From 89f2275f4b5efa562981b8c0db1fcc14489b0ade Mon Sep 17 00:00:00 2001 From: Mugen87 Date: Tue, 5 Mar 2019 17:14:55 +0100 Subject: [PATCH] WebGLRenderer: Fix sprite rendering when Material.visible is false. --- src/renderers/WebGLRenderer.js | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index d550e723e1..7647cbdc84 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -1276,7 +1276,11 @@ function WebGLRenderer( parameters ) { var geometry = objects.update( object ); var material = object.material; - currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null ); + if ( material.visible ) { + + currentRenderList.push( object, geometry, material, groupOrder, _vector3.z, null ); + + } } -- GitLab