From 914c4bdcccd265d8c5f31df7f3f50dcba2e133da Mon Sep 17 00:00:00 2001 From: Nicolas Raynaud Date: Sun, 4 Oct 2015 19:55:56 +0200 Subject: [PATCH] remove useless foreground --- examples/webgl_read_float_buffer.html | 39 +-------------------------- 1 file changed, 1 insertion(+), 38 deletions(-) diff --git a/examples/webgl_read_float_buffer.html b/examples/webgl_read_float_buffer.html index 1f877c98bc..c4d45faa68 100644 --- a/examples/webgl_read_float_buffer.html +++ b/examples/webgl_read_float_buffer.html @@ -89,7 +89,7 @@ var container, stats; - var cameraRTT, camera, sceneRTT, sceneScreen, scene, renderer, zmesh1, zmesh2; + var cameraRTT, sceneRTT, sceneScreen, renderer, zmesh1, zmesh2; var mouseX = 0, mouseY = 0; @@ -108,15 +108,11 @@ container = document.getElementById( 'container' ); - camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 10000 ); - camera.position.z = 100; - cameraRTT = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, - 10000, 10000 ); cameraRTT.position.z = 100; // - scene = new THREE.Scene(); sceneRTT = new THREE.Scene(); sceneScreen = new THREE.Scene(); @@ -173,28 +169,6 @@ quad.position.z = - 100; sceneScreen.add( quad ); - var n = 5, - geometry = new THREE.SphereGeometry( 10, 64, 32 ), - material2 = new THREE.MeshBasicMaterial( { color: 0xffffff, map: rtTexture } ); - - for ( var j = 0; j < n; j ++ ) { - - for ( var i = 0; i < n; i ++ ) { - - mesh = new THREE.Mesh( geometry, material2 ); - - mesh.position.x = ( i - ( n - 1 ) / 2 ) * 20; - mesh.position.y = ( j - ( n - 1 ) / 2 ) * 20; - mesh.position.z = 0; - - mesh.rotation.y = - Math.PI / 2; - - scene.add( mesh ); - - } - - } - renderer = new THREE.WebGLRenderer(); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); @@ -245,11 +219,6 @@ var time = Date.now() * 0.0015; - camera.position.x += ( mouseX - camera.position.x ) * .05; - camera.position.y += ( - mouseY - camera.position.y ) * .05; - - camera.lookAt( scene.position ); - if ( zmesh1 && zmesh2 ) { zmesh1.rotation.y = - time; @@ -275,12 +244,6 @@ renderer.render( sceneScreen, cameraRTT ); - // Render second scene to screen - // (using first scene as regular texture) - - renderer.render( scene, camera ); - - var read = new Float32Array( 4 ); renderer.readRenderTargetPixels( rtTexture, windowHalfX + mouseX, windowHalfY - mouseY, 1, 1, read ); -- GitLab