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d3f7ab09
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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d3f7ab09
编写于
12月 02, 2019
作者:
E
Emmett Lalish
浏览文件
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差异文件
added generated environment example
上级
5b6b120c
变更
3
显示空白变更内容
内联
并排
Showing
3 changed file
with
47 addition
and
2 deletion
+47
-2
examples/js/pmrem/PMREMGenerator.js
examples/js/pmrem/PMREMGenerator.js
+3
-0
examples/jsm/pmrem/PMREMGenerator.js
examples/jsm/pmrem/PMREMGenerator.js
+3
-0
examples/webgl_materials_envmaps_hdr.html
examples/webgl_materials_envmaps_hdr.html
+41
-2
未找到文件。
examples/js/pmrem/PMREMGenerator.js
浏览文件 @
d3f7ab09
...
...
@@ -90,6 +90,7 @@ THREE.PMREMGenerator = ( function () {
}
_applyPMREM
(
cubeUVRenderTarget
);
_cleanup
();
cubeUVRenderTarget
.
scissorTest
=
false
;
return
cubeUVRenderTarget
;
...
...
@@ -121,6 +122,7 @@ THREE.PMREMGenerator = ( function () {
_textureToCubeUV
(
cubemap
,
cubeUVRenderTarget
);
_applyPMREM
(
cubeUVRenderTarget
);
_cleanup
();
cubeUVRenderTarget
.
scissorTest
=
false
;
return
cubeUVRenderTarget
;
...
...
@@ -363,6 +365,7 @@ THREE.PMREMGenerator = ( function () {
new
THREE
.
WebGLRenderTarget
(
3
*
SIZE_MAX
,
3
*
SIZE_MAX
,
params
);
cubeUVRenderTarget
.
texture
.
mapping
=
THREE
.
CubeUVReflectionMapping
;
cubeUVRenderTarget
.
texture
.
name
=
'
PMREM.cubeUv
'
;
cubeUVRenderTarget
.
scissorTest
=
true
;
return
cubeUVRenderTarget
;
}
...
...
examples/jsm/pmrem/PMREMGenerator.js
浏览文件 @
d3f7ab09
...
...
@@ -116,6 +116,7 @@ var PMREMGenerator = ( function () {
}
_applyPMREM
(
cubeUVRenderTarget
);
_cleanup
();
cubeUVRenderTarget
.
scissorTest
=
false
;
return
cubeUVRenderTarget
;
...
...
@@ -147,6 +148,7 @@ var PMREMGenerator = ( function () {
_textureToCubeUV
(
cubemap
,
cubeUVRenderTarget
);
_applyPMREM
(
cubeUVRenderTarget
);
_cleanup
();
cubeUVRenderTarget
.
scissorTest
=
false
;
return
cubeUVRenderTarget
;
...
...
@@ -389,6 +391,7 @@ var PMREMGenerator = ( function () {
new
WebGLRenderTarget
(
3
*
SIZE_MAX
,
3
*
SIZE_MAX
,
params
);
cubeUVRenderTarget
.
texture
.
mapping
=
CubeUVReflectionMapping
;
cubeUVRenderTarget
.
texture
.
name
=
'
PMREM.cubeUv
'
;
cubeUVRenderTarget
.
scissorTest
=
true
;
return
cubeUVRenderTarget
;
}
...
...
examples/webgl_materials_envmaps_hdr.html
浏览文件 @
d3f7ab09
...
...
@@ -36,12 +36,44 @@
var
container
,
stats
;
var
camera
,
scene
,
renderer
,
controls
;
var
torusMesh
,
planeMesh
;
var
ldrCubeRenderTarget
,
hdrCubeRenderTarget
,
rgbmCubeRenderTarget
;
var
generatedCubeRenderTarget
,
ldrCubeRenderTarget
,
hdrCubeRenderTarget
,
rgbmCubeRenderTarget
;
var
ldrCubeMap
,
hdrCubeMap
,
rgbmCubeMap
;
init
();
animate
();
function
getEnvScene
()
{
var
envScene
=
new
THREE
.
Scene
();
var
geometry
=
new
THREE
.
BoxBufferGeometry
();
geometry
.
deleteAttribute
(
'
uv
'
);
var
roomMaterial
=
new
THREE
.
MeshStandardMaterial
({
metalness
:
0
,
side
:
THREE
.
BackSide
});
var
room
=
new
THREE
.
Mesh
(
geometry
,
roomMaterial
);
room
.
scale
.
setScalar
(
10
);
envScene
.
add
(
room
);
var
mainLight
=
new
THREE
.
PointLight
(
0xffffff
,
1.0
,
0
,
2
);
mainLight
.
position
.
set
(
0
,
4.5
,
0
);
envScene
.
add
(
mainLight
);
var
lightMaterial
=
new
THREE
.
MeshBasicMaterial
();
lightMaterial
.
color
.
setScalar
(
20
);
var
light1
=
new
THREE
.
Mesh
(
geometry
,
lightMaterial
);
light1
.
position
.
set
(
-
5
,
2
,
0
);
light1
.
scale
.
set
(
0.1
,
1
,
1
);
envScene
.
add
(
light1
);
var
light2
=
new
THREE
.
Mesh
(
geometry
,
lightMaterial
);
light2
.
position
.
set
(
0
,
5
,
0
);
light2
.
scale
.
set
(
1
,
0.1
,
1
);
envScene
.
add
(
light2
);
return
envScene
;
}
function
init
()
{
container
=
document
.
createElement
(
'
div
'
);
...
...
@@ -84,6 +116,9 @@
}
var
envScene
=
getEnvScene
();
generatedCubeRenderTarget
=
pmremGenerator
.
fromScene
(
envScene
);
var
hdrUrls
=
[
'
px.hdr
'
,
'
nx.hdr
'
,
'
py.hdr
'
,
'
ny.hdr
'
,
'
pz.hdr
'
,
'
nz.hdr
'
];
hdrCubeMap
=
new
HDRCubeTextureLoader
()
.
setPath
(
'
./textures/cube/pisaHDR/
'
)
...
...
@@ -142,7 +177,7 @@
var
gui
=
new
GUI
();
gui
.
add
(
params
,
'
envMap
'
,
[
'
LDR
'
,
'
HDR
'
,
'
RGBM16
'
]
);
gui
.
add
(
params
,
'
envMap
'
,
[
'
Generated
'
,
'
LDR
'
,
'
HDR
'
,
'
RGBM16
'
]
);
gui
.
add
(
params
,
'
roughness
'
,
0
,
1
,
0.01
);
gui
.
add
(
params
,
'
metalness
'
,
0
,
1
,
0.01
);
gui
.
add
(
params
,
'
exposure
'
,
0
,
2
,
0.01
);
...
...
@@ -182,6 +217,10 @@
switch
(
params
.
envMap
)
{
case
'
Generated
'
:
renderTarget
=
generatedCubeRenderTarget
;
cubeMap
=
generatedCubeRenderTarget
;
break
;
case
'
LDR
'
:
renderTarget
=
ldrCubeRenderTarget
;
cubeMap
=
ldrCubeMap
;
...
...
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