提交 b0190b63 编写于 作者: M Mugen87

FBXLoader: Sanitize node name only if necessary.

上级 eb9241d1
......@@ -883,7 +883,8 @@ THREE.FBXLoader = ( function () {
}
model.name = THREE.PropertyBinding.sanitizeNodeName( node.attrName );
model.name = node.attrName ? THREE.PropertyBinding.sanitizeNodeName( node.attrName ) : '';
model.ID = id;
}
......@@ -917,7 +918,8 @@ THREE.FBXLoader = ( function () {
bone.matrixWorld.copy( rawBone.transformLink );
// set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
bone.name = THREE.PropertyBinding.sanitizeNodeName( name );
bone.name = name ? THREE.PropertyBinding.sanitizeNodeName( name ) : '';
bone.ID = id;
skeleton.bones[ i ] = bone;
......@@ -1548,7 +1550,7 @@ THREE.FBXLoader = ( function () {
}, null );
relationships.children.forEach( function( child ) {
relationships.children.forEach( function ( child ) {
if ( deformers.morphTargets[ child.ID ] !== undefined ) {
......@@ -2060,7 +2062,7 @@ THREE.FBXLoader = ( function () {
// parentGeo.morphAttributes.normal = []; // not implemented
var self = this;
morphTargets.forEach( function( morphTarget ) {
morphTargets.forEach( function ( morphTarget ) {
morphTarget.rawTargets.forEach( function ( rawTarget ) {
......@@ -2492,7 +2494,7 @@ THREE.FBXLoader = ( function () {
var node = {
modelName: THREE.PropertyBinding.sanitizeNodeName( rawModel.attrName ),
modelName: rawModel.attrName ? THREE.PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '',
ID: rawModel.id,
initialPosition: [ 0, 0, 0 ],
initialRotation: [ 0, 0, 0 ],
......@@ -2547,7 +2549,7 @@ THREE.FBXLoader = ( function () {
var node = {
modelName: THREE.PropertyBinding.sanitizeNodeName( rawModel.attrName ),
modelName: rawModel.attrName ? THREE.PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '',
morphName: fbxTree.Objects.Deformer[ deformerID ].attrName,
};
......
......@@ -931,7 +931,8 @@ var FBXLoader = ( function () {
}
model.name = PropertyBinding.sanitizeNodeName( node.attrName );
model.name = node.attrName ? PropertyBinding.sanitizeNodeName( node.attrName ) : '';
model.ID = id;
}
......@@ -965,7 +966,8 @@ var FBXLoader = ( function () {
bone.matrixWorld.copy( rawBone.transformLink );
// set name and id here - otherwise in cases where "subBone" is created it will not have a name / id
bone.name = PropertyBinding.sanitizeNodeName( name );
bone.name = name ? PropertyBinding.sanitizeNodeName( name ) : '';
bone.ID = id;
skeleton.bones[ i ] = bone;
......@@ -1596,7 +1598,7 @@ var FBXLoader = ( function () {
}, null );
relationships.children.forEach( function( child ) {
relationships.children.forEach( function ( child ) {
if ( deformers.morphTargets[ child.ID ] !== undefined ) {
......@@ -2108,7 +2110,7 @@ var FBXLoader = ( function () {
// parentGeo.morphAttributes.normal = []; // not implemented
var self = this;
morphTargets.forEach( function( morphTarget ) {
morphTargets.forEach( function ( morphTarget ) {
morphTarget.rawTargets.forEach( function ( rawTarget ) {
......@@ -2540,7 +2542,7 @@ var FBXLoader = ( function () {
var node = {
modelName: PropertyBinding.sanitizeNodeName( rawModel.attrName ),
modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '',
ID: rawModel.id,
initialPosition: [ 0, 0, 0 ],
initialRotation: [ 0, 0, 0 ],
......@@ -2595,7 +2597,7 @@ var FBXLoader = ( function () {
var node = {
modelName: PropertyBinding.sanitizeNodeName( rawModel.attrName ),
modelName: rawModel.attrName ? PropertyBinding.sanitizeNodeName( rawModel.attrName ) : '',
morphName: fbxTree.Objects.Deformer[ deformerID ].attrName,
};
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册