From 89db424a342ae0eb339636c64b079deb30d6246e Mon Sep 17 00:00:00 2001 From: Lewy Blue Date: Sat, 29 Sep 2018 17:08:10 +0100 Subject: [PATCH] Move statements to seperate lines --- examples/canvas_interactive_voxelpainter.html | 6 ++++-- examples/misc_controls_pointerlock.html | 3 ++- examples/misc_fps.html | 9 ++++++--- 3 files changed, 12 insertions(+), 6 deletions(-) diff --git a/examples/canvas_interactive_voxelpainter.html b/examples/canvas_interactive_voxelpainter.html index 93e493b467..44330f4abe 100644 --- a/examples/canvas_interactive_voxelpainter.html +++ b/examples/canvas_interactive_voxelpainter.html @@ -165,7 +165,8 @@ switch ( event.keyCode ) { - case 16: isShiftDown = true; break; + case 16: isShiftDown = true; + break; } @@ -175,7 +176,8 @@ switch ( event.keyCode ) { - case 16: isShiftDown = false; break; + case 16: isShiftDown = false; + break; } diff --git a/examples/misc_controls_pointerlock.html b/examples/misc_controls_pointerlock.html index be75ae4233..1f48d618fb 100644 --- a/examples/misc_controls_pointerlock.html +++ b/examples/misc_controls_pointerlock.html @@ -145,7 +145,8 @@ case 37: // left case 65: // a - moveLeft = true; break; + moveLeft = true; + break; case 40: // down case 83: // s diff --git a/examples/misc_fps.html b/examples/misc_fps.html index e681decb10..23343668ef 100644 --- a/examples/misc_fps.html +++ b/examples/misc_fps.html @@ -140,7 +140,8 @@ // calculate velocity towards another side of platform from jump pad position temp.copy( pads[ j ] ); - temp.y = 0; temp.setLength( - 0.8 ); + temp.y = 0; + temp.setLength( - 0.8 ); temp.y = 0.7; motion.airborne = true; @@ -227,7 +228,8 @@ // wrap horizontal rotation to 0...2π - motion.rotation.y += tau; motion.rotation.y %= tau; + motion.rotation.y += tau; + motion.rotation.y %= tau; timeLeft -= dt; @@ -331,7 +333,8 @@ var lastTimeStamp; var render = function ( timeStamp ) { - var timeElapsed = lastTimeStamp ? timeStamp - lastTimeStamp : 0; lastTimeStamp = timeStamp; + var timeElapsed = lastTimeStamp ? timeStamp - lastTimeStamp : 0; + lastTimeStamp = timeStamp; // call our game loop with the time elapsed since last rendering, in ms gameLoop( timeElapsed ); -- GitLab