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体验新版 GitCode,发现更多精彩内容 >>
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e362e29d
编写于
2月 15, 2018
作者:
M
Michael Bond
浏览文件
操作
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电子邮件补丁
差异文件
Rough update to KHR_lights support to match current spec
上级
7d6c9256
变更
5
展开全部
显示空白变更内容
内联
并排
Showing
5 changed file
with
4578 addition
and
29 deletion
+4578
-29
examples/js/loaders/GLTFLoader.js
examples/js/loaders/GLTFLoader.js
+11
-28
examples/models/gltf/monster/glTF-lights/Monster.gltf
examples/models/gltf/monster/glTF-lights/Monster.gltf
+4565
-0
examples/models/gltf/monster/glTF-lights/Monster.jpg
examples/models/gltf/monster/glTF-lights/Monster.jpg
+0
-0
examples/models/gltf/monster/glTF-lights/Monster0.bin
examples/models/gltf/monster/glTF-lights/Monster0.bin
+0
-0
examples/webgl_loader_gltf_extensions.html
examples/webgl_loader_gltf_extensions.html
+2
-1
未找到文件。
examples/js/loaders/GLTFLoader.js
浏览文件 @
e362e29d
...
...
@@ -230,7 +230,6 @@ THREE.GLTFLoader = ( function () {
case
'
directional
'
:
lightNode
=
new
THREE
.
DirectionalLight
(
color
);
lightNode
.
position
.
set
(
0
,
0
,
1
);
break
;
case
'
point
'
:
...
...
@@ -239,7 +238,12 @@ THREE.GLTFLoader = ( function () {
case
'
spot
'
:
lightNode
=
new
THREE
.
SpotLight
(
color
);
lightNode
.
position
.
set
(
0
,
0
,
1
);
// Handle spotlight properties.
var
spot
=
light
.
spot
||
{};
var
innerConeAngle
=
spot
.
innerConeAngle
?
spot
.
innerConeAngle
:
0
;
var
outerConeAngle
=
spot
.
outerConeAngle
||
Math
.
PI
/
4.0
;
lightNode
.
angle
=
outerConeAngle
;
lightNode
.
penumbra
=
1.0
-
innerConeAngle
/
outerConeAngle
;
break
;
case
'
ambient
'
:
...
...
@@ -250,33 +254,11 @@ THREE.GLTFLoader = ( function () {
if
(
lightNode
)
{
if
(
light
.
constantAttenuation
!==
undefined
)
{
lightNode
.
decay
=
2
;
lightNode
.
intensity
=
light
.
constantAttenuation
;
if
(
light
.
intensity
!==
undefined
)
{
}
if
(
light
.
linearAttenuation
!==
undefined
)
{
lightNode
.
distance
=
1
/
light
.
linearAttenuation
;
}
if
(
light
.
quadraticAttenuation
!==
undefined
)
{
lightNode
.
decay
=
light
.
quadraticAttenuation
;
}
if
(
light
.
fallOffAngle
!==
undefined
)
{
lightNode
.
angle
=
light
.
fallOffAngle
;
}
if
(
light
.
fallOffExponent
!==
undefined
)
{
console
.
warn
(
'
THREE.GLTFLoader:: light.fallOffExponent not currently supported.
'
);
lightNode
.
intensity
=
light
.
intensity
;
}
...
...
@@ -2417,7 +2399,8 @@ THREE.GLTFLoader = ( function () {
'
mesh
'
,
'
skin
'
,
'
camera
'
'
camera
'
,
'
light
'
]
).
then
(
function
(
dependencies
)
{
...
...
examples/models/gltf/monster/glTF-lights/Monster.gltf
0 → 100644
浏览文件 @
e362e29d
此差异已折叠。
点击以展开。
examples/models/gltf/monster/glTF-lights/Monster.jpg
0 → 100644
浏览文件 @
e362e29d
85.3 KB
examples/models/gltf/monster/glTF-lights/Monster0.bin
0 → 100644
浏览文件 @
e362e29d
文件已添加
examples/webgl_loader_gltf_extensions.html
浏览文件 @
e362e29d
...
...
@@ -90,6 +90,7 @@
<option
value=
"glTF-Embedded"
>
None (Embedded)
</option>
<option
value=
"glTF-Binary"
>
None (Binary)
</option>
<option
value=
"glTF-pbrSpecularGlossiness"
>
Specular-Glossiness (PBR)
</option>
<option
value=
"glTF-lights"
>
Lights
</option>
</select>
</div>
</div>
...
...
@@ -457,7 +458,7 @@
addLights
:
true
,
shadows
:
true
,
addGround
:
true
,
extensions
:
[
'
glTF
'
,
'
glTF-Embedded
'
,
'
glTF-pbrSpecularGlossiness
'
,
'
glTF-Binary
'
]
extensions
:
[
'
glTF
'
,
'
glTF-Embedded
'
,
'
glTF-pbrSpecularGlossiness
'
,
'
glTF-Binary
'
,
'
glTF-lights
'
]
},
{
name
:
"
Cesium Man
"
,
url
:
"
./models/gltf/CesiumMan/%s/CesiumMan.gltf
"
,
...
...
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