From 94467a2d000870f865ee1d17e6c7e38c93d52963 Mon Sep 17 00:00:00 2001 From: "Mr.doob" Date: Tue, 27 Aug 2019 08:37:36 -0700 Subject: [PATCH] Fixed clearcoatRoughness camel case. --- src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js b/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js index 8603fd395d..df6c44ebeb 100644 --- a/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +++ b/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js @@ -29,7 +29,7 @@ export default /* glsl */` #ifdef CLEARCOAT - clearcoatRadiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry.viewDir, geometry.clearcoatNormal, material.clearCoatRoughness, maxMipLevel ); + clearcoatRadiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness, maxMipLevel ); #endif -- GitLab