From 7fcdd52234f0942b7b67bceb3ab1ba5d04b73165 Mon Sep 17 00:00:00 2001 From: Mugen87 Date: Tue, 13 Mar 2018 18:11:57 +0100 Subject: [PATCH] Examples: Clean up --- examples/files.js | 1 + examples/webgl_lines_fat.html | 2 +- examples/webgl_loader_gltf_extensions.html | 2 +- examples/webgl_materials_curvature.html | 4 ++-- examples/webgl_materials_texture_partialupdate.html | 2 +- examples/webgl_postprocessing_dof2.html | 2 +- examples/webgl_shaders_ocean.html | 2 -- 7 files changed, 7 insertions(+), 8 deletions(-) diff --git a/examples/files.js b/examples/files.js index dcebc891ca..2b68f4af0f 100644 --- a/examples/files.js +++ b/examples/files.js @@ -72,6 +72,7 @@ var files = { "webgl_lines_colors", "webgl_lines_cubes", "webgl_lines_dashed", + "webgl_lines_fat", "webgl_lines_sphere", "webgl_lines_splines", "webgl_loader_3ds", diff --git a/examples/webgl_lines_fat.html b/examples/webgl_lines_fat.html index 8d7fbc0a33..1385e2f63c 100644 --- a/examples/webgl_lines_fat.html +++ b/examples/webgl_lines_fat.html @@ -59,7 +59,7 @@ var line, wireframe, renderer, scene, camera, controls; var line1, wireframe1; - var renderStats; + var stats; var gui; // viewport diff --git a/examples/webgl_loader_gltf_extensions.html b/examples/webgl_loader_gltf_extensions.html index 036b752b2e..873d1d2fec 100644 --- a/examples/webgl_loader_gltf_extensions.html +++ b/examples/webgl_loader_gltf_extensions.html @@ -392,7 +392,7 @@ if (chr == ' ') { - index = cameraIndex + 1; + var index = cameraIndex + 1; if (index > cameras.length) index = 0; switchCamera(index); diff --git a/examples/webgl_materials_curvature.html b/examples/webgl_materials_curvature.html index 0e9315b098..60b920bd08 100644 --- a/examples/webgl_materials_curvature.html +++ b/examples/webgl_materials_curvature.html @@ -253,7 +253,7 @@ // fit values to 0 and 1 Object.keys( curvatureDict ).forEach( function( key ) { - val = Math.abs( curvatureDict[ key ] ); + var val = Math.abs( curvatureDict[ key ] ); if ( val < min ) min = val; if ( val > max ) max = val; @@ -263,7 +263,7 @@ Object.keys( curvatureDict ).forEach( function( key ) { - val = Math.abs( curvatureDict[ key ] ); + var val = Math.abs( curvatureDict[ key ] ); if ( curvatureDict[ key ] < 0 ) { curvatureDict[ key ] = (min - val) / range } else { diff --git a/examples/webgl_materials_texture_partialupdate.html b/examples/webgl_materials_texture_partialupdate.html index 1d747c83b3..2f768e713d 100644 --- a/examples/webgl_materials_texture_partialupdate.html +++ b/examples/webgl_materials_texture_partialupdate.html @@ -62,7 +62,7 @@ diffuseMap.generateMipmaps = false; var geometry = new THREE.PlaneBufferGeometry( 2, 2 ); - material = new THREE.MeshBasicMaterial( { map: diffuseMap } ); + var material = new THREE.MeshBasicMaterial( { map: diffuseMap } ); var mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); diff --git a/examples/webgl_postprocessing_dof2.html b/examples/webgl_postprocessing_dof2.html index 4a01c99244..09ef24b224 100644 --- a/examples/webgl_postprocessing_dof2.html +++ b/examples/webgl_postprocessing_dof2.html @@ -126,7 +126,7 @@ Use WEBGL Depth buffer support? } ); - mesh = new THREE.Mesh( new THREE.BoxGeometry( 1000, 1000, 1000 ), material ); + var mesh = new THREE.Mesh( new THREE.BoxGeometry( 1000, 1000, 1000 ), material ); camera.add( mesh ); diff --git a/examples/webgl_shaders_ocean.html b/examples/webgl_shaders_ocean.html index d6c0f973da..82cfa897c5 100644 --- a/examples/webgl_shaders_ocean.html +++ b/examples/webgl_shaders_ocean.html @@ -182,8 +182,6 @@ var gui = new dat.GUI(); - var uniforms = sky.material.uniforms; - var folder = gui.addFolder( 'Sky' ); folder.add( parameters, 'inclination', 0, 0.5, 0.0001 ).onChange( updateSun ); folder.add( parameters, 'azimuth', 0, 1, 0.0001 ).onChange( updateSun ); -- GitLab