diff --git a/src/renderers/shaders/ShaderLib/cube_frag.glsl b/src/renderers/shaders/ShaderLib/cube_frag.glsl index 70c5468619c1673b7e8898877c6770b12ffee026..e87d9a3e5982c3cf682956889630d6b5d355bda0 100644 --- a/src/renderers/shaders/ShaderLib/cube_frag.glsl +++ b/src/renderers/shaders/ShaderLib/cube_frag.glsl @@ -8,7 +8,7 @@ void main() { vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) ); - gl_FragColor = envMapTexelToLinear( texColor ); + gl_FragColor = mapTexelToLinear( texColor ); gl_FragColor.a *= opacity; #include diff --git a/src/renderers/webgl/WebGLBackground.js b/src/renderers/webgl/WebGLBackground.js index 7c5cc877b0843d28d651cc776c4f0f08f296d0bd..ed8335c1455ee6ff7b3230e793cc3d201456f67b 100644 --- a/src/renderers/webgl/WebGLBackground.js +++ b/src/renderers/webgl/WebGLBackground.js @@ -68,7 +68,7 @@ function WebGLBackground( renderer, state, objects, premultipliedAlpha ) { }; // enable code injection for non-built-in material - Object.defineProperty( boxMesh.material, 'envMap', { + Object.defineProperty( boxMesh.material, 'map', { get: function () {