Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
车家大少爷
three.js
提交
e439160f
T
three.js
项目概览
车家大少爷
/
three.js
与 Fork 源项目一致
从无法访问的项目Fork
通知
2
Star
0
Fork
0
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
0
列表
看板
标记
里程碑
合并请求
0
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
T
three.js
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
0
Issue
0
列表
看板
标记
里程碑
合并请求
0
合并请求
0
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
体验新版 GitCode,发现更多精彩内容 >>
提交
e439160f
编写于
10月 14, 2017
作者:
M
Mr.doob
提交者:
GitHub
10月 14, 2017
浏览文件
操作
浏览文件
下载
差异文件
Merge pull request #12404 from Mugen87/dev4
Examples: Improve basic geometry demos
上级
e0dd445f
4253e646
变更
2
显示空白变更内容
内联
并排
Showing
2 changed file
with
88 addition
and
65 deletion
+88
-65
examples/webgl_geometries.html
examples/webgl_geometries.html
+48
-38
examples/webgl_geometries_parametric.html
examples/webgl_geometries_parametric.html
+40
-27
未找到文件。
examples/webgl_geometries.html
浏览文件 @
e439160f
...
...
@@ -6,15 +6,33 @@
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
body
{
font-family
:
Monospace
;
color
:
#eee
;
font-family
:
Monospace
;
font-size
:
13px
;
text-align
:
center
;
background-color
:
#000
;
margin
:
0px
;
padding
:
0px
;
overflow
:
hidden
;
}
#info
{
position
:
absolute
;
top
:
0px
;
width
:
100%
;
padding
:
5px
;
}
a
{
color
:
#0080ff
;
}
</style>
</head>
<body>
<div
id=
"container"
></div>
<div
id=
"info"
><a
href=
"https://threejs.org"
target=
"_blank"
rel=
"noopener"
>
three.js
</a>
webgl - geometries
</div>
<script
src=
"../build/three.js"
></script>
<script
src=
"js/Detector.js"
></script>
...
...
@@ -24,17 +42,14 @@
if
(
!
Detector
.
webgl
)
Detector
.
addGetWebGLMessage
();
var
container
,
stats
;
var
camera
,
scene
,
renderer
;
var
camera
,
scene
,
renderer
,
stats
;
init
();
animate
();
function
init
()
{
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
var
container
=
document
.
getElementById
(
'
container
'
);
camera
=
new
THREE
.
PerspectiveCamera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
2000
);
camera
.
position
.
y
=
400
;
...
...
@@ -43,60 +58,61 @@
var
light
,
object
;
scene
.
add
(
new
THREE
.
AmbientLight
(
0x404040
)
);
var
ambientLight
=
new
THREE
.
AmbientLight
(
0xcccccc
,
0.4
);
scene
.
add
(
ambientLight
);
light
=
new
THREE
.
DirectionalLight
(
0xffffff
);
light
.
position
.
set
(
0
,
1
,
0
);
scene
.
add
(
light
);
var
pointLight
=
new
THREE
.
PointLight
(
0xffffff
,
0.8
);
camera
.
add
(
pointLight
);
scene
.
add
(
camera
);
var
map
=
new
THREE
.
TextureLoader
().
load
(
'
textures/UV_Grid_Sm.jpg
'
);
map
.
wrapS
=
map
.
wrapT
=
THREE
.
RepeatWrapping
;
map
.
anisotropy
=
16
;
var
material
=
new
THREE
.
Mesh
Lambert
Material
(
{
map
:
map
,
side
:
THREE
.
DoubleSide
}
);
var
material
=
new
THREE
.
Mesh
Phong
Material
(
{
map
:
map
,
side
:
THREE
.
DoubleSide
}
);
//
object
=
new
THREE
.
Mesh
(
new
THREE
.
SphereGeometry
(
75
,
20
,
10
),
material
);
object
.
position
.
set
(
-
4
00
,
0
,
200
);
object
.
position
.
set
(
-
3
00
,
0
,
200
);
scene
.
add
(
object
);
object
=
new
THREE
.
Mesh
(
new
THREE
.
IcosahedronGeometry
(
75
,
1
),
material
);
object
.
position
.
set
(
-
2
00
,
0
,
200
);
object
.
position
.
set
(
-
1
00
,
0
,
200
);
scene
.
add
(
object
);
object
=
new
THREE
.
Mesh
(
new
THREE
.
OctahedronGeometry
(
75
,
2
),
material
);
object
.
position
.
set
(
0
,
0
,
200
);
object
.
position
.
set
(
10
0
,
0
,
200
);
scene
.
add
(
object
);
object
=
new
THREE
.
Mesh
(
new
THREE
.
TetrahedronGeometry
(
75
,
0
),
material
);
object
.
position
.
set
(
2
00
,
0
,
200
);
object
.
position
.
set
(
3
00
,
0
,
200
);
scene
.
add
(
object
);
//
object
=
new
THREE
.
Mesh
(
new
THREE
.
PlaneGeometry
(
100
,
100
,
4
,
4
),
material
);
object
.
position
.
set
(
-
4
00
,
0
,
0
);
object
.
position
.
set
(
-
3
00
,
0
,
0
);
scene
.
add
(
object
);
object
=
new
THREE
.
Mesh
(
new
THREE
.
BoxGeometry
(
100
,
100
,
100
,
4
,
4
,
4
),
material
);
object
.
position
.
set
(
-
2
00
,
0
,
0
);
object
.
position
.
set
(
-
1
00
,
0
,
0
);
scene
.
add
(
object
);
object
=
new
THREE
.
Mesh
(
new
THREE
.
CircleGeometry
(
50
,
20
,
0
,
Math
.
PI
*
2
),
material
);
object
.
position
.
set
(
0
,
0
,
0
);
object
.
position
.
set
(
10
0
,
0
,
0
);
scene
.
add
(
object
);
object
=
new
THREE
.
Mesh
(
new
THREE
.
RingGeometry
(
10
,
50
,
20
,
5
,
0
,
Math
.
PI
*
2
),
material
);
object
.
position
.
set
(
2
00
,
0
,
0
);
object
.
position
.
set
(
3
00
,
0
,
0
);
scene
.
add
(
object
);
//
object
=
new
THREE
.
Mesh
(
new
THREE
.
CylinderGeometry
(
25
,
75
,
100
,
40
,
5
),
material
);
object
.
position
.
set
(
400
,
0
,
0
);
object
.
position
.
set
(
-
300
,
0
,
-
20
0
);
scene
.
add
(
object
);
//
var
points
=
[];
for
(
var
i
=
0
;
i
<
50
;
i
++
)
{
...
...
@@ -106,23 +122,15 @@
}
object
=
new
THREE
.
Mesh
(
new
THREE
.
LatheGeometry
(
points
,
20
),
material
);
object
.
position
.
set
(
-
400
,
0
,
-
200
);
object
.
position
.
set
(
-
100
,
0
,
-
200
);
scene
.
add
(
object
);
object
=
new
THREE
.
Mesh
(
new
THREE
.
TorusGeometry
(
50
,
20
,
20
,
20
),
material
);
object
.
position
.
set
(
-
200
,
0
,
-
200
);
object
.
position
.
set
(
100
,
0
,
-
200
);
scene
.
add
(
object
);
object
=
new
THREE
.
Mesh
(
new
THREE
.
TorusKnotGeometry
(
50
,
10
,
50
,
20
),
material
);
object
.
position
.
set
(
0
,
0
,
-
200
);
scene
.
add
(
object
);
object
=
new
THREE
.
AxesHelper
(
50
);
object
.
position
.
set
(
200
,
0
,
-
200
);
scene
.
add
(
object
);
object
=
new
THREE
.
ArrowHelper
(
new
THREE
.
Vector3
(
0
,
1
,
0
),
new
THREE
.
Vector3
(
0
,
0
,
0
),
50
);
object
.
position
.
set
(
400
,
0
,
-
200
);
object
.
position
.
set
(
300
,
0
,
-
200
);
scene
.
add
(
object
);
//
...
...
@@ -171,15 +179,17 @@
camera
.
lookAt
(
scene
.
position
);
for
(
var
i
=
0
,
l
=
scene
.
children
.
length
;
i
<
l
;
i
++
)
{
scene
.
traverse
(
function
(
object
)
{
var
object
=
scene
.
children
[
i
];
if
(
object
.
isMesh
===
true
)
{
object
.
rotation
.
x
=
timer
*
5
;
object
.
rotation
.
y
=
timer
*
2.5
;
}
}
);
renderer
.
render
(
scene
,
camera
);
}
...
...
examples/webgl_geometries_parametric.html
浏览文件 @
e439160f
...
...
@@ -6,15 +6,33 @@
<meta
name=
"viewport"
content=
"width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"
>
<style>
body
{
font-family
:
Monospace
;
color
:
#eee
;
font-family
:
Monospace
;
font-size
:
13px
;
text-align
:
center
;
background-color
:
#000
;
margin
:
0px
;
padding
:
0px
;
overflow
:
hidden
;
}
#info
{
position
:
absolute
;
top
:
0px
;
width
:
100%
;
padding
:
5px
;
}
a
{
color
:
#0080ff
;
}
</style>
</head>
<body>
<div
id=
"container"
></div>
<div
id=
"info"
><a
href=
"https://threejs.org"
target=
"_blank"
rel=
"noopener"
>
three.js
</a>
webgl - parametric geometries
</div>
<script
src=
"../build/three.js"
></script>
<script
src=
"js/Detector.js"
></script>
...
...
@@ -34,8 +52,7 @@
function
init
()
{
var
container
=
document
.
createElement
(
'
div
'
);
document
.
body
.
appendChild
(
container
);
var
container
=
document
.
getElementById
(
'
container
'
);
camera
=
new
THREE
.
PerspectiveCamera
(
45
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
2000
);
camera
.
position
.
y
=
400
;
...
...
@@ -44,11 +61,12 @@
//
scene
.
add
(
new
THREE
.
AmbientLight
(
0x404040
)
);
var
ambientLight
=
new
THREE
.
AmbientLight
(
0xcccccc
,
0.4
);
scene
.
add
(
ambientLight
);
var
light
=
new
THREE
.
DirectionalLight
(
0xffffff
);
light
.
position
.
set
(
0
,
0
,
1
);
scene
.
add
(
light
);
var
pointLight
=
new
THREE
.
PointLight
(
0xffffff
,
0.8
);
camera
.
add
(
pointLight
);
scene
.
add
(
camera
);
//
...
...
@@ -56,28 +74,26 @@
map
.
wrapS
=
map
.
wrapT
=
THREE
.
RepeatWrapping
;
map
.
anisotropy
=
16
;
var
materials
=
[
new
THREE
.
MeshLambertMaterial
(
{
map
:
map
,
side
:
THREE
.
DoubleSide
}
),
new
THREE
.
MeshBasicMaterial
(
{
color
:
0xffffff
,
wireframe
:
true
,
transparent
:
true
,
opacity
:
0.1
,
side
:
THREE
.
DoubleSide
}
)
];
var
material
=
new
THREE
.
MeshPhongMaterial
(
{
map
:
map
,
side
:
THREE
.
DoubleSide
}
);
//
var
geometry
,
object
;
geometry
=
new
THREE
.
ParametricBufferGeometry
(
THREE
.
ParametricGeometries
.
plane
(
100
,
100
),
10
,
10
);
object
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
geometry
,
materials
);
geometry
.
center
();
object
=
new
THREE
.
Mesh
(
geometry
,
material
);
object
.
position
.
set
(
-
200
,
0
,
200
);
scene
.
add
(
object
);
geometry
=
new
THREE
.
ParametricBufferGeometry
(
THREE
.
ParametricGeometries
.
klein
,
20
,
20
);
object
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
geometry
,
materials
);
object
=
new
THREE
.
Mesh
(
geometry
,
material
);
object
.
position
.
set
(
0
,
0
,
200
);
object
.
scale
.
multiplyScalar
(
5
);
scene
.
add
(
object
);
geometry
=
new
THREE
.
ParametricBufferGeometry
(
THREE
.
ParametricGeometries
.
mobius
,
20
,
20
);
object
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
geometry
,
materials
);
object
=
new
THREE
.
Mesh
(
geometry
,
material
);
object
.
position
.
set
(
200
,
0
,
200
);
object
.
scale
.
multiplyScalar
(
30
);
scene
.
add
(
object
);
...
...
@@ -90,26 +106,21 @@
var
sphere
=
new
THREE
.
ParametricGeometries
.
SphereGeometry
(
50
,
20
,
10
);
var
tube
=
new
THREE
.
ParametricGeometries
.
TubeGeometry
(
GrannyKnot
,
100
,
3
,
8
,
true
,
false
);
object
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
torus
,
materials
);
object
=
new
THREE
.
Mesh
(
torus
,
material
);
object
.
position
.
set
(
-
200
,
0
,
-
200
);
scene
.
add
(
object
);
object
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
sphere
,
materials
);
object
=
new
THREE
.
Mesh
(
sphere
,
material
);
object
.
position
.
set
(
0
,
0
,
-
200
);
scene
.
add
(
object
);
object
=
THREE
.
SceneUtils
.
createMultiMaterialObject
(
tube
,
materials
);
object
=
new
THREE
.
Mesh
(
tube
,
material
);
object
.
position
.
set
(
200
,
0
,
-
200
);
object
.
scale
.
multiplyScalar
(
2
);
scene
.
add
(
object
);
//
object
=
new
THREE
.
AxesHelper
(
50
);
scene
.
add
(
object
);
//
renderer
=
new
THREE
.
WebGLRenderer
(
{
antialias
:
true
}
);
renderer
.
setPixelRatio
(
window
.
devicePixelRatio
);
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
...
...
@@ -149,15 +160,17 @@
camera
.
lookAt
(
scene
.
position
);
for
(
var
i
=
0
,
l
=
scene
.
children
.
length
;
i
<
l
;
i
++
)
{
scene
.
traverse
(
function
(
object
)
{
var
object
=
scene
.
children
[
i
];
if
(
object
.
isMesh
===
true
)
{
object
.
rotation
.
x
=
timer
*
5
;
object
.
rotation
.
y
=
timer
*
2.5
;
}
}
);
renderer
.
render
(
scene
,
camera
);
}
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录