diff --git a/src/renderers/webgl/WebGLShadowMap.js b/src/renderers/webgl/WebGLShadowMap.js index 7c05cde53a9c16eaefc61645810cab997696f1ad..98ed1df695aeaa90e2a18d4cc3b19712b6dcc3ff 100644 --- a/src/renderers/webgl/WebGLShadowMap.js +++ b/src/renderers/webgl/WebGLShadowMap.js @@ -140,6 +140,8 @@ function WebGLShadowMap( _renderer, _objects, maxTextureSize ) { shadow.map = new WebGLRenderTarget( _shadowMapSize.x, _shadowMapSize.y, pars ); shadow.map.texture.name = light.name + ".shadowMap"; + shadow.camera.updateProjectionMatrix(); + } _renderer.setRenderTarget( shadow.map );