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acf2f66e
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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acf2f66e
编写于
1月 29, 2019
作者:
S
sunag
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
add fire animate
上级
2cc7e47a
变更
1
显示空白变更内容
内联
并排
Showing
1 changed file
with
36 addition
and
6 deletion
+36
-6
examples/webgl_materials_nodes.html
examples/webgl_materials_nodes.html
+36
-6
未找到文件。
examples/webgl_materials_nodes.html
浏览文件 @
acf2f66e
...
...
@@ -1335,8 +1335,6 @@
var
threshold
=
new
THREE
.
FloatNode
(
.
1
);
var
borderSize
=
new
THREE
.
FloatNode
(
.
2
);
// animate uv
var
tex
=
new
THREE
.
TextureNode
(
getTexture
(
"
cloud
"
)
);
var
texArea
=
new
THREE
.
SwitchNode
(
tex
,
'
w
'
);
...
...
@@ -1398,15 +1396,29 @@
mtl
=
new
THREE
.
StandardNodeMaterial
();
var
color
=
new
THREE
.
ColorNode
(
0xEEEEEE
);
var
fireStartColor
=
new
THREE
.
ColorNode
(
0xF
FD245
);
var
fireStartColor
=
new
THREE
.
ColorNode
(
0xF
7CA78
);
var
fireEndColor
=
new
THREE
.
ColorNode
(
0xFF0000
);
var
burnedColor
=
new
THREE
.
ColorNode
(
0x000000
);
var
burnedFinalColor
=
new
THREE
.
ColorNode
(
0x000000
);
var
threshold
=
new
THREE
.
FloatNode
(
.
1
);
var
fireSize
=
new
THREE
.
FloatNode
(
.
16
);
var
burnedSize
=
new
THREE
.
FloatNode
(
.
4
);
var
timer
=
new
THREE
.
TimerNode
(
0.8
);
// animate uv
var
sinCycleInSecs
=
new
THREE
.
OperatorNode
(
timer
,
new
THREE
.
ConstNode
(
THREE
.
ConstNode
.
PI2
),
THREE
.
OperatorNode
.
MUL
);
var
cycle
=
new
THREE
.
Math1Node
(
sinCycleInSecs
,
THREE
.
Math1Node
.
SIN
);
// round sin to 0 at 1
cycle
=
new
THREE
.
OperatorNode
(
cycle
,
new
THREE
.
FloatNode
(
1
),
THREE
.
OperatorNode
.
ADD
);
cycle
=
new
THREE
.
OperatorNode
(
cycle
,
new
THREE
.
FloatNode
(
2
),
THREE
.
OperatorNode
.
DIV
);
// offset to +.9
cycle
=
new
THREE
.
OperatorNode
(
cycle
,
new
THREE
.
FloatNode
(
.
9
),
THREE
.
OperatorNode
.
ADD
);
var
tex
=
new
THREE
.
TextureNode
(
getTexture
(
"
cloud
"
)
);
var
texArea
=
new
THREE
.
SwitchNode
(
tex
,
'
w
'
);
...
...
@@ -1418,9 +1430,21 @@
THREE
.
Math3Node
.
SMOOTHSTEP
);
var
fireColor
=
new
THREE
.
Math3Node
(
fireEndColor
,
var
fireStartAnimatedColor
=
new
THREE
.
ColorAdjustmentNode
(
fireStartColor
,
cycle
,
THREE
.
ColorAdjustmentNode
.
SATURATION
);
var
fireEndAnimatedColor
=
new
THREE
.
ColorAdjustmentNode
(
fireEndColor
,
cycle
,
THREE
.
ColorAdjustmentNode
.
SATURATION
);
var
fireColor
=
new
THREE
.
Math3Node
(
fireEndAnimatedColor
,
fireStartAnimatedColor
,
thresholdBorder
,
THREE
.
Math3Node
.
MIX
);
...
...
@@ -1499,6 +1523,12 @@
},
true
);
addGui
(
'
timeScale
'
,
timer
.
scale
,
function
(
val
)
{
timer
.
scale
=
val
;
},
false
,
0
,
2
);
break
;
case
'
smoke
'
:
...
...
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