提交 ab8b63f9 编写于 作者: A alteredq

Fixed ribbons example.

上级 49c7eeaf
......@@ -113,6 +113,9 @@
}
var tmpRot = new THREE.Matrix4();
tmpRot.setRotAxis( new THREE.Vector3( 1, 0, 0 ), 1.57 );
var material_base = new THREE.MeshBasicMaterial( { color:0xffffff, vertex_colors:true } );
renderer.initMaterial( material_base, scene.lights, scene.fog );
......@@ -130,9 +133,9 @@
materials[c].uniforms = Uniforms.clone( THREE.ShaderLib[ 'basic' ].uniforms );
ribbon = new THREE.Ribbon( i % 2 ? geometry : geometry2, materials[c] );
ribbon.rotation.x = 1.57;
ribbon.rotation.x = 0;
ribbon.rotation.y = 1.57;
ribbon.rotation.z = -3.14;
ribbon.rotation.z = 3.14;
x = 40 * ( i - xgrid/2 );
y = 40 * ( j - ygrid/2 );
......@@ -143,7 +146,28 @@
ribbon.doubleSided = true;
ribbon.matrixAutoUpdate = false;
ribbon.updateMatrix();
// manually create local matrix
ribbon.localMatrix.setPosition( ribbon.position );
ribbon.matrixRotation.setRotationFromEuler( ribbon.rotation );
ribbon.localMatrix.n11 = ribbon.matrixRotation.n11;
ribbon.localMatrix.n12 = ribbon.matrixRotation.n12;
ribbon.localMatrix.n13 = ribbon.matrixRotation.n13;
ribbon.localMatrix.n21 = ribbon.matrixRotation.n21;
ribbon.localMatrix.n22 = ribbon.matrixRotation.n22;
ribbon.localMatrix.n23 = ribbon.matrixRotation.n23;
ribbon.localMatrix.n31 = ribbon.matrixRotation.n31;
ribbon.localMatrix.n32 = ribbon.matrixRotation.n32;
ribbon.localMatrix.n33 = ribbon.matrixRotation.n33;
ribbon.localMatrix.multiplySelf( tmpRot );
ribbon.localMatrix.scale( ribbon.scale );
ribbon.boundRadiusScale = Math.max( ribbon.scale.x, Math.max( ribbon.scale.y, ribbon.scale.z ) );
ribbons.push( ribbon );
scene.addObject( ribbon );
......
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