From 8e37f5556e6bd9191769d14774d3f92650a88d96 Mon Sep 17 00:00:00 2001 From: Emmett Lalish Date: Tue, 3 Dec 2019 11:40:17 -0800 Subject: [PATCH] fixed clearcoat typo --- .../shaders/ShaderChunk/lights_physical_fragment.glsl.js | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js b/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js index 749de1f1e8..fac7ecbc1a 100644 --- a/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +++ b/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js @@ -22,7 +22,7 @@ material.specularRoughness = min( material.specularRoughness, 1.0 ); #ifdef CLEARCOAT material.clearcoat = saturate( clearcoat ); // Burley clearcoat model - material.clearcoatRoughness = max( roughnessFactor, 0.0525 ); + material.clearcoatRoughness = max( clearcoatRoughness, 0.0525 ); material.clearcoatRoughness += geometryRoughness; material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 ); -- GitLab