diff --git a/examples/webgl_loader_nrrd.html b/examples/webgl_loader_nrrd.html index ae1a686dd741eb2f23542dc78378c0d1bd51b628..5e0d4efe9673f1ee4b0d16b829c8179132fd900b 100644 --- a/examples/webgl_loader_nrrd.html +++ b/examples/webgl_loader_nrrd.html @@ -65,11 +65,12 @@ // light - var dirLight = new THREE.DirectionalLight( 0xffffff ); - dirLight.position.set( 200, 200, 1000 ).normalize(); + var hemiLight = new THREE.HemisphereLight( 0xffffff, 0x000000 , 1 ); + scene.add( hemiLight ); - camera.add( dirLight ); - camera.add( dirLight.target ); + var dirLight = new THREE.DirectionalLight( 0xffffff, 0.5 ); + dirLight.position.set( 200, 200, 200 ); + scene.add( dirLight ); var loader = new NRRDLoader(); loader.load( "models/nrrd/I.nrrd", function ( volume ) { diff --git a/examples/webgl_loader_vrml.html b/examples/webgl_loader_vrml.html index 22961fbf836465ea600a30de46104be8b7a5840a..094b74f93c8fde64990b3c82a8b64261e3a79627 100644 --- a/examples/webgl_loader_vrml.html +++ b/examples/webgl_loader_vrml.html @@ -46,11 +46,12 @@ // light - var dirLight = new THREE.DirectionalLight( 0xffffff ); - dirLight.position.set( 200, 200, 1000 ); + var hemiLight = new THREE.HemisphereLight( 0xffffff, 0x000000, 1 ); + scene.add( hemiLight ); - camera.add( dirLight ); - camera.add( dirLight.target ); + var dirLight = new THREE.DirectionalLight( 0xffffff, 0.5 ); + dirLight.position.set( 200, 200, 200 ); + scene.add( dirLight ); var loader = new VRMLLoader(); loader.load( 'models/vrml/house.wrl', function ( object ) { diff --git a/examples/webgl_loader_vtk.html b/examples/webgl_loader_vtk.html index 52b900554abcdedd089d78f6ccf08da4cbb17407..357aa7fe23672360bcd939f26c487654b01a131d 100644 --- a/examples/webgl_loader_vtk.html +++ b/examples/webgl_loader_vtk.html @@ -41,11 +41,12 @@ // light - var dirLight = new THREE.DirectionalLight( 0xffffff ); - dirLight.position.set( 2, 2, 10 ); + var hemiLight = new THREE.HemisphereLight( 0xffffff, 0x000000, 1 ); + scene.add( hemiLight ); - camera.add( dirLight ); - camera.add( dirLight.target ); + var dirLight = new THREE.DirectionalLight( 0xffffff, 0.5 ); + dirLight.position.set( 2, 2, 2 ); + scene.add( dirLight ); var loader = new VTKLoader(); loader.load( "models/vtk/bunny.vtk", function ( geometry ) {