diff --git a/examples/webvr_shadow.html b/examples/webvr_shadow.html
index 24928d1945bf715dea7d943ed8ff5cf95ce9857b..56bbbcae63c532d333c221c4abff12cc761a6f3b 100644
--- a/examples/webvr_shadow.html
+++ b/examples/webvr_shadow.html
@@ -43,18 +43,14 @@
scene = new THREE.Scene();
- var dummy = new THREE.Camera();
- dummy.position.set( 0, 0.5, 3 );
- dummy.lookAt( new THREE.Vector3( 0, 0.5, 0 ) );
- scene.add( dummy );
-
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
- dummy.add( camera );
+ scene.add( camera );
var geometry = new THREE.TorusKnotGeometry( 0.4, 0.15, 150, 20 );
var material = new THREE.MeshStandardMaterial( { roughness: 0.01, metalness: 0.2 } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.y = 0.75;
+ mesh.position.z = - 2;
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
@@ -63,28 +59,39 @@
var material = new THREE.MeshStandardMaterial( { roughness: 1.0, metalness: 0.0 } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.y = - 0.2;
+ mesh.position.z = - 2;
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
var light = new THREE.DirectionalLight( 0x8800ff );
- light.position.set( - 1, 1.5, 0.5 );
+ light.position.set( - 1, 1.5, - 1.5 );
light.castShadow = true;
light.shadow.camera.zoom = 4;
scene.add( light );
+ light.target.position.set( 0, 0, - 2 );
+ scene.add( light.target );
+
+ var helper = new THREE.CameraHelper( light.shadow.camera );
+ // scene.add( helper );
var light = new THREE.DirectionalLight( 0xff0000 );
- light.position.set( 1, 1.5, - 0.5 );
+ light.position.set( 1, 1.5, - 2.5 );
light.castShadow = true;
light.shadow.camera.zoom = 4;
scene.add( light );
+ light.target.position.set( 0, 0, - 2 );
+ scene.add( light.target );
+
+ var helper = new THREE.CameraHelper( light.shadow.camera );
+ // scene.add( helper );
//
mirror = new THREE.Mirror( 1.4, 1.4, { textureWidth: window.innerWidth, textureHeight: window.innerHeight } );
mirror.position.x = 1;
mirror.position.y = 0.5;
- mirror.position.z = -1;
+ mirror.position.z = -3;
mirror.rotation.y = - Math.PI / 4;
scene.add( mirror );