diff --git a/examples/webgl_shaders_sky.html b/examples/webgl_shaders_sky.html
index b9fb69eaa5a4cee95b8872eaab69d2aef39bbdf2..e073f0b82bcd47e6a144762de7a0314c22d922b7 100644
--- a/examples/webgl_shaders_sky.html
+++ b/examples/webgl_shaders_sky.html
@@ -65,10 +65,10 @@
var uniforms = sky.material.uniforms;
uniforms[ "turbidity" ].value = effectController.turbidity;
uniforms[ "rayleigh" ].value = effectController.rayleigh;
- uniforms[ "luminance" ].value = effectController.luminance;
uniforms[ "mieCoefficient" ].value = effectController.mieCoefficient;
uniforms[ "mieDirectionalG" ].value = effectController.mieDirectionalG;
-
+ uniforms[ "luminance" ].value = effectController.luminance;
+
var theta = Math.PI * ( effectController.inclination - 0.5 );
var phi = 2 * Math.PI * ( effectController.azimuth - 0.5 );
@@ -104,8 +104,6 @@
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 100, 2000000 );
camera.position.set( 0, 100, 2000 );
- //camera.setLens(20);
-
scene = new THREE.Scene();
var helper = new THREE.GridHelper( 10000, 2, 0xffffff, 0xffffff );