diff --git a/examples/webgl_loader_nrrd.html b/examples/webgl_loader_nrrd.html
index ae1a686dd741eb2f23542dc78378c0d1bd51b628..5e0d4efe9673f1ee4b0d16b829c8179132fd900b 100644
--- a/examples/webgl_loader_nrrd.html
+++ b/examples/webgl_loader_nrrd.html
@@ -65,11 +65,12 @@
// light
- var dirLight = new THREE.DirectionalLight( 0xffffff );
- dirLight.position.set( 200, 200, 1000 ).normalize();
+ var hemiLight = new THREE.HemisphereLight( 0xffffff, 0x000000 , 1 );
+ scene.add( hemiLight );
- camera.add( dirLight );
- camera.add( dirLight.target );
+ var dirLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
+ dirLight.position.set( 200, 200, 200 );
+ scene.add( dirLight );
var loader = new NRRDLoader();
loader.load( "models/nrrd/I.nrrd", function ( volume ) {
diff --git a/examples/webgl_loader_vrml.html b/examples/webgl_loader_vrml.html
index 22961fbf836465ea600a30de46104be8b7a5840a..094b74f93c8fde64990b3c82a8b64261e3a79627 100644
--- a/examples/webgl_loader_vrml.html
+++ b/examples/webgl_loader_vrml.html
@@ -46,11 +46,12 @@
// light
- var dirLight = new THREE.DirectionalLight( 0xffffff );
- dirLight.position.set( 200, 200, 1000 );
+ var hemiLight = new THREE.HemisphereLight( 0xffffff, 0x000000, 1 );
+ scene.add( hemiLight );
- camera.add( dirLight );
- camera.add( dirLight.target );
+ var dirLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
+ dirLight.position.set( 200, 200, 200 );
+ scene.add( dirLight );
var loader = new VRMLLoader();
loader.load( 'models/vrml/house.wrl', function ( object ) {
diff --git a/examples/webgl_loader_vtk.html b/examples/webgl_loader_vtk.html
index 52b900554abcdedd089d78f6ccf08da4cbb17407..357aa7fe23672360bcd939f26c487654b01a131d 100644
--- a/examples/webgl_loader_vtk.html
+++ b/examples/webgl_loader_vtk.html
@@ -41,11 +41,12 @@
// light
- var dirLight = new THREE.DirectionalLight( 0xffffff );
- dirLight.position.set( 2, 2, 10 );
+ var hemiLight = new THREE.HemisphereLight( 0xffffff, 0x000000, 1 );
+ scene.add( hemiLight );
- camera.add( dirLight );
- camera.add( dirLight.target );
+ var dirLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
+ dirLight.position.set( 2, 2, 2 );
+ scene.add( dirLight );
var loader = new VTKLoader();
loader.load( "models/vtk/bunny.vtk", function ( geometry ) {