diff --git a/docs/api/textures/DepthTexture.html b/docs/api/textures/DepthTexture.html new file mode 100644 index 0000000000000000000000000000000000000000..ad57952c6d18c1dc1b7dfe22848c72bd112873e7 --- /dev/null +++ b/docs/api/textures/DepthTexture.html @@ -0,0 +1,118 @@ + + + + + + + + + + + [page:Texture] → + +

[name]

+ +
+ Creates a texture for use as a Depth Texture. Require support for the + WEBGL_depth_texture + extension. According to WebGLStats, as of February 2016 around 85% + of WebGL enabled devices support this. +

+ +
+ +

Example

+ + [example:webgl_depth_texture depth / texture] + +

Constructor

+

[name]( [page:Number width], [page:Number height], [page:Constant type], [page:Constant wrapS], [page:Constant wrapT], [page:Constant magFilter], [page:Constant minFilter], [page:Number anisotropy], [page:Constant format] )

+ +
+ [page:Number width] -- width of the texture.
+ + [page:Number height] -- height of the texture.
+ + [page:Constant type] -- Default is [page:Textures THREE.UnsignedShortType]. + See [page:Textures type constants] for other choices.
+ + [page:Constant mapping] -- + See [page:Textures type constants] for details.
+ + [page:Constant wrapS] -- The default is [page:Textures THREE.ClampToEdgeWrapping]. + See [page:Textures wrap mode constants] for other choices.
+ + [page:Constant wrapT] -- The default is [page:Textures THREE.ClampToEdgeWrapping]. + See [page:Textures wrap mode constants] for other choices.
+ + [page:Constant magFilter] -- How the texture is sampled when a texel covers more than one pixel. + The default is [page:Textures THREE.NearestFilter]. See [page:Textures magnification filter constants] for other choices.
+ + [page:Constant minFilter] -- How the texture is sampled when a texel covers less than one pixel. + The default is [page:Textures THREE.NearestFilter]. See [page:Textures minification filter constants] for other choices.
+ + [page:Number anisotropy] -- The number of samples taken along the axis through the pixel that has the highest density of texels. + By default, this value is 1. A higher value gives a less blurry result than a basic mipmap, at the cost of more texture samples being used. + Use [page:WebGLrenderer.getMaxAnisotropy renderer.getMaxAnisotropy]() to find the maximum valid anisotropy value for the GPU; this value is usually a power of 2.
+ + [page:Constant format] -- must be either [page:Textures DepthFormat] (default) or [page:Textures DepthStencilFormat]. + See [page:Textures format constants] for details.
+ +
+ + +

Properties

+ +
+ See the base [page:Texture Texture] class for common properties + - the following are also part of the texture class, but have different defaults here. +
+ +

[page:Texture.format .format]

+
+ Either [page:Textures DepthFormat] (default) or [page:Textures DepthStencilFormat]. + See [page:Textures format constants] for details.
+
+ +

[page:Texture.type .type]

+
+ Default is [page:Textures THREE.UnsignedShortType]. + See [page:Textures format constants] for details.
+
+ +

[page:Texture.magFilter .magFilter]

+
+ How the texture is sampled when a texel covers more than one pixel. + The default is [page:Textures THREE.NearestFilter]. + See [page:Textures magnification filter constants] for other choices. +
+ +

[page:Texture.minFilter .minFilter]

+
+ How the texture is sampled when a texel covers less than one pixel. + The default is [page:Textures THREE.NearestFilter]. + See [page:Textures magnification filter constants] for other choices. +
+ +

[page:Texture.flipY .flipY]

+
+ Depth textures do not need to be flipped so this is *false* by default. +
+ +

[page:Texture.generateMipmaps .generateMipmaps]

+
+ Depth textures do not use mipmaps. +
+ +

Methods

+ +
+ See the base [page:Texture Texture] class for common methods. +
+ + +

Source

+ + [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js] + + diff --git a/docs/list.js b/docs/list.js index 4903f5f5b664f523fb832eee06b6905c46309cac..69d7a58f46abe4f7e7945f464ca7fdcbf88fd57a 100644 --- a/docs/list.js +++ b/docs/list.js @@ -201,6 +201,7 @@ var list = { [ "CompressedTexture", "api/textures/CompressedTexture" ], [ "CubeTexture", "api/textures/CubeTexture" ], [ "DataTexture", "api/textures/DataTexture" ], + [ "DepthTexture", "api/textures/DepthTexture" ], [ "Texture", "api/textures/Texture" ], [ "VideoTexture", "api/textures/VideoTexture" ] ],