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be7aa67c
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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be7aa67c
编写于
9月 25, 2015
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
WebGLShadowMap: Clean up.
上级
001e5d46
变更
1
显示空白变更内容
内联
并排
Showing
1 changed file
with
15 addition
and
9 deletion
+15
-9
src/renderers/webgl/WebGLShadowMap.js
src/renderers/webgl/WebGLShadowMap.js
+15
-9
未找到文件。
src/renderers/webgl/WebGLShadowMap.js
浏览文件 @
be7aa67c
...
...
@@ -26,14 +26,20 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
_depthMaterials
=
new
Array
(
_NumberOfMaterialVariants
),
_distanceMaterials
=
new
Array
(
_NumberOfMaterialVariants
);
var
cubeDirections
=
[
new
THREE
.
Vector3
(
1
,
0
,
0
),
new
THREE
.
Vector3
(
-
1
,
0
,
0
),
new
THREE
.
Vector3
(
0
,
0
,
1
),
new
THREE
.
Vector3
(
0
,
0
,
-
1
),
new
THREE
.
Vector3
(
0
,
1
,
0
),
new
THREE
.
Vector3
(
0
,
-
1
,
0
)
];
var
cubeDirections
=
[
new
THREE
.
Vector3
(
1
,
0
,
0
),
new
THREE
.
Vector3
(
-
1
,
0
,
0
),
new
THREE
.
Vector3
(
0
,
0
,
1
),
new
THREE
.
Vector3
(
0
,
0
,
-
1
),
new
THREE
.
Vector3
(
0
,
1
,
0
),
new
THREE
.
Vector3
(
0
,
-
1
,
0
)
];
var
cubeUps
=
[
new
THREE
.
Vector3
(
0
,
1
,
0
),
new
THREE
.
Vector3
(
0
,
1
,
0
),
new
THREE
.
Vector3
(
0
,
1
,
0
),
new
THREE
.
Vector3
(
0
,
1
,
0
),
new
THREE
.
Vector3
(
0
,
0
,
1
),
new
THREE
.
Vector3
(
0
,
0
,
-
1
)
];
var
cubeUps
=
[
new
THREE
.
Vector3
(
0
,
1
,
0
),
new
THREE
.
Vector3
(
0
,
1
,
0
),
new
THREE
.
Vector3
(
0
,
1
,
0
),
new
THREE
.
Vector3
(
0
,
1
,
0
),
new
THREE
.
Vector3
(
0
,
0
,
1
),
new
THREE
.
Vector3
(
0
,
0
,
-
1
)
];
var
cube2DViewPorts
=
[
new
THREE
.
Vector4
(),
new
THREE
.
Vector4
(),
new
THREE
.
Vector4
(),
new
THREE
.
Vector4
(),
new
THREE
.
Vector4
(),
new
THREE
.
Vector4
()
];
var
cube2DViewPorts
=
[
new
THREE
.
Vector4
(),
new
THREE
.
Vector4
(),
new
THREE
.
Vector4
(),
new
THREE
.
Vector4
(),
new
THREE
.
Vector4
(),
new
THREE
.
Vector4
()
];
var
_vector4
=
new
THREE
.
Vector4
();
...
...
@@ -63,7 +69,6 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
_depthMaterials
[
i
]
=
depthMaterial
;
var
distanceMaterial
=
new
THREE
.
ShaderMaterial
(
{
uniforms
:
distanceUniforms
,
vertexShader
:
distanceShader
.
vertexShader
,
...
...
@@ -364,6 +369,7 @@ THREE.WebGLShadowMap = function ( _renderer, _lights, _objects ) {
var
useSkinning
=
object
instanceof
THREE
.
SkinnedMesh
&&
material
.
skinning
;
var
variantIndex
=
0
;
if
(
useMorphing
)
variantIndex
|=
_MorphingFlag
;
if
(
useSkinning
)
variantIndex
|=
_SkinningFlag
;
...
...
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