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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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abf63b05
编写于
1月 10, 2017
作者:
B
bdysvik
浏览文件
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电子邮件补丁
差异文件
Proper prefixing of uniforms and attributes. Add 'color' to the attribreplaceTHREEShaderAttributes.
上级
50b2d2f7
变更
5
显示空白变更内容
内联
并排
Showing
5 changed file
with
26 addition
and
19 deletion
+26
-19
examples/js/loaders/GLTFLoader.js
examples/js/loaders/GLTFLoader.js
+8
-1
examples/models/gltf/snowflake/line_vert.glsl
examples/models/gltf/snowflake/line_vert.glsl
+7
-7
examples/models/gltf/snowflake/snowFlake.gltf
examples/models/gltf/snowflake/snowFlake.gltf
+2
-2
examples/models/gltf/snowflakes/line_vert.glsl
examples/models/gltf/snowflakes/line_vert.glsl
+7
-7
examples/models/gltf/snowflakes/snowFlakes.gltf
examples/models/gltf/snowflakes/snowFlakes.gltf
+2
-2
未找到文件。
examples/js/loaders/GLTFLoader.js
浏览文件 @
abf63b05
...
...
@@ -486,6 +486,13 @@ THREE.GLTFLoader = ( function () {
shaderText
=
shaderText
.
replace
(
regEx
,
'
uv
'
);
break
;
case
'
COLOR_0
'
:
case
'
COLOR0
'
:
case
'
COLOR
'
:
shaderText
=
shaderText
.
replace
(
regEx
,
'
color
'
);
break
;
case
"
WEIGHT
"
:
shaderText
=
shaderText
.
replace
(
regEx
,
'
skinWeight
'
);
...
...
examples/models/gltf/snowflake/line_vert.glsl
浏览文件 @
abf63b05
precision
highp
float
;
attribute
vec3
position
;
attribute
vec3
color
;
attribute
vec3
a_
position
;
attribute
vec3
a_
color
;
varying
vec3
v_color
;
uniform
mat4
modelViewMatrix
;
uniform
mat4
projectionMatrix
;
uniform
mat4
u_
modelViewMatrix
;
uniform
mat4
u_
projectionMatrix
;
void
main
(
void
)
{
vec4
pos
=
modelViewMatrix
*
vec4
(
position
,
1
.
0
);
v_color
=
color
;
gl_Position
=
projectionMatrix
*
pos
;
vec4
pos
=
u_
modelViewMatrix
*
vec4
(
position
,
1
.
0
);
v_color
=
a_
color
;
gl_Position
=
u_
projectionMatrix
*
pos
;
}
\ No newline at end of file
examples/models/gltf/snowflake/snowFlake.gltf
浏览文件 @
abf63b05
...
...
@@ -158,8 +158,8 @@
},
"program": "meshProgram",
"uniforms": {
"modelViewMatrix": "modelViewMatrixParameter",
"projectionMatrix": "projectionMatrixParameter"
"
u_
modelViewMatrix": "modelViewMatrixParameter",
"
u_
projectionMatrix": "projectionMatrixParameter"
},
"states": {
"enable": [
...
...
examples/models/gltf/snowflakes/line_vert.glsl
浏览文件 @
abf63b05
precision
highp
float
;
attribute
vec3
position
;
attribute
vec3
color
;
attribute
vec3
a_
position
;
attribute
vec3
a_
color
;
varying
vec3
v_color
;
uniform
mat4
modelViewMatrix
;
uniform
mat4
projectionMatrix
;
uniform
mat4
u_
modelViewMatrix
;
uniform
mat4
u_
projectionMatrix
;
void
main
(
void
)
{
vec4
pos
=
modelViewMatrix
*
vec4
(
position
,
1
.
0
);
v_color
=
color
;
gl_Position
=
projectionMatrix
*
pos
;
vec4
pos
=
u_modelViewMatrix
*
vec4
(
a_
position
,
1
.
0
);
v_color
=
a_
color
;
gl_Position
=
u_
projectionMatrix
*
pos
;
}
\ No newline at end of file
examples/models/gltf/snowflakes/snowFlakes.gltf
浏览文件 @
abf63b05
...
...
@@ -181,8 +181,8 @@
},
"program": "meshProgram",
"uniforms": {
"modelViewMatrix": "modelViewMatrixParameter",
"projectionMatrix": "projectionMatrixParameter"
"
u_
modelViewMatrix": "modelViewMatrixParameter",
"
u_
projectionMatrix": "projectionMatrixParameter"
},
"states": {
"enable": [
...
...
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