From ac7f2840f84d51358252a39e61b6f8eddebbd89e Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Tue, 26 Apr 2016 12:23:21 -0700 Subject: [PATCH] Clean up. --- docs/api/renderers/WebGLRenderer.html | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/api/renderers/WebGLRenderer.html b/docs/api/renderers/WebGLRenderer.html index ea218151aa..31120a7c54 100644 --- a/docs/api/renderers/WebGLRenderer.html +++ b/docs/api/renderers/WebGLRenderer.html @@ -110,7 +110,7 @@
Default is THREE.CullFaceFront. The faces that needed to be culled. Possible values: THREE.CullFaceFront and THREE.CullFaceBack
-

[property:Integer shadowMap.allowDoubleSided]

+

[property:Boolean shadowMap.allowDoubleSided]

Whether to allow double sided shadow rendering, off by default. When enabled, an appropriate shadow.bias must be set on the light source to keep surfaces from casting a shadow on themselves that will not render properly.
-- GitLab