diff --git a/examples/webgl_buffergeometry_lines.html b/examples/webgl_buffergeometry_lines.html index 93c13dadb95bba5128549d3fb2720bac7773e828..f802384b54ac217f20b7e1b6e69e3602b74f8c2e 100644 --- a/examples/webgl_buffergeometry_lines.html +++ b/examples/webgl_buffergeometry_lines.html @@ -50,7 +50,7 @@ var camera, scene, renderer; - var mesh; + var line; init(); animate(); @@ -99,8 +99,8 @@ geometry.computeBoundingSphere(); - mesh = new THREE.Line( geometry, material ); - scene.add( mesh ); + line = new THREE.Line( geometry, material ); + scene.add( line ); // @@ -148,8 +148,8 @@ var time = Date.now() * 0.001; - mesh.rotation.x = time * 0.25; - mesh.rotation.y = time * 0.5; + line.rotation.x = time * 0.25; + line.rotation.y = time * 0.5; renderer.render( scene, camera ); diff --git a/examples/webgl_buffergeometry_lines_indexed.html b/examples/webgl_buffergeometry_lines_indexed.html index 9d98aba2659d4b6f13ce4075a17ab1d68e3783b5..0ecb07fa8ae320b7ad717fc51d54acd88b4a0323 100644 --- a/examples/webgl_buffergeometry_lines_indexed.html +++ b/examples/webgl_buffergeometry_lines_indexed.html @@ -50,7 +50,7 @@ var camera, scene, renderer; - var mesh, parent_node; + var parent_node; init(); animate(); @@ -201,12 +201,12 @@ geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) ); geometry.computeBoundingSphere(); - mesh = new THREE.LineSegments( geometry, material ); - mesh.position.x -= 1200; - mesh.position.y -= 1200; + var lineSegments = new THREE.LineSegments( geometry, material ); + lineSegments.position.x -= 1200; + lineSegments.position.y -= 1200; parent_node = new THREE.Object3D(); - parent_node.add( mesh ); + parent_node.add( lineSegments ); scene.add( parent_node ); diff --git a/examples/webgl_custom_attributes_lines.html b/examples/webgl_custom_attributes_lines.html index 361c8eeaa310cebf05c6af6cd7beffdc350effc5..2d8a146f5bdf7bd1587c64d7d21fbae2bdb5388c 100644 --- a/examples/webgl_custom_attributes_lines.html +++ b/examples/webgl_custom_attributes_lines.html @@ -83,7 +83,7 @@ var renderer, scene, camera, stats; - var object, uniforms; + var line, uniforms; var loader = new THREE.FontLoader(); loader.load( 'fonts/helvetiker_bold.typeface.json', function ( font ) { @@ -155,9 +155,9 @@ } - object = new THREE.Line( geometry, shaderMaterial ); - object.rotation.x = 0.2; - scene.add( object ); + line = new THREE.Line( geometry, shaderMaterial ); + line.rotation.x = 0.2; + scene.add( line ); renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); @@ -197,12 +197,12 @@ var time = Date.now() * 0.001; - object.rotation.y = 0.25 * time; + line.rotation.y = 0.25 * time; uniforms.amplitude.value = Math.sin( 0.5 * time ); uniforms.color.value.offsetHSL( 0.0005, 0, 0 ); - var attributes = object.geometry.attributes; + var attributes = line.geometry.attributes; var array = attributes.displacement.array; for ( var i = 0, l = array.length; i < l; i += 3 ) {