diff --git a/src/renderers/WebGLRenderer.js b/src/renderers/WebGLRenderer.js index f2952913f0f1eb8df7de7e94f28d4de84720e31e..107e01a8a717869ae7132c46c10b1bc0fa353ebd 100644 --- a/src/renderers/WebGLRenderer.js +++ b/src/renderers/WebGLRenderer.js @@ -29,7 +29,7 @@ THREE.WebGLRenderer = function ( parameters ) { _clearColor = new THREE.Color( 0x000000 ), _clearAlpha = 0; - var OpaqueObjects = []; + var opaqueObjects = []; var transparentObjects = []; var _sortObjects = true; @@ -3304,7 +3304,7 @@ THREE.WebGLRenderer = function ( parameters ) { // set matrices for regular objects (frustum culled) - OpaqueObjects.length = 0; + opaqueObjects.length = 0; transparentObjects.length = 0; _sortObjects = this.sortObjects; @@ -3312,7 +3312,7 @@ THREE.WebGLRenderer = function ( parameters ) { if ( this.sortObjects ) { - OpaqueObjects.sort( painterSortStable ); + opaqueObjects.sort( painterSortStable ); transparentObjects.sort( reversePainterSortStable ); } @@ -3345,7 +3345,7 @@ THREE.WebGLRenderer = function ( parameters ) { this.setDepthWrite( material.depthWrite ); setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits ); - renderObjects( OpaqueObjects, camera, lights, fog, true, material ); + renderObjects( opaqueObjects, camera, lights, fog, true, material ); renderObjects( transparentObjects, camera, lights, fog, true, material ); renderObjectsImmediate( scene.__webglObjectsImmediate, '', camera, lights, fog, false, material ); @@ -3357,7 +3357,7 @@ THREE.WebGLRenderer = function ( parameters ) { this.setBlending( THREE.NoBlending ); - renderObjects( OpaqueObjects, camera, lights, fog, false, material ); + renderObjects( opaqueObjects, camera, lights, fog, false, material ); renderObjectsImmediate( scene.__webglObjectsImmediate, 'opaque', camera, lights, fog, false, material ); // transparent pass (back-to-front order) @@ -3413,7 +3413,7 @@ THREE.WebGLRenderer = function ( parameters ) { } else { - OpaqueObjects.push(webglObject); + opaqueObjects.push(webglObject); }