diff --git a/examples/files.js b/examples/files.js index dcebc891ca0d6e6b7e1fca4d16ee46e4f8130796..2b68f4af0f56ce466a267fbe68fe576447ca0c5d 100644 --- a/examples/files.js +++ b/examples/files.js @@ -72,6 +72,7 @@ var files = { "webgl_lines_colors", "webgl_lines_cubes", "webgl_lines_dashed", + "webgl_lines_fat", "webgl_lines_sphere", "webgl_lines_splines", "webgl_loader_3ds", diff --git a/examples/webgl_lines_fat.html b/examples/webgl_lines_fat.html index 8d7fbc0a33a992cc30e8d6fef6d231d054281cf3..1385e2f63cbfbe47bb5fbd4ebef4f873fb5a8f92 100644 --- a/examples/webgl_lines_fat.html +++ b/examples/webgl_lines_fat.html @@ -59,7 +59,7 @@ var line, wireframe, renderer, scene, camera, controls; var line1, wireframe1; - var renderStats; + var stats; var gui; // viewport diff --git a/examples/webgl_loader_gltf_extensions.html b/examples/webgl_loader_gltf_extensions.html index 036b752b2ea7fa1911d9e58c87fee7e2a86d4363..873d1d2fec9ac2b21702bb770561669a3824bd1b 100644 --- a/examples/webgl_loader_gltf_extensions.html +++ b/examples/webgl_loader_gltf_extensions.html @@ -392,7 +392,7 @@ if (chr == ' ') { - index = cameraIndex + 1; + var index = cameraIndex + 1; if (index > cameras.length) index = 0; switchCamera(index); diff --git a/examples/webgl_materials_curvature.html b/examples/webgl_materials_curvature.html index 0e9315b0986cffd0b6bbdd52aec213228ec8eea5..60b920bd081fe731a254296cde13119660b449b1 100644 --- a/examples/webgl_materials_curvature.html +++ b/examples/webgl_materials_curvature.html @@ -253,7 +253,7 @@ // fit values to 0 and 1 Object.keys( curvatureDict ).forEach( function( key ) { - val = Math.abs( curvatureDict[ key ] ); + var val = Math.abs( curvatureDict[ key ] ); if ( val < min ) min = val; if ( val > max ) max = val; @@ -263,7 +263,7 @@ Object.keys( curvatureDict ).forEach( function( key ) { - val = Math.abs( curvatureDict[ key ] ); + var val = Math.abs( curvatureDict[ key ] ); if ( curvatureDict[ key ] < 0 ) { curvatureDict[ key ] = (min - val) / range } else { diff --git a/examples/webgl_materials_texture_partialupdate.html b/examples/webgl_materials_texture_partialupdate.html index 1d747c83b32d4662c0ff16f39c92aff38bcfd258..2f768e713d9cdbc1974919bb43db291791e0b416 100644 --- a/examples/webgl_materials_texture_partialupdate.html +++ b/examples/webgl_materials_texture_partialupdate.html @@ -62,7 +62,7 @@ diffuseMap.generateMipmaps = false; var geometry = new THREE.PlaneBufferGeometry( 2, 2 ); - material = new THREE.MeshBasicMaterial( { map: diffuseMap } ); + var material = new THREE.MeshBasicMaterial( { map: diffuseMap } ); var mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); diff --git a/examples/webgl_postprocessing_dof2.html b/examples/webgl_postprocessing_dof2.html index 4a01c9924447aaf6ec763c2a4efffebe2ffa475a..09ef24b2249d99f19b06b8ea6f96210f5fbbe1db 100644 --- a/examples/webgl_postprocessing_dof2.html +++ b/examples/webgl_postprocessing_dof2.html @@ -126,7 +126,7 @@ Use WEBGL Depth buffer support? } ); - mesh = new THREE.Mesh( new THREE.BoxGeometry( 1000, 1000, 1000 ), material ); + var mesh = new THREE.Mesh( new THREE.BoxGeometry( 1000, 1000, 1000 ), material ); camera.add( mesh ); diff --git a/examples/webgl_shaders_ocean.html b/examples/webgl_shaders_ocean.html index d6c0f973da251f59abf8a61ac5542458b6fdb0f3..82cfa897c5425450849ee36863969a0e4d7b49fb 100644 --- a/examples/webgl_shaders_ocean.html +++ b/examples/webgl_shaders_ocean.html @@ -182,8 +182,6 @@ var gui = new dat.GUI(); - var uniforms = sky.material.uniforms; - var folder = gui.addFolder( 'Sky' ); folder.add( parameters, 'inclination', 0, 0.5, 0.0001 ).onChange( updateSun ); folder.add( parameters, 'azimuth', 0, 1, 0.0001 ).onChange( updateSun );