From 75d26d61e60ea3ac6ddd8a820f2753a524fc7224 Mon Sep 17 00:00:00 2001
From: gogoend
使用[link:https://en.wikipedia.org/wiki/Centripetal_Catmull-Rom_spline Catmull-Rom]算法,
- 从一系列的点创建一条光滑的三维样条曲线。
- 创建一条光滑的二维 + 创建一条平滑的二维 三次贝塞尔曲线, 由起点、终点和两个控制点所定义。
diff --git a/docs/api/zh/extras/curves/CubicBezierCurve3.html b/docs/api/zh/extras/curves/CubicBezierCurve3.html index f6c9c5a4ac..293ab9e99f 100644 --- a/docs/api/zh/extras/curves/CubicBezierCurve3.html +++ b/docs/api/zh/extras/curves/CubicBezierCurve3.html @@ -13,7 +13,7 @@- 创建一条光滑的三维 + 创建一条平滑的三维 三次贝塞尔曲线, 由起点、终点和两个控制点所定义。
diff --git a/docs/api/zh/extras/curves/QuadraticBezierCurve.html b/docs/api/zh/extras/curves/QuadraticBezierCurve.html index 0356382cfd..5b940e9276 100644 --- a/docs/api/zh/extras/curves/QuadraticBezierCurve.html +++ b/docs/api/zh/extras/curves/QuadraticBezierCurve.html @@ -13,7 +13,7 @@- 创建一条光滑的二维 + 创建一条平滑的二维 二次贝塞尔曲线, 由起点、终点和一个控制点所定义。
diff --git a/docs/api/zh/extras/curves/QuadraticBezierCurve3.html b/docs/api/zh/extras/curves/QuadraticBezierCurve3.html index 353ab33ba5..f7424f28e4 100644 --- a/docs/api/zh/extras/curves/QuadraticBezierCurve3.html +++ b/docs/api/zh/extras/curves/QuadraticBezierCurve3.html @@ -13,7 +13,7 @@- 创建一条光滑的三维 + 创建一条平滑的三维 二次贝塞尔曲线, 由起点、终点和一个控制点所定义。
diff --git a/docs/api/zh/geometries/CircleBufferGeometry.html b/docs/api/zh/geometries/CircleBufferGeometry.html index e225b8c7f1..72d3ffca45 100644 --- a/docs/api/zh/geometries/CircleBufferGeometry.html +++ b/docs/api/zh/geometries/CircleBufferGeometry.html @@ -10,7 +10,7 @@ [page:BufferGeometry] → -这是[page:CircleGeometry]中的[page:BufferGeometry]接口。
diff --git a/docs/api/zh/geometries/LatheBufferGeometry.html b/docs/api/zh/geometries/LatheBufferGeometry.html index 5a461563b3..eeb85d7064 100644 --- a/docs/api/zh/geometries/LatheBufferGeometry.html +++ b/docs/api/zh/geometries/LatheBufferGeometry.html @@ -10,7 +10,7 @@ [page:BufferGeometry] → -这是[page:LatheGeometry]中的[page:BufferGeometry]接口。
diff --git a/docs/api/zh/geometries/PlaneBufferGeometry.html b/docs/api/zh/geometries/PlaneBufferGeometry.html index 22e5799a22..02e35c9bb6 100644 --- a/docs/api/zh/geometries/PlaneBufferGeometry.html +++ b/docs/api/zh/geometries/PlaneBufferGeometry.html @@ -10,7 +10,7 @@ [page:BufferGeometry] → -这是[page:PlaneGeometry]中的[page:BufferGeometry]接口。
diff --git a/docs/api/zh/geometries/SphereGeometry.html b/docs/api/zh/geometries/SphereGeometry.html index 6e4fafef13..a0979aa702 100644 --- a/docs/api/zh/geometries/SphereGeometry.html +++ b/docs/api/zh/geometries/SphereGeometry.html @@ -10,7 +10,7 @@ [page:Geometry] → -一个用于生成球体的类。
diff --git a/docs/api/zh/geometries/TorusGeometry.html b/docs/api/zh/geometries/TorusGeometry.html index 80d84be55d..dfb701922d 100644 --- a/docs/api/zh/geometries/TorusGeometry.html +++ b/docs/api/zh/geometries/TorusGeometry.html @@ -10,7 +10,7 @@ [page:Geometry] → -一个用于生成圆环几何体的类。
diff --git a/docs/api/zh/geometries/TorusKnotBufferGeometry.html b/docs/api/zh/geometries/TorusKnotBufferGeometry.html index 12e2c596c4..46b47294f7 100644 --- a/docs/api/zh/geometries/TorusKnotBufferGeometry.html +++ b/docs/api/zh/geometries/TorusKnotBufferGeometry.html @@ -10,7 +10,7 @@ [page:BufferGeometry] → -This is the [page:BufferGeometry] port of [page:TorusKnotGeometry].
diff --git a/docs/api/zh/math/Matrix4.html b/docs/api/zh/math/Matrix4.html index cebdeff10a..df311392b2 100644 --- a/docs/api/zh/math/Matrix4.html +++ b/docs/api/zh/math/Matrix4.html @@ -8,7 +8,7 @@ -
表示为一个 4x4 [link:https://en.wikipedia.org/wiki/Matrix_(mathematics) matrix].
diff --git a/docs/api/zh/math/Ray.html b/docs/api/zh/math/Ray.html
index a2d67905fd..4808264c51 100644
--- a/docs/api/zh/math/Ray.html
+++ b/docs/api/zh/math/Ray.html
@@ -67,8 +67,8 @@
- [page:Vector3 point] - the point to get the closest approach to.
- [page:Vector3 target] — the result will be copied into this Vector3.
+ [page:Vector3 point] - 获得距离射线上的点最接近的点。
+ [page:Vector3 target] — 结果将复制到这一Vector3中。
沿着[page:Ray],获得与所传入[page:Vector3]最接近的点。
[page:Vector3 point] - [page:Vector3] 将被用于计算到其距离的[page:Vector3]。
- 获得射线到所传入[page:Vector3 point]之间最接近的距离。
- Get the distance of the closest approach between the [page:Ray] and the [page:Vector3 point].
+ 获得[page:Ray](射线)到所传入[page:Vector3 point]之间最接近的距离。
- [page:Float t] - The distance along the [page:Ray] to interpolate.
+ [page:Float t] - 沿着[page:Ray]进行插值的距离。
- Shift the origin of this [page:Ray] along its direction by the distance given.
+ 将[page:Ray](射线)的原点沿着其方向移动给定的距离。
[page:Array points] - 一个包含有[page:Vector3]位置的[page:Array]。
- [page:Vector3 optionalCenter] - 可选, [page:Vector3] position for the sphere's center.
+ [page:Vector3 optionalCenter] - 可选, [page:Vector3] 球心位置。
- Computes the minimum bounding sphere for an array of [page:Array points]. If [page:Vector3 optionalCenter]is given,
- it is used as the sphere's center. Otherwise, the center of the axis-aligned bounding box encompassing
- [page:Array points] is calculated.
+ 计算一个[page:Array points]数组(中的点)的最小边界球。如果给定了[page:Vector3 optionalCenter],则它将被用作该球的球心;
+ 否则,环绕[page:Array points]的包围盒的轴心将通过计算来得到。