提交 a640e74c 编写于 作者: M Mr.doob

Merge remote-tracking branch 'AddictArts/dev_collada' into dev

......@@ -490,6 +490,8 @@ THREE.GeometryUtils = {
geometry.computeBoundingBox();
return new THREE.Vector3( dx, dy, dz );
}
......
......@@ -28,6 +28,10 @@ THREE.ColladaLoader = function () {
var preferredShading = THREE.SmoothShading;
var options = {
// Force Geometry to always be centered at the local origin of the
// containing Mesh.
centerGeometry: false,
// Axis conversion is done for geometries, animations, and controllers.
// If we ever pull cameras or lights out of the COLLADA file, they'll
// need extra work.
......@@ -45,7 +49,9 @@ THREE.ColladaLoader = function () {
var TO_RADIANS = Math.PI / 180;
function load ( url, readyCallback ) {
function load ( url, readyCallback, progressCallback ) {
var length = 0;
if ( document.implementation && document.implementation.createDocument ) {
......@@ -79,6 +85,20 @@ THREE.ColladaLoader = function () {
}
} else if ( req.readyState == 3 ) {
if ( progressCallback ) {
if ( length == 0 ) {
length = req.getResponseHeader( "Content-Length" );
}
progressCallback( { total: length, loaded: req.responseText.length } );
}
}
}
......@@ -795,6 +815,14 @@ THREE.ColladaLoader = function () {
obj.useQuaternion = true;
obj.scale = props[ 2 ];
if ( options.centerGeometry && obj.geometry ) {
var delta = THREE.GeometryUtils.center( obj.geometry );
obj.quaternion.multiplyVector3( delta.multiplySelf( obj.scale ) );
obj.position.subSelf( delta );
}
for ( i = 0; i < node.nodes.length; i ++ ) {
obj.add( createSceneGraph( node.nodes[i], node ) );
......
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