.n11+ba.y*I.n12+ba.z*I.n13)*0.5+0.5;O=-(ba.x*I.n21+ba.y*I.n22+ba.z*I.n23)*0.5+0.5;ba.copy(K.vertexNormalsWorld[1]);R=(ba.x*I.n11+ba.y*I.n12+ba.z*I.n13)* +0.5+0.5;V=-(ba.x*I.n21+ba.y*I.n22+ba.z*I.n23)*0.5+0.5;ba.copy(K.vertexNormalsWorld[2]);Q=(ba.x*I.n11+ba.y*I.n12+ba.z*I.n13)*0.5+0.5;P=-(ba.x*I.n21+ba.y*I.n22+ba.z*I.n23)*0.5+0.5;wa(v,r,A,q,t,F,S.env_map.image,X,O,R,V,Q,P)}}else S.wireframe?Ca(S.color.__styleString,S.wireframe_linewidth):Da(S.color.__styleString);else if(S instanceof THREE.MeshLambertMaterial){if(S.map&&!S.wireframe){S.map.mapping instanceof THREE.UVMapping&&wa(v,r,A,q,t,F,S.map.image,K.uvs[0].u,K.uvs[0].v,K.uvs[1].u,K.uvs[1].v,K.uvs[2].u, +K.uvs[2].v);c(THREE.SubtractiveBlending)}if(z)if(!S.wireframe&&S.shading==THREE.SmoothShading&&K.vertexNormalsWorld.length==3){H.r=G.r=D.r=W.r;H.g=G.g=D.g=W.g;H.b=G.b=D.b=W.b;Ba(aa,K.v1.positionWorld,K.vertexNormalsWorld[0],H);Ba(aa,K.v2.positionWorld,K.vertexNormalsWorld[1],G);Ba(aa,K.v3.positionWorld,K.vertexNormalsWorld[2],D);M.r=(G.r+D.r)*0.5;M.g=(G.g+D.g)*0.5;M.b=(G.b+D.b)*0.5;U=La(H,G,D,M);wa(v,r,A,q,t,F,U,0,0,1,0,0,1)}else{J.r=W.r;J.g=W.g;J.b=W.b;Ba(aa,K.centroidWorld,K.normalWorld,J);y.r= +S.color.r*J.r;y.g=S.color.g*J.g;y.b=S.color.b*J.b;y.updateStyleString();S.wireframe?Ca(y.__styleString,S.wireframe_linewidth):Da(y.__styleString)}else S.wireframe?Ca(S.color.__styleString,S.wireframe_linewidth):Da(S.color.__styleString)}else if(S instanceof THREE.MeshDepthMaterial){$=pa.near;N=pa.far;H.r=H.g=H.b=1-Ga(I.positionScreen.z,$,N);G.r=G.g=G.b=1-Ga(Y.positionScreen.z,$,N);D.r=D.g=D.b=1-Ga(T.positionScreen.z,$,N);M.r=(G.r+D.r)*0.5;M.g=(G.g+D.g)*0.5;M.b=(G.b+D.b)*0.5;U=La(H,G,D,M);wa(v,r,A, +q,t,F,U,0,0,1,0,0,1)}else if(S instanceof THREE.MeshNormalMaterial){y.r=Ha(K.normalWorld.x);y.g=Ha(K.normalWorld.y);y.b=Ha(K.normalWorld.z);y.updateStyleString();S.wireframe?Ca(y.__styleString,S.wireframe_linewidth):Da(y.__styleString)}}}function Ca(I,Y){if(B!=I)n.strokeStyle=B=I;if(L!=Y)n.lineWidth=L=Y;n.stroke();o.inflate(Y*2)}function Da(I){if(C!=I)n.fillStyle=C=I;n.fill()}function wa(I,Y,T,K,S,aa,ea,ga,ia,ma,ka,na,xa){var qa,oa;qa=ea.width-1;oa=ea.height-1;ga*=qa;ia*=oa;ma*=qa;ka*=oa;na*=qa;xa*= +oa;T-=I;K-=Y;S-=I;aa-=Y;ma-=ga;ka-=ia;na-=ga;xa-=ia;oa=1/(ma*xa-na*ka);qa=(xa*T-ka*S)*oa;ka=(xa*K-ka*aa)*oa;T=(ma*S-na*T)*oa;K=(ma*aa-na*K)*oa;I=I-qa*ga-T*ia;Y=Y-ka*ga-K*ia;n.save();n.transform(qa,ka,T,K,I,Y);n.clip();n.drawImage(ea,0,0);n.restore()}function La(I,Y,T,K){var S=~~(I.r*255),aa=~~(I.g*255);I=~~(I.b*255);var ea=~~(Y.r*255),ga=~~(Y.g*255);Y=~~(Y.b*255);var ia=~~(T.r*255),ma=~~(T.g*255);T=~~(T.b*255);var ka=~~(K.r*255),na=~~(K.g*255);K=~~(K.b*255);ja[0]=S<0?0:S>255?255:S;ja[1]=aa<0?0:aa> +255?255:aa;ja[2]=I<0?0:I>255?255:I;ja[4]=ea<0?0:ea>255?255:ea;ja[5]=ga<0?0:ga>255?255:ga;ja[6]=Y<0?0:Y>255?255:Y;ja[8]=ia<0?0:ia>255?255:ia;ja[9]=ma<0?0:ma>255?255:ma;ja[10]=T<0?0:T>255?255:T;ja[12]=ka<0?0:ka>255?255:ka;ja[13]=na<0?0:na>255?255:na;ja[14]=K<0?0:K>255?255:K;ua.putImageData(Fa,0,0);Aa.drawImage(ta,0,0);return va}function Ga(I,Y,T){I=(I-Y)/(T-Y);return I*I*(3-2*I)}function Ha(I){I=(I+1)*0.5;return I<0?0:I>1?1:I}function Ia(I,Y){var T=Y.x-I.x,K=Y.y-I.y,S=1/Math.sqrt(T*T+K*K);T*=S;K*=S; +Y.x+=T;Y.y+=K;I.x-=T;I.y-=K}var Ea,Ma,ca,la,sa,Ja,Na,ya;n.setTransform(1,0,0,-1,m,l);this.autoClear&&this.clear();f=e.projectScene(fa,pa,this.sortElements);(z=fa.lights.length>0)&&Oa(fa);Ea=0;for(Ma=f.length;Ea0){R.r+=P.color.r*Z;R.g+=P.color.g*Z;R.b+=P.color.b*Z}}else if(P instanceof THREE.PointLight){F.sub(P.position,O.centroidWorld);F.normalize();Z=O.normalWorld.dot(F)*P.intensity;if(Z>0){R.r+=P.color.r*Z;R.g+=P.color.g*Z;R.b+=P.color.b*Z}}}}function c(X,O,R,V,Q,P){D=e(M++);D.setAttribute("d","M "+X.positionScreen.x+ +" "+X.positionScreen.y+" L "+O.positionScreen.x+" "+O.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+"z");if(Q instanceof THREE.MeshBasicMaterial)h.__styleString=Q.color.__styleString;else if(Q instanceof THREE.MeshLambertMaterial)if(j){v.r=r.r;v.g=r.g;v.b=r.b;a(P,V,v);h.r=Q.color.r*v.r;h.g=Q.color.g*v.g;h.b=Q.color.b*v.b;h.updateStyleString()}else h.__styleString=Q.color.__styleString;else if(Q instanceof THREE.MeshDepthMaterial){t=1-Q.__2near/(Q.__farPlusNear-V.z*Q.__farMinusNear); +h.setRGB(t,t,t)}else Q instanceof THREE.MeshNormalMaterial&&h.setRGB(i(V.normalWorld.x),i(V.normalWorld.y),i(V.normalWorld.z));Q.wireframe?D.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+Q.wireframe_linewidth+"; stroke-opacity: "+Q.opacity+"; stroke-linecap: "+Q.wireframe_linecap+"; stroke-linejoin: "+Q.wireframe_linejoin):D.setAttribute("style","fill: "+h.__styleString+"; fill-opacity: "+Q.opacity);m.appendChild(D)}function f(X,O,R,V,Q,P,Z){D=e(M++);D.setAttribute("d", +"M "+X.positionScreen.x+" "+X.positionScreen.y+" L "+O.positionScreen.x+" "+O.positionScreen.y+" L "+R.positionScreen.x+","+R.positionScreen.y+" L "+V.positionScreen.x+","+V.positionScreen.y+"z");if(P instanceof THREE.MeshBasicMaterial)h.__styleString=P.color.__styleString;else if(P instanceof THREE.MeshLambertMaterial)if(j){v.r=r.r;v.g=r.g;v.b=r.b;a(Z,Q,v);h.r=P.color.r*v.r;h.g=P.color.g*v.g;h.b=P.color.b*v.b;h.updateStyleString()}else h.__styleString=P.color.__styleString;else if(P instanceof THREE.MeshDepthMaterial){t= +1-P.__2near/(P.__farPlusNear-Q.z*P.__farMinusNear);h.setRGB(t,t,t)}else P instanceof THREE.MeshNormalMaterial&&h.setRGB(i(Q.normalWorld.x),i(Q.normalWorld.y),i(Q.normalWorld.z));P.wireframe?D.setAttribute("style","fill: none; stroke: "+h.__styleString+"; stroke-width: "+P.wireframe_linewidth+"; stroke-opacity: "+P.opacity+"; stroke-linecap: "+P.wireframe_linecap+"; stroke-linejoin: "+P.wireframe_linejoin):D.setAttribute("style","fill: "+h.__styleString+"; fill-opacity: "+P.opacity);m.appendChild(D)} +function e(X){if(y[X]==null){y[X]=document.createElementNS("http://www.w3.org/2000/svg","path");U==0&&y[X].setAttribute("shape-rendering","crispEdges");return y[X]}return y[X]}function i(X){return X<0?Math.min((1+X)*0.5,0.5):0.5+Math.min(X*0.5,0.5)}var k=null,d=new THREE.Projector,m=document.createElementNS("http://www.w3.org/2000/svg","svg"),l,n,w,E,s,x,B,C,L=new THREE.Rectangle,u=new THREE.Rectangle,j=false,h=new THREE.Color(16777215),v=new THREE.Color(16777215),r=new THREE.Color(0),A=new THREE.Color(0), +q=new THREE.Color(0),t,F=new THREE.Vector3,y=[],H=[],G=[],D,M,$,N,U=1;this.domElement=m;this.sortElements=this.sortObjects=this.autoClear=true;this.setQuality=function(X){switch(X){case "high":U=1;break;case "low":U=0}};this.setSize=function(X,O){l=X;n=O;w=l/2;E=n/2;m.setAttribute("viewBox",-w+" "+-E+" "+l+" "+n);m.setAttribute("width",l);m.setAttribute("height",n);L.set(-w,-E,w,E)};this.clear=function(){for(;m.childNodes.length>0;)m.removeChild(m.childNodes[0])};this.render=function(X,O){var R,V, +Q,P,Z,p,o,z;this.autoClear&&this.clear();k=d.projectScene(X,O,this.sortElements);N=$=M=0;if(j=X.lights.length>0){o=X.lights;r.setRGB(0,0,0);A.setRGB(0,0,0);q.setRGB(0,0,0);R=0;for(V=o.length;R0){V.__webGLUVBuffer=d.createBuffer();d.bindBuffer(d.ARRAY_BUFFER,V.__webGLUVBuffer);d.bufferData(d.ARRAY_BUFFER, +new Float32Array(O),d.STATIC_DRAW)}V.__webGLFaceBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,V.__webGLFaceBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array(M),d.STATIC_DRAW);V.__webGLLineBuffer=d.createBuffer();d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,V.__webGLLineBuffer);d.bufferData(d.ELEMENT_ARRAY_BUFFER,new Uint16Array($),d.STATIC_DRAW);V.__webGLFaceCount=M.length;V.__webGLLineCount=$.length}};this.renderBuffer=function(j,h,v,r,A){var q,t,F,y;if(!r.program){if(r instanceof +THREE.MeshDepthMaterial){c(r,THREE.ShaderLib.depth);r.uniforms.mNear.value=j.near;r.uniforms.mFar.value=j.far}else if(r instanceof THREE.MeshNormalMaterial)c(r,THREE.ShaderLib.normal);else if(r instanceof THREE.MeshBasicMaterial){c(r,THREE.ShaderLib.basic);f(r,v)}else if(r instanceof THREE.MeshLambertMaterial){c(r,THREE.ShaderLib.lambert);f(r,v)}else if(r instanceof THREE.MeshPhongMaterial){c(r,THREE.ShaderLib.phong);f(r,v)}if(scene){var H,G,D;H=y=t=0;for(G=h.length;H0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+y.maxDirLights,"#define MAX_POINT_LIGHTS "+y.maxPointLights,y.map?"#define USE_MAP":"",y.env_map?"#define USE_ENVMAP":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\n"].join("\n"); +d.attachShader(G,e("fragment",D+t));d.attachShader(G,e("vertex",y+H));d.linkProgram(G);d.getProgramParameter(G,d.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+d.getProgramParameter(G,d.VALIDATE_STATUS)+", gl error ["+d.getError()+"]");G.uniforms={};G.attributes={};r.program=G;t=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition"];for(q in r.uniforms)t.push(q);q=r.program;H=0;for(G=t.length;H=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLNormalBuffer);d.vertexAttribPointer(F.normal, +3,d.FLOAT,false,0,0);d.enableVertexAttribArray(F.normal)}if(F.tangent>=0){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLTangentBuffer);d.vertexAttribPointer(F.tangent,4,d.FLOAT,false,0,0);d.enableVertexAttribArray(F.tangent)}if(F.uv>=0)if(A.__webGLUVBuffer){d.bindBuffer(d.ARRAY_BUFFER,A.__webGLUVBuffer);d.vertexAttribPointer(F.uv,2,d.FLOAT,false,0,0);d.enableVertexAttribArray(F.uv)}else d.disableVertexAttribArray(F.uv);if(r.wireframe){d.lineWidth(r.wireframe_linewidth);d.bindBuffer(d.ELEMENT_ARRAY_BUFFER, +A.__webGLLineBuffer);d.drawElements(d.LINES,A.__webGLLineCount,d.UNSIGNED_SHORT,0)}else{d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,A.__webGLFaceBuffer);d.drawElements(d.TRIANGLES,A.__webGLFaceCount,d.UNSIGNED_SHORT,0)}};this.renderPass=function(j,h,v,r,A,q,t){var F,y,H,G,D;H=0;for(G=r.materials.length;H=0;v--){r=j.__webGLObjects[v].object;h==r&&j.__webGLObjects.splice(v, +1)}};this.setupMatrices=function(j,h){j.autoUpdateMatrix&&j.updateMatrix();l.multiply(h.matrix,j.matrix);E.set(l.flatten());n=THREE.Matrix4.makeInvert3x3(l).transpose();x.set(n.m);B.set(j.matrix.flatten())};this.loadMatrices=function(j){d.uniformMatrix4fv(j.uniforms.viewMatrix,false,w);d.uniformMatrix4fv(j.uniforms.modelViewMatrix,false,E);d.uniformMatrix4fv(j.uniforms.projectionMatrix,false,s);d.uniformMatrix3fv(j.uniforms.normalMatrix,false,x);d.uniformMatrix4fv(j.uniforms.objectMatrix,false,B)}; +this.loadCamera=function(j,h){d.uniform3f(j.uniforms.cameraPosition,h.position.x,h.position.y,h.position.z)};this.setBlending=function(j){switch(j){case THREE.AdditiveBlending:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE);break;case THREE.SubtractiveBlending:d.blendFunc(d.DST_COLOR,d.ZERO);break;default:d.blendEquation(d.FUNC_ADD);d.blendFunc(d.ONE,d.ONE_MINUS_SRC_ALPHA)}};this.setFaceCulling=function(j,h){if(j){!h||h=="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW);if(j=="back")d.cullFace(d.BACK); +else j=="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK);d.enable(d.CULL_FACE)}else d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return d.getParameter(d.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0}}; +THREE.Snippets={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, 1.0 ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube env_map;\nuniform int combine;\n#endif", +envmap_fragment:"#ifdef USE_ENVMAP\ncubeColor = textureCube( env_map, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = mix( gl_FragColor, cubeColor, reflectivity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refraction_ratio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refraction_ratio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif", +map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\n#endif",map_fragment:"#ifdef USE_MAP\nmapColor = texture2D( map, vUv );\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\n#endif", +lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 pointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\nfloat pointLightWeighting = max( dot( transformedNormal, pointLightVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting;\n#ifdef PHONG\nvPointLightVector[ i ] = pointLightVector;\n#endif\n}\n#endif\n}", +lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec3 vPointLightVector[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec3 pointVector = normalize( vPointLightVector[ i ] );\nvec3 pointHalfVector = normalize( vPointLightVector[ i ] + vViewPosition );\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight;\npointSpecular += mSpecular * pointSpecularWeight;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif"}; THREE.ShaderLib={depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3}},fragment_shader:"uniform float mNear;\nuniform float mFar;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), 1.0 );\n}",vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{},fragment_shader:"varying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, 1.0 );\n}", vertex_shader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0}, fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},fragment_shader:["uniform vec3 color;\nuniform float opacity;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor;",THREE.Snippets.envmap_fragment, THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:[THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},lambert:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i", value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},fragment_shader:["uniform vec3 color;\nuniform float opacity;\nvarying vec3 vLightWeighting;", THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );",THREE.Snippets.map_fragment,"gl_FragColor = mColor * mapColor * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["varying vec3 vLightWeighting;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex, -THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null}; +THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex,THREE.Snippets.envmap_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")},phong:{uniforms:{color:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c", +value:new THREE.Color(1118481)},shininess:{type:"f",value:30},env_map:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refraction_ratio:{type:"f",value:0.98},combine:{type:"i",value:0},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)},enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv", +value:[]},pointLightPosition:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]}},fragment_shader:["uniform vec3 color;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.Snippets.map_pars_fragment,THREE.Snippets.envmap_pars_fragment,THREE.Snippets.fog_pars_fragment,THREE.Snippets.lights_pars_fragment,"void main() {\nvec4 mColor = vec4( color, opacity );\nvec4 mapColor = vec4( 1.0 );\nvec4 cubeColor = vec4( 1.0 );", +THREE.Snippets.map_fragment,THREE.Snippets.lights_fragment,"gl_FragColor = mapColor * totalLight * vec4( vLightWeighting, 1.0 );",THREE.Snippets.envmap_fragment,THREE.Snippets.fog_fragment,"}"].join("\n"),vertex_shader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.Snippets.map_pars_vertex,THREE.Snippets.envmap_pars_vertex,THREE.Snippets.lights_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.Snippets.map_vertex, +THREE.Snippets.envmap_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.Snippets.lights_vertex,"gl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};THREE.RenderableObject=function(){this.z=this.object=null}; THREE.RenderableFace3=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.v3=new THREE.Vertex;this.centroidWorld=new THREE.Vector3;this.centroidScreen=new THREE.Vector3;this.normalWorld=new THREE.Vector3;this.vertexNormalsWorld=[];this.faceMaterials=this.meshMaterials=null;this.overdraw=false;this.uvs=[null,null,null]};THREE.RenderableParticle=function(){this.rotation=this.z=this.y=this.x=null;this.scale=new THREE.Vector2;this.materials=null}; THREE.RenderableLine=function(){this.z=null;this.v1=new THREE.Vertex;this.v2=new THREE.Vertex;this.materials=null}; -var GeometryUtils={merge:function(a,c){var f=c instanceof THREE.Mesh,e=a.vertices.length,h=f?c.geometry:c,i=a.vertices,m=h.vertices,k=a.faces,j=h.faces,o=a.uvs;h=h.uvs;f&&c.updateMatrix();for(var z=0,d=m.length;z= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, uShininess );\npointDiffuse += vec4( uDiffuseColor, 1.0 ) * pointDiffuseWeight;\npointSpecular += vec4( uSpecularColor, 1.0 ) * pointSpecularWeight;\nvec4 dirDiffuse = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 dirSpecular = vec4( 0.0, 0.0, 0.0, 0.0 );\nvec4 lDirection = viewMatrix * vec4( uDirLightPos, 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + vViewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, uShininess );\ndirDiffuse += vec4( uDiffuseColor, 1.0 ) * dirDiffuseWeight;\ndirSpecular += vec4( uSpecularColor, 1.0 ) * dirSpecularWeight;\nvec4 totalLight = vec4( uAmbientLightColor * uAmbientColor, 1.0 );\ntotalLight += vec4( uDirLightColor, 1.0 ) * ( dirDiffuse + dirSpecular );\ntotalLight += vec4( uPointLightColor, 1.0 ) * ( pointDiffuse + pointSpecular );\ngl_FragColor = vec4( totalLight.xyz * aoTex * diffuseTex, 1.0 );\n}", vertex_shader:"attribute vec4 tangent;\nuniform vec3 uPointLightPos;\n#ifdef VERTEX_TEXTURES\nuniform sampler2D tDisplacement;\nuniform float uDisplacementScale;\nuniform float uDisplacementBias;\n#endif\nvarying vec3 vTangent;\nvarying vec3 vBinormal;\nvarying vec3 vNormal;\nvarying vec2 vUv;\nvarying vec3 vPointLightVector;\nvarying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\nvTangent = normalize( normalMatrix * tangent.xyz );\nvBinormal = cross( vNormal, vTangent ) * tangent.w;\nvBinormal = normalize( vBinormal );\nvUv = uv;\nvec4 lPosition = viewMatrix * vec4( uPointLightPos, 1.0 );\nvPointLightVector = normalize( lPosition.xyz - mvPosition.xyz );\n#ifdef VERTEX_TEXTURES\nvec3 dv = texture2D( tDisplacement, uv ).xyz;\nfloat df = uDisplacementScale * dv.x + uDisplacementBias;\nvec4 displacedPosition = vec4( vNormal.xyz * df, 0.0 ) + mvPosition;\ngl_Position = projectionMatrix * displacedPosition;\n#else\ngl_Position = projectionMatrix * mvPosition;\n#endif\n}"}, basic:{uniforms:{},vertex_shader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragment_shader:"void main() {\ngl_FragColor = vec4(1.0, 0.0, 0.0, 0.5);\n}"},cube:{uniforms:{tCube:{type:"t",value:1,texture:null}},vertex_shader:"varying vec3 vViewPosition;\nvoid main() {\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvViewPosition = cameraPosition - mPosition.xyz;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}", -fragment_shader:"uniform samplerCube tCube;\nvarying vec3 vViewPosition;\nvoid main() {\nvec3 wPos = cameraPosition - vViewPosition;\ngl_FragColor = textureCube( tCube, vec3( - wPos.x, wPos.yz ) );\n}"}}},Cube=function(a,c,f,e,h,i,m,k){function j(C,O,x,E,p,J,N,Z){var T,K,l=e||1,q=h||1,v=l+1,n=q+1,s=p/2,u=J/2;p=p/l;var H=J/q,F=o.vertices.length;if(C=="x"&&O=="y"||C=="y"&&O=="x")T="z";else if(C=="x"&&O=="z"||C=="z"&&O=="x")T="y";else if(C=="z"&&O=="y"||C=="y"&&O=="z")T="x";for(K=0;K0||(z=this.vertices.push(new THREE.Vertex(new THREE.Vector3(d,k,w)))-1);o.push(z)}c.push(o)}var A,B,C;h=c.length;for(f=0;f0)for(e=0;e1){A=this.vertices[m].position.clone(); -B=this.vertices[j].position.clone();C=this.vertices[o].position.clone();A.normalize();B.normalize();C.normalize();this.faces.push(new THREE.Face3(m,j,o,[new THREE.Vector3(A.x,A.y,A.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(C.x,C.y,C.z)]));this.uvs.push([z,d,O])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; +var Sphere=function(a,c,f){THREE.Geometry.call(this);var e,i=Math.PI,k=Math.max(3,c||8),d=Math.max(2,f||6);c=[];for(f=0;f0||(w=this.vertices.push(new THREE.Vertex(new THREE.Vector3(E,m,s)))-1);n.push(w)}c.push(n)}var x,B,C;i=c.length;for(f=0;f0)for(e=0;e1){x=this.vertices[d].position.clone(); +B=this.vertices[l].position.clone();C=this.vertices[n].position.clone();x.normalize();B.normalize();C.normalize();this.faces.push(new THREE.Face3(d,l,n,[new THREE.Vector3(x.x,x.y,x.z),new THREE.Vector3(B.x,B.y,B.z),new THREE.Vector3(C.x,C.y,C.z)]));this.uvs.push([w,E,L])}}}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals();this.sortFacesByMaterial();this.boundingSphere={radius:a}};Sphere.prototype=new THREE.Geometry;Sphere.prototype.constructor=Sphere; THREE.Loader=function(a){this.statusDomElement=(this.showStatus=a)?this.addStatusElement():null}; THREE.Loader.prototype={addStatusElement:function(){var a=document.createElement("div");a.style.fontSize="0.8em";a.style.textAlign="left";a.style.background="#b00";a.style.color="#fff";a.style.width="140px";a.style.padding="0.25em 0.25em 0.25em 0.5em";a.style.position="absolute";a.style.right="0px";a.style.top="0px";a.style.zIndex=1E3;a.innerHTML="Loading ...";return a},updateProgress:function(a){var c="Loaded ";c+=a.total?(100*a.loaded/a.total).toFixed(0)+"%":(a.loaded/1E3).toFixed(2)+" KB";this.statusDomElement.innerHTML= -c},loadAsciiOld:function(a,c){var f=document.createElement("script");f.type="text/javascript";f.onload=c;f.src=a;document.getElementsByTagName("head")[0].appendChild(f)},loadAscii:function(a,c,f){var e=(new Date).getTime();a=new Worker(a);a.onmessage=function(h){THREE.Loader.prototype.createModel(h.data,c,f)};a.postMessage(e)},loadBinary:function(a,c,f){var e=(new Date).getTime();a=new Worker(a);var h=this.showProgress?THREE.Loader.prototype.updateProgress:null;a.onmessage=function(i){THREE.Loader.prototype.loadAjaxBuffers(i.data.buffers, -i.data.materials,c,f,h)};a.onerror=function(i){alert("worker.onerror: "+i.message+"\n"+i.data);i.preventDefault()};a.postMessage(e)},loadAjaxBuffers:function(a,c,f,e,h){var i=new XMLHttpRequest,m=e+"/"+a,k=0;i.onreadystatechange=function(){if(i.readyState==4)i.status==200||i.status==0?THREE.Loader.prototype.createBinModel(i.responseText,f,e,c):alert("Couldn't load ["+m+"] ["+i.status+"]");else if(i.readyState==3){if(h){if(k==0)k=i.getResponseHeader("Content-Length");h({total:k,loaded:i.responseText.length})}}else if(i.readyState== -2)k=i.getResponseHeader("Content-Length")};i.open("GET",m,true);i.overrideMimeType("text/plain; charset=x-user-defined");i.setRequestHeader("Content-Type","text/plain");i.send(null)},createBinModel:function(a,c,f,e){var h=function(i){function m(t,r){var y=z(t,r),D=z(t,r+1),V=z(t,r+2),da=z(t,r+3),ha=(da<<1&255|V>>7)-127;y=(V&127)<<16|D<<8|y;if(y==0&&ha==-127)return 0;return(1-2*(da>>7))*(1+y*Math.pow(2,-23))*Math.pow(2,ha)}function k(t,r){var y=z(t,r),D=z(t,r+1),V=z(t,r+2);return(z(t,r+3)<<24)+(V<< -16)+(D<<8)+y}function j(t,r){var y=z(t,r);return(z(t,r+1)<<8)+y}function o(t,r){var y=z(t,r);return y>127?y-256:y}function z(t,r){return t.charCodeAt(r)&255}function d(t){var r,y,D;r=k(a,t);y=k(a,t+Z);D=k(a,t+T);t=j(a,t+K);THREE.Loader.prototype.f3(x,r,y,D,t)}function w(t){var r,y,D,V,da,ha;r=k(a,t);y=k(a,t+Z);D=k(a,t+T);V=j(a,t+K);da=k(a,t+l);ha=k(a,t+q);t=k(a,t+v);THREE.Loader.prototype.f3n(x,J,r,y,D,V,da,ha,t)}function A(t){var r,y,D,V;r=k(a,t);y=k(a,t+n);D=k(a,t+s);V=k(a,t+u);t=j(a,t+H);THREE.Loader.prototype.f4(x, -r,y,D,V,t)}function B(t){var r,y,D,V,da,ha,za,ba;r=k(a,t);y=k(a,t+n);D=k(a,t+s);V=k(a,t+u);da=j(a,t+H);ha=k(a,t+F);za=k(a,t+Q);ba=k(a,t+R);t=k(a,t+L);THREE.Loader.prototype.f4n(x,J,r,y,D,V,da,ha,za,ba,t)}function C(t){var r,y;r=k(a,t);y=k(a,t+S);t=k(a,t+X);THREE.Loader.prototype.uv3(x,N[r*2],N[r*2+1],N[y*2],N[y*2+1],N[t*2],N[t*2+1])}function O(t){var r,y,D;r=k(a,t);y=k(a,t+G);D=k(a,t+P);t=k(a,t+Y);THREE.Loader.prototype.uv4(x,N[r*2],N[r*2+1],N[y*2],N[y*2+1],N[D*2],N[D*2+1],N[t*2],N[t*2+1])}var x= -this,E=0,p,J=[],N=[],Z,T,K,l,q,v,n,s,u,H,F,Q,R,L,S,X,G,P,Y;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(x,e,i);p={signature:a.substr(E,8),header_bytes:z(a,E+8),vertex_coordinate_bytes:z(a,E+9),normal_coordinate_bytes:z(a,E+10),uv_coordinate_bytes:z(a,E+11),vertex_index_bytes:z(a,E+12),normal_index_bytes:z(a,E+13),uv_index_bytes:z(a,E+14),material_index_bytes:z(a,E+15),nvertices:k(a,E+16),nnormals:k(a,E+16+4),nuvs:k(a,E+16+8),ntri_flat:k(a,E+16+12),ntri_smooth:k(a,E+16+16),ntri_flat_uv:k(a, -E+16+20),ntri_smooth_uv:k(a,E+16+24),nquad_flat:k(a,E+16+28),nquad_smooth:k(a,E+16+32),nquad_flat_uv:k(a,E+16+36),nquad_smooth_uv:k(a,E+16+40)};E+=p.header_bytes;Z=p.vertex_index_bytes;T=p.vertex_index_bytes*2;K=p.vertex_index_bytes*3;l=p.vertex_index_bytes*3+p.material_index_bytes;q=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes;v=p.vertex_index_bytes*3+p.material_index_bytes+p.normal_index_bytes*2;n=p.vertex_index_bytes;s=p.vertex_index_bytes*2;u=p.vertex_index_bytes*3;H=p.vertex_index_bytes* -4;F=p.vertex_index_bytes*4+p.material_index_bytes;Q=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes;R=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*2;L=p.vertex_index_bytes*4+p.material_index_bytes+p.normal_index_bytes*3;S=p.uv_index_bytes;X=p.uv_index_bytes*2;G=p.uv_index_bytes;P=p.uv_index_bytes*2;Y=p.uv_index_bytes*3;E+=function(t){var r,y,D,V=p.vertex_coordinate_bytes*3,da=t+p.nvertices*V;for(t=t;t>7)-127;z=(W&127)<<16|J<<8|z;if(z==0&&ha==-127)return 0;return(1-2*(da>>7))*(1+z*Math.pow(2,-23))*Math.pow(2,ha)}function m(p,o){var z=w(p,o),J=w(p,o+1),W=w(p,o+2);return(w(p,o+3)<<24)+(W<< +16)+(J<<8)+z}function l(p,o){var z=w(p,o);return(w(p,o+1)<<8)+z}function n(p,o){var z=w(p,o);return z>127?z-256:z}function w(p,o){return p.charCodeAt(o)&255}function E(p){var o,z,J;o=m(a,p);z=m(a,p+A);J=m(a,p+q);p=l(a,p+t);THREE.Loader.prototype.f3(u,o,z,J,p)}function s(p){var o,z,J,W,da,ha;o=m(a,p);z=m(a,p+A);J=m(a,p+q);W=l(a,p+t);da=m(a,p+F);ha=m(a,p+y);p=m(a,p+H);THREE.Loader.prototype.f3n(u,v,o,z,J,W,da,ha,p)}function x(p){var o,z,J,W;o=m(a,p);z=m(a,p+G);J=m(a,p+D);W=m(a,p+M);p=l(a,p+$);THREE.Loader.prototype.f4(u, +o,z,J,W,p)}function B(p){var o,z,J,W,da,ha,za,ba;o=m(a,p);z=m(a,p+G);J=m(a,p+D);W=m(a,p+M);da=l(a,p+$);ha=m(a,p+N);za=m(a,p+U);ba=m(a,p+X);p=m(a,p+O);THREE.Loader.prototype.f4n(u,v,o,z,J,W,da,ha,za,ba,p)}function C(p){var o,z;o=m(a,p);z=m(a,p+R);p=m(a,p+V);THREE.Loader.prototype.uv3(u,r[o*2],r[o*2+1],r[z*2],r[z*2+1],r[p*2],r[p*2+1])}function L(p){var o,z,J;o=m(a,p);z=m(a,p+Q);J=m(a,p+P);p=m(a,p+Z);THREE.Loader.prototype.uv4(u,r[o*2],r[o*2+1],r[z*2],r[z*2+1],r[J*2],r[J*2+1],r[p*2],r[p*2+1])}var u= +this,j=0,h,v=[],r=[],A,q,t,F,y,H,G,D,M,$,N,U,X,O,R,V,Q,P,Z;THREE.Geometry.call(this);THREE.Loader.prototype.init_materials(u,e,k);h={signature:a.substr(j,8),header_bytes:w(a,j+8),vertex_coordinate_bytes:w(a,j+9),normal_coordinate_bytes:w(a,j+10),uv_coordinate_bytes:w(a,j+11),vertex_index_bytes:w(a,j+12),normal_index_bytes:w(a,j+13),uv_index_bytes:w(a,j+14),material_index_bytes:w(a,j+15),nvertices:m(a,j+16),nnormals:m(a,j+16+4),nuvs:m(a,j+16+8),ntri_flat:m(a,j+16+12),ntri_smooth:m(a,j+16+16),ntri_flat_uv:m(a, +j+16+20),ntri_smooth_uv:m(a,j+16+24),nquad_flat:m(a,j+16+28),nquad_smooth:m(a,j+16+32),nquad_flat_uv:m(a,j+16+36),nquad_smooth_uv:m(a,j+16+40)};j+=h.header_bytes;A=h.vertex_index_bytes;q=h.vertex_index_bytes*2;t=h.vertex_index_bytes*3;F=h.vertex_index_bytes*3+h.material_index_bytes;y=h.vertex_index_bytes*3+h.material_index_bytes+h.normal_index_bytes;H=h.vertex_index_bytes*3+h.material_index_bytes+h.normal_index_bytes*2;G=h.vertex_index_bytes;D=h.vertex_index_bytes*2;M=h.vertex_index_bytes*3;$=h.vertex_index_bytes* +4;N=h.vertex_index_bytes*4+h.material_index_bytes;U=h.vertex_index_bytes*4+h.material_index_bytes+h.normal_index_bytes;X=h.vertex_index_bytes*4+h.material_index_bytes+h.normal_index_bytes*2;O=h.vertex_index_bytes*4+h.material_index_bytes+h.normal_index_bytes*3;R=h.uv_index_bytes;V=h.uv_index_bytes*2;Q=h.uv_index_bytes;P=h.uv_index_bytes*2;Z=h.uv_index_bytes*3;j+=function(p){var o,z,J,W=h.vertex_coordinate_bytes*3,da=p+h.nvertices*W;for(p=p;p - three.js - geometry - webgl terrain + three.js - geometry - webgl terrain 2