diff --git a/examples/webgl_shaders_sky.html b/examples/webgl_shaders_sky.html index b9fb69eaa5a4cee95b8872eaab69d2aef39bbdf2..e073f0b82bcd47e6a144762de7a0314c22d922b7 100644 --- a/examples/webgl_shaders_sky.html +++ b/examples/webgl_shaders_sky.html @@ -65,10 +65,10 @@ var uniforms = sky.material.uniforms; uniforms[ "turbidity" ].value = effectController.turbidity; uniforms[ "rayleigh" ].value = effectController.rayleigh; - uniforms[ "luminance" ].value = effectController.luminance; uniforms[ "mieCoefficient" ].value = effectController.mieCoefficient; uniforms[ "mieDirectionalG" ].value = effectController.mieDirectionalG; - + uniforms[ "luminance" ].value = effectController.luminance; + var theta = Math.PI * ( effectController.inclination - 0.5 ); var phi = 2 * Math.PI * ( effectController.azimuth - 0.5 ); @@ -104,8 +104,6 @@ camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 100, 2000000 ); camera.position.set( 0, 100, 2000 ); - //camera.setLens(20); - scene = new THREE.Scene(); var helper = new THREE.GridHelper( 10000, 2, 0xffffff, 0xffffff );