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three.js
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c736a747
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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c736a747
编写于
7月 04, 2021
作者:
M
Mr.doob
浏览文件
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浏览文件
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电子邮件补丁
差异文件
Updated builds
上级
53e91323
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
11 addition
and
17 deletion
+11
-17
build/three.js
build/three.js
+5
-7
build/three.min.js
build/three.min.js
+1
-1
build/three.module.js
build/three.module.js
+5
-9
未找到文件。
build/three.js
浏览文件 @
c736a747
...
...
@@ -15171,11 +15171,11 @@
return texture.generateMipmaps && supportsMips && texture.minFilter !== NearestFilter && texture.minFilter !== LinearFilter;
}
function generateMipmap(target, texture, width, height) {
function generateMipmap(target, texture, width, height
, depth = 1
) {
_gl.generateMipmap(target);
const textureProperties = properties.get(texture);
textureProperties.__maxMipLevel = Math.log2(Math.max(width, height));
textureProperties.__maxMipLevel = Math.log2(Math.max(width, height
, depth
));
}
function getInternalFormat(internalFormatName, glFormat, glType) {
...
...
@@ -15936,10 +15936,10 @@
setupFrameBufferTexture(renderTargetProperties.__webglFramebuffer, renderTarget, texture, _gl.COLOR_ATTACHMENT0, glTextureType);
if (textureNeedsGenerateMipmaps(texture, supportsMips)) {
generateMipmap(
_gl.TEXTURE_2D, texture, renderTarget.width, renderTarget.height
);
generateMipmap(
glTextureType, texture, renderTarget.width, renderTarget.height, renderTarget.depth
);
}
state.bindTexture(
_gl.TEXTURE_2D
, null);
state.bindTexture(
glTextureType
, null);
} // Setup depth and stencil buffers
...
...
@@ -16765,15 +16765,13 @@
viewport = baseLayer.getViewport(view);
} else {
const glSubImage = glBinding.getViewSubImage(glProjLayer, view);
gl.bindFramebuffer(gl.FRAMEBUFFER,
glFramebuffer);
state.bindXRFramebuffer(
glFramebuffer);
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, glSubImage.colorTexture, 0);
if (glSubImage.depthStencilTexture !== undefined) {
gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.TEXTURE_2D, glSubImage.depthStencilTexture, 0);
}
gl.bindFramebuffer(gl.FRAMEBUFFER, null);
state.bindXRFramebuffer(glFramebuffer);
viewport = glSubImage.viewport;
}
build/three.min.js
浏览文件 @
c736a747
因为 它太大了无法显示 source diff 。你可以改为
查看blob
。
build/three.module.js
浏览文件 @
c736a747
...
...
@@ -20394,13 +20394,13 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
}
function generateMipmap( target, texture, width, height ) {
function generateMipmap( target, texture, width, height
, depth = 1
) {
_gl.generateMipmap( target );
const textureProperties = properties.get( texture );
textureProperties.__maxMipLevel = Math.log2( Math.max( width, height ) );
textureProperties.__maxMipLevel = Math.log2( Math.max( width, height
, depth
) );
}
...
...
@@ -21502,11 +21502,11 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
if ( textureNeedsGenerateMipmaps( texture, supportsMips ) ) {
generateMipmap(
3553, texture, renderTarget.width, renderTarget.height
);
generateMipmap(
glTextureType, texture, renderTarget.width, renderTarget.height, renderTarget.depth
);
}
state.bindTexture(
3553
, null );
state.bindTexture(
glTextureType
, null );
}
...
...
@@ -22667,7 +22667,7 @@ class WebXRManager extends EventDispatcher {
const glSubImage = glBinding.getViewSubImage( glProjLayer, view );
gl.bindFramebuffer( 36160,
glFramebuffer );
state.bindXRFramebuffer(
glFramebuffer );
gl.framebufferTexture2D( 36160, 36064, 3553, glSubImage.colorTexture, 0 );
...
...
@@ -22677,10 +22677,6 @@ class WebXRManager extends EventDispatcher {
}
gl.bindFramebuffer( 36160, null );
state.bindXRFramebuffer( glFramebuffer );
viewport = glSubImage.viewport;
}
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