Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during your texture's network fetch for increased concurrency.
</p>
<h3>[method:void dispose]()</h3>
<p>
Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class, so you should not need more than one
PMREMGenerator object. If you do, calling dispose() on one of them will cause any others to also become unusable.
Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during your texture's network fetch for increased concurrency.
</p>
<h3>[method:void dispose]()</h3>
<p>
Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class, so you should not need more than one
PMREMGenerator object. If you do, calling dispose() on one of them will cause any others to also become unusable.